Updated the notes about Broken Sword cutscenes to that which I posted to
scummvm-devel last year. (Or yesterday, if you want to be precise.) svn-id: r46824
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README
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README
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@ -465,11 +465,26 @@ identical.
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3.7) Broken Sword notes:
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---- -------------------
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Broken Sword 1 and 2 both come with in-game cutscenes compressed using
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RAD Game Tools' legacy Smacker(tm) format. As RAD is unwilling to open
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the older legacy versions of this format to us, and have requested we
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not reverse engineer it, Revolution Software has kindly allowed us to
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provide re-encoded Broken Sword cutscenes for download on our website:
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The instructions for the Broken Sword games are for the Sold-Out
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Software versions, with each game on two CDs, since these were the
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versions most easily available at the time ScummVM gained support for
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them. Hopefully they are general enough to be useful to other releases
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as well.
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3.7.1) Broken Sword cutscenes:
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------ -----------------------
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The cutscenes for the Broken Sword games have a bit of a history (see
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the next section, if you are interested), but in general all you need
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to do is to copy the .SMK files from the "SMACKS" or "SMACKSHI"
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directories on the CDs to the same directory as the other game data
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files. (Broken Sword 1 has a "SMACKSLO" directory with the same
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cutscenes, but these are of lower quality.) You can put them in a
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subdirectory called "video" if you find that neater.
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Some re-releases of the games, as well as the PlayStation version, do
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not have Smacker videos. Revolution Software has kindly allowed us to
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provide re-encoded cutscenes for download on our website:
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http://www.scummvm.org/downloads.php
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@ -478,24 +493,42 @@ quality is equal to the original games due to the use of lossless
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compression. Viewing these cutscenes requires a version of ScummVM
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compiled with both FLAC and zlib support.
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The PlayStation version's videos are not yet supported and therefore
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the DXA cutscenes are also needed.
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For systems that are too slow to handle the decoding of FLAC audio, the
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audio for these cutscenes is also provided separately as OGG Vorbis
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audio. Viewing these cutscenes with OGG Vorbis audio requires a version
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of ScummVM compiled with both libVorbis and zlib support.
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The cutscenes should be placed in the main game data directory. Note
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that currently this requires either copying the game to hard disk or
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burning customized versions of the game CDs.
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The instructions for the Broken Sword games are for the Sold-Out
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Software versions, which are the ones you are probably most likely to
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find in stores now.
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For Broken Sword 1, we also provide a subtitles add-on. Simply unpack
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it and follow the instructions in its readme.txt file. (Broken Sword 2
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already has subtitles; no extra work is needed for them.)
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3.7.1) Broken Sword 1:
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3.7.2) Broken Sword cutscenes, in retrospect
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------ -------------------------------------
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The original releases of the Broken Sword games used RAD Game Tools's
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Smacker(tm) format. As RAD was unwilling to open the older legacy
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versions of this format to us, and had requested we not reverse engineer
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it, an alternative solution had to be found.
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In Broken Sword 2, it was possible to play back the voice-over without
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playing the video itself. This remained a fallback until ScummVM 1.0.0,
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but was never the only solution for any stable release.
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In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
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between size and quality. In ScummVM 0.10.0 this was superceeded by DXA
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(originally added for AdventureSoft's "The Feeble Files"). This gave us
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a way of providing the cutscenes in the exact same quality as the
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originals, at the cost of being larger.
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Finally, in early 2006, the Smacker format was reverse engineered for
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the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
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supports the original cutscenes. At the same time, MPEG support was
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dropped. From a technical standpoint, this was a good thing since
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decoding MPEG movies added a lot of complexity, and they didn't look as
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good as the Smacker and DXA versions anyway.
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3.7.3) Broken Sword 1:
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------ ---------------
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For this game, you will need all of the files from the clusters
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directories on both CDs. For the Windows and Macintosh versions, you
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@ -515,7 +548,7 @@ ScummVM does not support the original cutscene files, so there is no
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need to copy them.
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3.7.2) Broken Sword 2:
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3.7.4) Broken Sword 2:
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------ ---------------
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For this game, you will need all of the files from the clusters
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directories on both CDs. (Actually, a few of them may not be strictly
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