disable joystick input by default either command line or config file need to be used to enable it now, ability to choose joystick number to use also added

svn-id: r10518
This commit is contained in:
Jonathan Gray 2003-10-01 10:47:19 +00:00
parent 13773455a4
commit eecdf67c63
6 changed files with 38 additions and 21 deletions

4
TODO
View file

@ -85,6 +85,7 @@ Broken Sword 2
* Enforce ScummVM code formatting guidelines.
* Encapsulate the code into sensible objects.
* Enable the CD swapping code.
* Support cutscenes in some kind of open video format.
SIMON
=====
@ -123,6 +124,3 @@ SDL backend
algorithm, this should solve many of the problems with some luck
* OpenGL code: either fix it (see open bug tracker items and various hacks in the code),
or remove it. Does anybody really need this???
* Joystick code: either fix it, or remove it, or make it possible to turn it on/off.
It causes crashs and/or odd behaviour for many people with joysticks (and apparently
also in a few odd cases to people without joystick?! Not confirmed)

View file

@ -27,7 +27,7 @@
/* Factory functions. This means we don't have to include the headers for
* all backends.
*/
extern OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen, bool aspect_ratio);
extern OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen, bool aspect_ratio, int joystick_num);
extern OSystem *OSystem_NULL_create();
extern OSystem *OSystem_MorphOS_create(int game_id, int gfx_driver, bool full_screen);
extern OSystem *OSystem_Dreamcast_create();

View file

@ -41,26 +41,32 @@
#define JOY_BUT_SPACE 4
#define JOY_BUT_F5 5
OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen, bool aspect_ratio) {
return OSystem_SDL_Common::create(gfx_mode, full_screen, aspect_ratio);
OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
return OSystem_SDL_Common::create(gfx_mode, full_screen, aspect_ratio, joystick_num);
}
OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen, bool aspect_ratio) {
OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
OSystem_SDL_Common *syst = OSystem_SDL_Common::create_intern();
syst->init_intern(gfx_mode, full_screen, aspect_ratio);
syst->init_intern(gfx_mode, full_screen, aspect_ratio, joystick_num);
return syst;
}
void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect_ratio) {
void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
_mode = gfx_mode;
_full_screen = full_screen;
_adjustAspectRatio = aspect_ratio;
_mode_flags = 0;
uint32 sdlFlags;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK) ==-1) {
sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
if (joystick_num > -1)
sdlFlags |= SDL_INIT_JOYSTICK;
if (SDL_Init(sdlFlags) ==-1) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
}
@ -77,9 +83,9 @@ void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect
#endif
// enable joystick
if (SDL_NumJoysticks() > 0) {
if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
printf("Using joystick: %s\n", SDL_JoystickName(0));
init_joystick();
init_joystick(joystick_num);
}
}

View file

@ -117,7 +117,7 @@ public:
virtual int16 RGBToColor(uint8 r, uint8 g, uint8 b);
virtual void colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b);
static OSystem *create(int gfx_mode, bool full_screenm, bool aspect_ratio);
static OSystem *create(int gfx_mode, bool full_screenm, bool aspect_ratio, int joystick_num);
protected:
OSystem_SDL_Common();
@ -125,7 +125,7 @@ protected:
static OSystem_SDL_Common *create_intern();
void init_intern(int gfx_mode, bool full_screen, bool aspect_ratio);
void init_intern(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num);
// unseen game screen
SDL_Surface *_screen;
@ -229,7 +229,7 @@ protected:
void setup_icon();
void kbd_mouse();
void init_joystick() { _joystick = SDL_JoystickOpen(0); }
void init_joystick(int joystick_num) { _joystick = SDL_JoystickOpen(joystick_num); }
};
#endif

View file

@ -54,7 +54,7 @@ static const char USAGE_STRING[] =
"\tscummvm [OPTIONS] [game]\n"
"Options:\n"
"\t-p<path> - Look for game in <path>\n"
"\t-x[<num>] - Load this savegame (default: 0 - autosave)\n"
"\t-x[num] - Load this savegame (default: 0 - autosave)\n"
"\t-f - Full-screen mode (-F forces window mode.)\n"
"\t-g<mode> - Graphics mode (normal,2x,3x,2xsai,super2xsai,\n"
"\t supereagle,advmame2x,advmame3x,hq2x,hq3x,\n"
@ -64,6 +64,7 @@ static const char USAGE_STRING[] =
"\t gb,hb)\n"
"\n"
"\t-c<num> - Use cdrom <num> for cd audio\n"
"\t-j[num] - Enable input with joystick (default: 0 - 1st joystick)\n"
"\t-m<num> - Set music volume to <num> (0-255)\n"
"\t-o<num> - Set master volume to <num> (0-255)\n"
"\t-s<num> - Set sfx volume to <num> (0-255)\n"
@ -74,16 +75,16 @@ static const char USAGE_STRING[] =
"\n"
"\t-l<file> - Load config file instead of default\n"
#if defined(UNIX)
"\t-w[<file>] - Write to config file [~/.scummvmrc]\n"
"\t-w[file] - Write to config file [~/.scummvmrc]\n"
#else
"\t-w[<file>] - Write to config file [scummvm.ini]\n"
"\t-w[file] - Write to config file [scummvm.ini]\n"
#endif
"\t-v - Show version info and exit\n"
"\t-h - Display this text and exit\n"
"\t-z - Display list of games\n"
"\n"
"\t-b<num> - Pass number to the boot script (boot param)\n"
"\t-d[<num>] - Enable debug output (debug level [1])\n"
"\t-d[num] - Enable debug output (debug level [1])\n"
"\t-u - Dump scripts\n"
"\n"
"\t--platform= - Specify version of game (amiga,atari-st,macintosh)\n"
@ -199,6 +200,7 @@ GameDetector::GameDetector() {
_native_mt32 = false;
_cdrom = 0;
_joystick_num = 0;
_save_slot = 0;
_saveconfig = false;
@ -221,6 +223,8 @@ void GameDetector::updateconfig() {
_save_slot = g_config->getInt("save_slot", _save_slot);
_joystick_num = g_config->getInt("joystick_num", _joystick_num);
_cdrom = g_config->getInt("cdrom", _cdrom);
if ((val = g_config->get("music_driver")))
@ -325,6 +329,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
char c;
bool long_option_value;
_save_slot = -1;
_joystick_num = -1;
// Parse the arguments
// into a transient "_COMMAND_LINE" config comain.
@ -375,7 +380,14 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
g_config->set("gfx_mode", option, "scummvm");
break;
// case 'h': reserved for help
// case 'j': reserved for joystick select
case 'j':
_joystick_num = 0;
HANDLE_OPT_OPTION();
if (option != NULL) {
_joystick_num = atoi(option);
g_config->setInt("joystick_num", _joystick_num);
}
break;
case 'l':
HANDLE_OPTION();
{
@ -738,7 +750,7 @@ OSystem *GameDetector::createSystem() {
return OSystem_PALMOS_create(_gfx_mode, _fullScreen);
#else
/* SDL is the default driver for now */
return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio);
return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio, _joystick_num);
#endif
}

View file

@ -152,6 +152,7 @@ public:
bool _native_mt32;
int _cdrom;
int _joystick_num;
int _save_slot;
bool _saveconfig;