disable joystick input by default either command line or config file need to be used to enable it now, ability to choose joystick number to use also added
svn-id: r10518
This commit is contained in:
parent
13773455a4
commit
eecdf67c63
6 changed files with 38 additions and 21 deletions
4
TODO
4
TODO
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@ -85,6 +85,7 @@ Broken Sword 2
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* Enforce ScummVM code formatting guidelines.
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* Encapsulate the code into sensible objects.
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* Enable the CD swapping code.
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* Support cutscenes in some kind of open video format.
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SIMON
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=====
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@ -123,6 +124,3 @@ SDL backend
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algorithm, this should solve many of the problems with some luck
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* OpenGL code: either fix it (see open bug tracker items and various hacks in the code),
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or remove it. Does anybody really need this???
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* Joystick code: either fix it, or remove it, or make it possible to turn it on/off.
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It causes crashs and/or odd behaviour for many people with joysticks (and apparently
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also in a few odd cases to people without joystick?! Not confirmed)
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@ -27,7 +27,7 @@
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/* Factory functions. This means we don't have to include the headers for
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* all backends.
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*/
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extern OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen, bool aspect_ratio);
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extern OSystem *OSystem_SDL_create(int gfx_driver, bool full_screen, bool aspect_ratio, int joystick_num);
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extern OSystem *OSystem_NULL_create();
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extern OSystem *OSystem_MorphOS_create(int game_id, int gfx_driver, bool full_screen);
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extern OSystem *OSystem_Dreamcast_create();
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@ -41,26 +41,32 @@
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#define JOY_BUT_SPACE 4
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#define JOY_BUT_F5 5
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OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen, bool aspect_ratio) {
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return OSystem_SDL_Common::create(gfx_mode, full_screen, aspect_ratio);
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OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
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return OSystem_SDL_Common::create(gfx_mode, full_screen, aspect_ratio, joystick_num);
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}
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OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen, bool aspect_ratio) {
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OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
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OSystem_SDL_Common *syst = OSystem_SDL_Common::create_intern();
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syst->init_intern(gfx_mode, full_screen, aspect_ratio);
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syst->init_intern(gfx_mode, full_screen, aspect_ratio, joystick_num);
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return syst;
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}
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void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect_ratio) {
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void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num) {
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_mode = gfx_mode;
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_full_screen = full_screen;
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_adjustAspectRatio = aspect_ratio;
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_mode_flags = 0;
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uint32 sdlFlags;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK) ==-1) {
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sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
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if (joystick_num > -1)
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sdlFlags |= SDL_INIT_JOYSTICK;
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if (SDL_Init(sdlFlags) ==-1) {
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error("Could not initialize SDL: %s.\n", SDL_GetError());
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}
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@ -77,9 +83,9 @@ void OSystem_SDL_Common::init_intern(int gfx_mode, bool full_screen, bool aspect
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#endif
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// enable joystick
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if (SDL_NumJoysticks() > 0) {
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if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
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printf("Using joystick: %s\n", SDL_JoystickName(0));
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init_joystick();
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init_joystick(joystick_num);
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}
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}
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@ -117,7 +117,7 @@ public:
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virtual int16 RGBToColor(uint8 r, uint8 g, uint8 b);
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virtual void colorToRGB(int16 color, uint8 &r, uint8 &g, uint8 &b);
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static OSystem *create(int gfx_mode, bool full_screenm, bool aspect_ratio);
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static OSystem *create(int gfx_mode, bool full_screenm, bool aspect_ratio, int joystick_num);
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protected:
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OSystem_SDL_Common();
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@ -125,7 +125,7 @@ protected:
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static OSystem_SDL_Common *create_intern();
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void init_intern(int gfx_mode, bool full_screen, bool aspect_ratio);
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void init_intern(int gfx_mode, bool full_screen, bool aspect_ratio, int joystick_num);
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// unseen game screen
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SDL_Surface *_screen;
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@ -229,7 +229,7 @@ protected:
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void setup_icon();
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void kbd_mouse();
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void init_joystick() { _joystick = SDL_JoystickOpen(0); }
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void init_joystick(int joystick_num) { _joystick = SDL_JoystickOpen(joystick_num); }
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};
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#endif
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@ -54,7 +54,7 @@ static const char USAGE_STRING[] =
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"\tscummvm [OPTIONS] [game]\n"
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"Options:\n"
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"\t-p<path> - Look for game in <path>\n"
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"\t-x[<num>] - Load this savegame (default: 0 - autosave)\n"
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"\t-x[num] - Load this savegame (default: 0 - autosave)\n"
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"\t-f - Full-screen mode (-F forces window mode.)\n"
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"\t-g<mode> - Graphics mode (normal,2x,3x,2xsai,super2xsai,\n"
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"\t supereagle,advmame2x,advmame3x,hq2x,hq3x,\n"
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"\t gb,hb)\n"
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"\n"
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"\t-c<num> - Use cdrom <num> for cd audio\n"
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"\t-j[num] - Enable input with joystick (default: 0 - 1st joystick)\n"
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"\t-m<num> - Set music volume to <num> (0-255)\n"
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"\t-o<num> - Set master volume to <num> (0-255)\n"
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"\t-s<num> - Set sfx volume to <num> (0-255)\n"
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@ -74,16 +75,16 @@ static const char USAGE_STRING[] =
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"\n"
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"\t-l<file> - Load config file instead of default\n"
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#if defined(UNIX)
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"\t-w[<file>] - Write to config file [~/.scummvmrc]\n"
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"\t-w[file] - Write to config file [~/.scummvmrc]\n"
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#else
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"\t-w[<file>] - Write to config file [scummvm.ini]\n"
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"\t-w[file] - Write to config file [scummvm.ini]\n"
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#endif
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"\t-v - Show version info and exit\n"
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"\t-h - Display this text and exit\n"
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"\t-z - Display list of games\n"
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"\n"
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"\t-b<num> - Pass number to the boot script (boot param)\n"
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"\t-d[<num>] - Enable debug output (debug level [1])\n"
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"\t-d[num] - Enable debug output (debug level [1])\n"
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"\t-u - Dump scripts\n"
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"\n"
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"\t--platform= - Specify version of game (amiga,atari-st,macintosh)\n"
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@ -199,6 +200,7 @@ GameDetector::GameDetector() {
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_native_mt32 = false;
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_cdrom = 0;
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_joystick_num = 0;
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_save_slot = 0;
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_saveconfig = false;
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@ -221,6 +223,8 @@ void GameDetector::updateconfig() {
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_save_slot = g_config->getInt("save_slot", _save_slot);
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_joystick_num = g_config->getInt("joystick_num", _joystick_num);
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_cdrom = g_config->getInt("cdrom", _cdrom);
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if ((val = g_config->get("music_driver")))
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char c;
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bool long_option_value;
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_save_slot = -1;
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_joystick_num = -1;
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// Parse the arguments
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// into a transient "_COMMAND_LINE" config comain.
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g_config->set("gfx_mode", option, "scummvm");
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break;
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// case 'h': reserved for help
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// case 'j': reserved for joystick select
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case 'j':
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_joystick_num = 0;
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HANDLE_OPT_OPTION();
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if (option != NULL) {
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_joystick_num = atoi(option);
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g_config->setInt("joystick_num", _joystick_num);
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}
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break;
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case 'l':
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HANDLE_OPTION();
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{
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@ -738,7 +750,7 @@ OSystem *GameDetector::createSystem() {
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return OSystem_PALMOS_create(_gfx_mode, _fullScreen);
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#else
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/* SDL is the default driver for now */
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return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio);
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return OSystem_SDL_create(_gfx_mode, _fullScreen, _aspectRatio, _joystick_num);
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#endif
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}
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@ -152,6 +152,7 @@ public:
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bool _native_mt32;
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int _cdrom;
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int _joystick_num;
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int _save_slot;
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bool _saveconfig;
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