SCI: saving/restoring script created windows now

fixes "GfxPorts::kernelSetActive" error
based on code by [md5]

svn-id: r54012
This commit is contained in:
Martin Kiewitz 2010-11-01 16:09:33 +00:00
parent 9a350f4398
commit eefa151d70
5 changed files with 426 additions and 334 deletions

View file

@ -40,6 +40,7 @@
#include "sci/engine/selector.h"
#include "sci/engine/vm_types.h"
#include "sci/engine/script.h" // for SCI_OBJ_EXPORTS and SCI_OBJ_SYNONYMS
#include "sci/graphics/helpers.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/ports.h"
#include "sci/sound/audio.h"
@ -175,9 +176,6 @@ void syncWithSerializer(Common::Serializer &s, Class &obj) {
}
static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) {
// TODO: It would be a good idea to store a magic number & a header size here,
// so that we can implement backward compatibility if the savegame format changes.
s.syncString(obj.name);
s.syncVersion(CURRENT_SAVEGAME_VERSION);
obj.version = s.getVersion();
@ -605,6 +603,61 @@ void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
}
}
void GfxPorts::saveLoadWithSerializer(Common::Serializer &s) {
if (s.isLoading())
reset(); // remove all script generated windows
if (s.getVersion() >= 27) {
uint windowCount = 0;
uint id = PORTS_FIRSTSCRIPTWINDOWID;
if (s.isSaving()) {
while (id < _windowsById.size()) {
if (_windowsById[id])
windowCount++;
id++;
}
}
// Save/Restore window count
s.syncAsUint32LE(windowCount);
if (s.isSaving()) {
id = PORTS_FIRSTSCRIPTWINDOWID;
while (id < _windowsById.size()) {
if (_windowsById[id]) {
Window *window = (Window *)_windowsById[id];
window->saveLoadWithSerializer(s);
}
id++;
}
} else {
id = PORTS_FIRSTSCRIPTWINDOWID;
while (windowCount) {
Window *window = new Window(0);
window->saveLoadWithSerializer(s);
// add enough entries inside _windowsById as needed
while (id <= window->id) {
_windowsById.push_back(0);
id++;
}
_windowsById[window->id] = window;
// _windowList may not be 100% correct using that way of restoring
// saving/restoring ports won't work perfectly anyway, because the contents
// of the window can only get repainted by the scripts and they dont do that
// so we will get empty, transparent windows instead. So perfect window order
// shouldn't really matter
if (window->wndStyle & SCI_WINDOWMGR_STYLE_TOPMOST)
_windowList.push_front(window);
else
_windowList.push_back(window);
windowCount--;
id++;
}
}
}
}
void SegManager::reconstructStack(EngineState *s) {
DataStack *stack = (DataStack *)(_heap[findSegmentByType(SEG_TYPE_STACK)]);
s->stack_base = stack->_entries;
@ -711,6 +764,8 @@ bool gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savenam
sync_SavegameMetadata(ser, meta);
Graphics::saveThumbnail(*fh);
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
if (g_sci->_gfxPorts)
g_sci->_gfxPorts->saveLoadWithSerializer(ser);
return true;
}
@ -761,6 +816,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
s->reset(true);
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
// Now copy all current state information
s->_segMan->reconstructStack(s);
@ -775,8 +831,7 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
g_engine->setTotalPlayTime(meta.playTime * 1000);
if (g_sci->_gfxPorts)
g_sci->_gfxPorts->reset();
g_sci->_gfxPorts->saveLoadWithSerializer(ser);
g_sci->_soundCmd->reconstructPlayList();
// Message state:

View file

@ -1,80 +1,80 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_SAVEGAME_H
#define SCI_ENGINE_SAVEGAME_H
#include "common/scummsys.h"
#include "common/str.h"
#include "sci/sci.h"
namespace Sci {
struct EngineState;
enum {
CURRENT_SAVEGAME_VERSION = 26,
MINIMUM_SAVEGAME_VERSION = 14
};
// Savegame metadata
struct SavegameMetadata {
Common::String name;
int version;
Common::String gameVersion;
int saveDate;
int saveTime;
uint32 playTime;
uint16 gameObjectOffset;
uint16 script0Size;
};
/**
* Saves a game state to the hard disk in a portable way.
* @param s The state to save
* @param save The stream to save to
* @param savename The description of the savegame
* @return 0 on success, 1 otherwise
*/
bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
/**
* Restores a game state from a directory.
* @param s An older state from the same game
* @param dirname The subdirectory to restore from
*/
void gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
/**
* Read the header from a savegame.
*/
bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
} // End of namespace Sci
#endif // SCI_ENGINE_SAVEGAME_H
*
*/
#ifndef SCI_ENGINE_SAVEGAME_H
#define SCI_ENGINE_SAVEGAME_H
#include "common/scummsys.h"
#include "common/str.h"
#include "sci/sci.h"
namespace Sci {
struct EngineState;
enum {
CURRENT_SAVEGAME_VERSION = 27,
MINIMUM_SAVEGAME_VERSION = 14
};
// Savegame metadata
struct SavegameMetadata {
Common::String name;
int version;
Common::String gameVersion;
int saveDate;
int saveTime;
uint32 playTime;
uint16 gameObjectOffset;
uint16 script0Size;
};
/**
* Saves a game state to the hard disk in a portable way.
* @param s The state to save
* @param save The stream to save to
* @param savename The description of the savegame
* @return 0 on success, 1 otherwise
*/
bool gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename, const char *version);
/**
* Restores a game state from a directory.
* @param s An older state from the same game
* @param dirname The subdirectory to restore from
*/
void gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
/**
* Read the header from a savegame.
*/
bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
} // End of namespace Sci
#endif // SCI_ENGINE_SAVEGAME_H

View file

@ -1,111 +1,145 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_HELPERS_H
#define SCI_GRAPHICS_HELPERS_H
#include "common/endian.h" // for READ_LE_UINT16
#include "common/rect.h"
#include "common/serializer.h"
#include "sci/engine/vm_types.h"
namespace Sci {
// Cache limits
#define MAX_CACHED_CURSORS 10
#define MAX_CACHED_FONTS 20
#define MAX_CACHED_VIEWS 50
#define SCI_SHAKE_DIRECTION_VERTICAL 1
#define SCI_SHAKE_DIRECTION_HORIZONTAL 2
typedef int GuiResourceId; // is a resource-number and -1 means no parameter given
typedef int16 TextAlignment;
struct Port {
uint16 id;
int16 top, left;
Common::Rect rect;
int16 curTop, curLeft;
int16 fontHeight;
GuiResourceId fontId;
bool greyedOutput;
int16 penClr, backClr;
int16 penMode;
uint16 counterTillFree;
Port(uint16 theId) : id(theId), top(0), left(0),
curTop(0), curLeft(0),
fontHeight(0), fontId(0), greyedOutput(false),
penClr(0), backClr(0xFF), penMode(0), counterTillFree(0) {
}
};
struct Window : public Port {
Common::Rect dims; // client area of window
Common::Rect restoreRect; // total area of window including borders
uint16 wndStyle;
uint16 saveScreenMask;
reg_t hSaved1;
reg_t hSaved2;
Common::String title;
bool bDrawn;
Window(uint16 theId) : Port(theId),
wndStyle(0), saveScreenMask(0),
hSaved1(NULL_REG), hSaved2(NULL_REG),
bDrawn(false) {
}
};
struct Color {
byte used;
byte r, g, b;
};
struct Palette {
byte mapping[256];
uint32 timestamp;
Color colors[256];
byte intensity[256];
};
struct PalSchedule {
byte from;
uint32 schedule;
};
enum ViewType {
kViewUnknown,
kViewEga,
kViewVga,
kViewVga11,
kViewAmiga
};
} // End of namespace Sci
#endif
*
*/
#ifndef SCI_GRAPHICS_HELPERS_H
#define SCI_GRAPHICS_HELPERS_H
#include "common/endian.h" // for READ_LE_UINT16
#include "common/rect.h"
#include "common/serializer.h"
#include "sci/engine/vm_types.h"
namespace Sci {
// Cache limits
#define MAX_CACHED_CURSORS 10
#define MAX_CACHED_FONTS 20
#define MAX_CACHED_VIEWS 50
#define SCI_SHAKE_DIRECTION_VERTICAL 1
#define SCI_SHAKE_DIRECTION_HORIZONTAL 2
typedef int GuiResourceId; // is a resource-number and -1 means no parameter given
typedef int16 TextAlignment;
struct Port {
uint16 id;
int16 top, left;
Common::Rect rect;
int16 curTop, curLeft;
int16 fontHeight;
GuiResourceId fontId;
bool greyedOutput;
int16 penClr, backClr;
int16 penMode;
uint16 counterTillFree;
Port(uint16 theId) : id(theId), top(0), left(0),
curTop(0), curLeft(0),
fontHeight(0), fontId(0), greyedOutput(false),
penClr(0), backClr(0xFF), penMode(0), counterTillFree(0) {
}
};
struct Window : public Port, public Common::Serializable {
Common::Rect dims; // client area of window
Common::Rect restoreRect; // total area of window including borders
uint16 wndStyle;
uint16 saveScreenMask;
reg_t hSaved1;
reg_t hSaved2;
Common::String title;
bool bDrawn;
Window(uint16 theId) : Port(theId),
wndStyle(0), saveScreenMask(0),
hSaved1(NULL_REG), hSaved2(NULL_REG),
bDrawn(false) {
}
void syncRect(Common::Serializer &ser, Common::Rect targetRect) {
ser.syncAsSint16LE(targetRect.top);
ser.syncAsSint16LE(targetRect.left);
ser.syncAsSint16LE(targetRect.bottom);
ser.syncAsSint16LE(targetRect.right);
}
virtual void saveLoadWithSerializer(Common::Serializer &ser) {
ser.syncAsUint16LE(id);
ser.syncAsSint16LE(top);
ser.syncAsSint16LE(left);
syncRect(ser, rect);
ser.syncAsSint16LE(curTop);
ser.syncAsSint16LE(curLeft);
ser.syncAsSint16LE(fontHeight);
ser.syncAsSint32LE(fontId);
ser.syncAsByte(greyedOutput);
ser.syncAsSint16LE(penClr);
ser.syncAsSint16LE(backClr);
ser.syncAsSint16LE(penMode);
ser.syncAsUint16LE(counterTillFree);
syncRect(ser, dims);
syncRect(ser, restoreRect);
ser.syncAsUint16LE(wndStyle);
ser.syncAsUint16LE(saveScreenMask);
if (ser.isLoading()) {
// The hunk table isn't saved, so we just set both pointers to NULL
hSaved1 = NULL_REG;
hSaved2 = NULL_REG;
}
ser.syncString(title);
ser.syncAsByte(bDrawn);
}
};
struct Color {
byte used;
byte r, g, b;
};
struct Palette {
byte mapping[256];
uint32 timestamp;
Color colors[256];
byte intensity[256];
};
struct PalSchedule {
byte from;
uint32 schedule;
};
enum ViewType {
kViewUnknown,
kViewEga,
kViewVga,
kViewVga11,
kViewAmiga
};
} // End of namespace Sci
#endif

View file

@ -38,15 +38,6 @@
namespace Sci {
// window styles
enum {
SCI_WINDOWMGR_STYLE_TRANSPARENT = (1 << 0),
SCI_WINDOWMGR_STYLE_NOFRAME = (1 << 1),
SCI_WINDOWMGR_STYLE_TITLE = (1 << 2),
SCI_WINDOWMGR_STYLE_TOPMOST = (1 << 3),
SCI_WINDOWMGR_STYLE_USER = (1 << 7)
};
GfxPorts::GfxPorts(SegManager *segMan, GfxScreen *screen)
: _segMan(segMan), _screen(screen) {
}

View file

@ -1,136 +1,148 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_PORTS_H
#define SCI_GRAPHICS_PORTS_H
#include "common/list.h"
#include "common/array.h"
namespace Sci {
class SciGui;
class GfxPaint16;
class GfxScreen;
class GfxText16;
#define PORTS_FIRSTWINDOWID 2
#define PORTS_FIRSTSCRIPTWINDOWID 3
/**
* Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI
* this class also handles adjusting coordinates to a specific port
*/
class GfxPorts {
public:
GfxPorts(SegManager *segMan, GfxScreen *screen);
~GfxPorts();
void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16);
void reset();
void kernelSetActive(uint16 portId);
Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft);
void kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag);
reg_t kernelGetActive();
reg_t kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title);
void kernelDisposeWindow(uint16 windowId, bool reanimate);
int16 isFrontWindow(Window *wnd);
void beginUpdate(Window *wnd);
void endUpdate(Window *wnd);
Window *addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
void drawWindow(Window *wnd);
void removeWindow(Window *pWnd, bool reanimate);
void freeWindow(Window *pWnd);
void updateWindow(Window *wnd);
Port *getPortById(uint16 id);
Port *setPort(Port *newPort);
Port *getPort();
void setOrigin(int16 left, int16 top);
void moveTo(int16 left, int16 top);
void move(int16 left, int16 top);
void openPort(Port *port);
void penColor(int16 color);
void backColor(int16 color);
void penMode(int16 mode);
void textGreyedOutput(bool state);
int16 getPointSize();
void offsetRect(Common::Rect &r);
void offsetLine(Common::Point &start, Common::Point &end);
void clipLine(Common::Point &start, Common::Point &end);
void priorityBandsInit(int16 bandCount, int16 top, int16 bottom);
void priorityBandsInit(byte *data);
void priorityBandsInitSci11(byte *data);
void kernelInitPriorityBands();
void kernelGraphAdjustPriority(int top, int bottom);
byte kernelCoordinateToPriority(int16 y);
int16 kernelPriorityToCoordinate(byte priority);
Port *_wmgrPort;
Window *_picWind;
Port *_menuPort;
Common::Rect _menuBarRect;
Common::Rect _menuRect;
Common::Rect _menuLine;
Port *_curPort;
private:
typedef Common::List<Port *> PortList;
SegManager *_segMan;
GfxPaint16 *_paint16;
GfxScreen *_screen;
GfxText16 *_text16;
bool _usesOldGfxFunctions;
uint16 _styleUser;
// counts windows that got disposed but are not freed yet
uint16 _freeCounter;
/** The list of open 'windows' (and ports), in visual order. */
PortList _windowList;
/** The list of all open 'windows' (and ports), ordered by their id. */
Common::Array<Port *> _windowsById;
Common::Rect _bounds;
// Priority Bands related variables
int16 _priorityTop, _priorityBottom, _priorityBandCount;
byte _priorityBands[200];
*
*/
#ifndef SCI_GRAPHICS_PORTS_H
#define SCI_GRAPHICS_PORTS_H
#include "common/serializer.h"
#include "common/list.h"
#include "common/array.h"
namespace Sci {
class SciGui;
class GfxPaint16;
class GfxScreen;
class GfxText16;
#define PORTS_FIRSTWINDOWID 2
#define PORTS_FIRSTSCRIPTWINDOWID 3
// window styles
enum {
SCI_WINDOWMGR_STYLE_TRANSPARENT = (1 << 0),
SCI_WINDOWMGR_STYLE_NOFRAME = (1 << 1),
SCI_WINDOWMGR_STYLE_TITLE = (1 << 2),
SCI_WINDOWMGR_STYLE_TOPMOST = (1 << 3),
SCI_WINDOWMGR_STYLE_USER = (1 << 7)
};
} // End of namespace Sci
#endif
/**
* Ports class, includes all port managment for SCI0->SCI1.1 games. Ports are some sort of windows in SCI
* this class also handles adjusting coordinates to a specific port
*/
class GfxPorts : public Common::Serializable {
public:
GfxPorts(SegManager *segMan, GfxScreen *screen);
~GfxPorts();
void init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16);
void reset();
void kernelSetActive(uint16 portId);
Common::Rect kernelGetPicWindow(int16 &picTop, int16 &picLeft);
void kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag);
reg_t kernelGetActive();
reg_t kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title);
void kernelDisposeWindow(uint16 windowId, bool reanimate);
int16 isFrontWindow(Window *wnd);
void beginUpdate(Window *wnd);
void endUpdate(Window *wnd);
Window *addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
void drawWindow(Window *wnd);
void removeWindow(Window *pWnd, bool reanimate);
void freeWindow(Window *pWnd);
void updateWindow(Window *wnd);
Port *getPortById(uint16 id);
Port *setPort(Port *newPort);
Port *getPort();
void setOrigin(int16 left, int16 top);
void moveTo(int16 left, int16 top);
void move(int16 left, int16 top);
void openPort(Port *port);
void penColor(int16 color);
void backColor(int16 color);
void penMode(int16 mode);
void textGreyedOutput(bool state);
int16 getPointSize();
void offsetRect(Common::Rect &r);
void offsetLine(Common::Point &start, Common::Point &end);
void clipLine(Common::Point &start, Common::Point &end);
void priorityBandsInit(int16 bandCount, int16 top, int16 bottom);
void priorityBandsInit(byte *data);
void priorityBandsInitSci11(byte *data);
void kernelInitPriorityBands();
void kernelGraphAdjustPriority(int top, int bottom);
byte kernelCoordinateToPriority(int16 y);
int16 kernelPriorityToCoordinate(byte priority);
Port *_wmgrPort;
Window *_picWind;
Port *_menuPort;
Common::Rect _menuBarRect;
Common::Rect _menuRect;
Common::Rect _menuLine;
Port *_curPort;
virtual void saveLoadWithSerializer(Common::Serializer &ser);
private:
typedef Common::List<Port *> PortList;
SegManager *_segMan;
GfxPaint16 *_paint16;
GfxScreen *_screen;
GfxText16 *_text16;
bool _usesOldGfxFunctions;
uint16 _styleUser;
// counts windows that got disposed but are not freed yet
uint16 _freeCounter;
/** The list of open 'windows' (and ports), in visual order. */
PortList _windowList;
/** The list of all open 'windows' (and ports), ordered by their id. */
Common::Array<Port *> _windowsById;
Common::Rect _bounds;
// Priority Bands related variables
int16 _priorityTop, _priorityBottom, _priorityBandCount;
byte _priorityBands[200];
};
} // End of namespace Sci
#endif