ENGINES: Add optional extra configuration entries when creating new targets

This commit is contained in:
Paul Gilbert 2018-10-17 22:44:45 -07:00 committed by Paul Gilbert
parent db35a9cdc8
commit ef161922d8
2 changed files with 20 additions and 0 deletions

View file

@ -580,6 +580,11 @@ Common::String EngineManager::createTargetForGame(const DetectedGame &game) {
addStringToConf("extra", game.extra, domain);
addStringToConf("guioptions", game.getGUIOptions(), domain);
// Add any extra configuration keys
for (Common::StringMap::iterator i = game._extraConfigEntries.begin();
i != game._extraConfigEntries.end(); ++i)
addStringToConf((*i)._key, (*i)._value, domain);
// TODO: Setting the description field here has the drawback
// that the user does never notice when we upgrade our descriptions.
// It might be nice to leave this field empty, and only set it to