GRIM/EMI: Initialize _storedDisplay after setupScreen
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1 changed files with 2 additions and 1 deletions
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@ -218,7 +218,6 @@ GfxOpenGLS::GfxOpenGLS() {
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_shadowPlaneProgram = nullptr;
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_dimProgram = nullptr;
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_dimRegionProgram = nullptr;
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glGenTextures(1, &_storedDisplay);
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}
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GfxOpenGLS::~GfxOpenGLS() {
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@ -400,6 +399,8 @@ byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
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// Load emergency built-in font
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loadEmergFont();
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glGenTextures(1, &_storedDisplay);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (g_grim->getGameType() == GType_MONKEY4) {
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// GL_LEQUAL as glDepthFunc ensures that subsequent drawing attempts for
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