SLUDGE: use multiple entries for language selection
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5 changed files with 19 additions and 14 deletions
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@ -30,11 +30,10 @@ namespace Sludge {
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struct SludgeGameDescription {
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ADGameDescription desc;
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int gameType;
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uint languageID;
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};
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int SludgeEngine::getGameType() const { return _gameDescription->gameType; }
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uint SludgeEngine::getLanguageID() const { return _gameDescription->languageID; }
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const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;}
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uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; }
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Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; }
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