Updated some comments
svn-id: r28706
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f48ce0d821
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2 changed files with 6 additions and 6 deletions
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@ -929,8 +929,8 @@ void Actor::updateActorsScene(int actorsEntrance) {
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// game if you click on anything inside the building you
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// start walking through the door, turn around and leave."
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//
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// After steping of action zone - Rif trying to exit.
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// This piece of code shift Rif's entry position to non action zone area.
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// After stepping on an action zone, Rif is trying to exit.
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// Shift Rif's entry position to a non action zone area.
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if (_vm->getGameType() == GType_ITE) {
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if ((_vm->_scene->currentSceneNumber() >= 53) && (_vm->_scene->currentSceneNumber() <= 66))
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_protagonist->_location.y += 10;
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@ -2319,11 +2319,11 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
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_activeSpeech.speechBox.right = _vm->getDisplayWidth() - 10;
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}
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// WORKAROUND for the compact disk in Ellen's chapter
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// HACK for the compact disk in Ellen's chapter
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// Once Ellen starts saying that "Something is different", bring the compact disk in the
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// scene. After speaking with AM, the compact disk is visible. She always says this line
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// when entering room 59, after speaking with AM, if the compact disk is not picked up yet
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// Check Script::sfDropObject for the other part of this workaround
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// Check Script::sfDropObject for the other part of this hack
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if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 3 &&
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_vm->_scene->currentSceneNumber() == 59 && _activeSpeech.sampleResourceId == 286) {
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for (i = 0; i < _objsCount; i++) {
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@ -871,10 +871,10 @@ void Script::sfDropObject(SCRIPTFUNC_PARAMS) {
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obj->_sceneNumber = _vm->_scene->currentSceneNumber();
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// WORKAROUND for the compact disk in Ellen's chapter
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// HACK for the compact disk in Ellen's chapter
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// Change the scene number of the compact disk so that it's not shown. It will be shown
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// once Ellen says that there's something different (i.e. after speaking with AM)
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// See Actor::actorSpeech for the other part of this workaround
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// See Actor::actorSpeech for the other part of this hack
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if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 3 &&
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_vm->_scene->currentSceneNumber() == 59 && obj->_id == 16385)
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obj->_sceneNumber = -1;
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