OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.

svn-id: r51146
This commit is contained in:
Alejandro Marzini 2010-07-22 15:36:50 +00:00
parent 0c2d90f090
commit ef880dd5da
5 changed files with 91 additions and 23 deletions

View file

@ -48,6 +48,7 @@ OpenGLGraphicsManager::OpenGLGraphicsManager()
_videoMode.mode = OpenGL::GFX_NORMAL;
_videoMode.scaleFactor = 1;
_videoMode.fullscreen = false;
_videoMode.antialiasing = false;
_gamePalette = (byte *)calloc(sizeof(byte) * 4, 256);
_cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256);
@ -112,11 +113,44 @@ int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
}
bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
assert(_transactionMode == kTransactionActive);
if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
return true;
int newScaleFactor = 1;
switch (mode) {
case OpenGL::GFX_NORMAL:
newScaleFactor = 1;
break;
#ifdef USE_SCALERS
case OpenGL::GFX_DOUBLESIZE:
newScaleFactor = 2;
break;
case OpenGL::GFX_TRIPLESIZE:
newScaleFactor = 3;
break;
#endif
default:
warning("unknown gfx mode %d", mode);
return false;
}
if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
_transactionDetails.needHotswap = true;
_transactionDetails.needUpdatescreen = true;
_videoMode.mode = mode;
_videoMode.scaleFactor = newScaleFactor;
return true;
}
int OpenGLGraphicsManager::getGraphicsMode() const {
return OpenGL::GFX_NORMAL;
assert (_transactionMode == kTransactionNone);
return _videoMode.mode;
}
#ifdef USE_RGB_COLOR
@ -131,7 +165,7 @@ void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::Pi
assert(_transactionMode == kTransactionActive);
#ifdef USE_RGB_COLOR
//avoid redundant format changes
// Avoid redundant format changes
Graphics::PixelFormat newFormat;
if (!format)
newFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
@ -173,6 +207,8 @@ void OpenGLGraphicsManager::beginGFXTransaction() {
_transactionDetails.sizeChanged = false;
_transactionDetails.needHotswap = false;
_transactionDetails.needUpdatescreen = false;
_transactionDetails.newContext = false;
_transactionDetails.filterChanged = false;
#ifdef USE_RGB_COLOR
_transactionDetails.formatChanged = false;
#endif
@ -237,14 +273,15 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
errors |= endGFXTransaction();
}
} else {
//setGraphicsModeIntern();
//clearOverlay();
clearOverlay();
_videoMode.setup = true;
_screenChangeCount++;
}
} else if (_transactionDetails.filterChanged) {
loadTextures();
internUpdateScreen();
} else if (_transactionDetails.needUpdatescreen) {
//setGraphicsModeIntern();
internUpdateScreen();
}
@ -579,34 +616,44 @@ void OpenGLGraphicsManager::initGL() {
glLoadIdentity(); CHECK_GL_ERROR();
}
bool OpenGLGraphicsManager::loadGFXMode() {
// Initialize OpenGL settings
initGL();
void OpenGLGraphicsManager::loadTextures() {
if (!_gameTexture) {
byte bpp;
GLenum format;
GLenum type;
getGLPixelFormat(_screenFormat, bpp, format, type);
_gameTexture = new GLTexture(bpp, format, type);
} else if (_transactionDetails.newContext)
_gameTexture->refresh();
}
_overlayFormat = Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0);
if (!_overlayTexture)
_overlayTexture = new GLTexture(2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
else if (_transactionDetails.newContext)
_overlayTexture->refresh();
if (!_cursorTexture)
_cursorTexture = new GLTexture(4, GL_RGBA, GL_UNSIGNED_BYTE);
else if (_transactionDetails.newContext)
GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
_gameTexture->setFilter(filter);
_overlayTexture->setFilter(filter);
_cursorTexture->setFilter(filter);
if (_transactionDetails.newContext || _transactionDetails.filterChanged) {
_gameTexture->refresh();
_overlayTexture->refresh();
_cursorTexture->refresh();
}
_gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
_overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
_cursorTexture->allocBuffer(16, 16);
_cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
}
bool OpenGLGraphicsManager::loadGFXMode() {
// Initialize OpenGL settings
initGL();
loadTextures();
internUpdateScreen();