SDL: Remove the Capabilities structure
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4 changed files with 17 additions and 33 deletions
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@ -36,9 +36,6 @@
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#ifdef USE_DISCORD
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class DiscordPresence;
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#endif
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#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
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#include "backends/graphics3d/openglsdl/openglsdl-graphics3d.h"
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#endif
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/**
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* Base OSystem class for all SDL ports.
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@ -132,7 +129,9 @@ protected:
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// Graphics capabilities
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void detectFramebufferSupport();
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void detectAntiAliasingSupport();
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OpenGLSdlGraphics3dManager::Capabilities _capabilities;
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bool _supportsFrameBuffer;
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Common::Array<uint> _antiAliasLevels;
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#endif
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/**
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