SDL: Remove the Capabilities structure

This commit is contained in:
Cameron Cawley 2021-01-01 23:19:33 +00:00 committed by Paweł Kołodziejski
parent 8ede0e39ca
commit f00b6fc195
4 changed files with 17 additions and 33 deletions

View file

@ -36,9 +36,6 @@
#ifdef USE_DISCORD
class DiscordPresence;
#endif
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
#include "backends/graphics3d/openglsdl/openglsdl-graphics3d.h"
#endif
/**
* Base OSystem class for all SDL ports.
@ -132,7 +129,9 @@ protected:
// Graphics capabilities
void detectFramebufferSupport();
void detectAntiAliasingSupport();
OpenGLSdlGraphics3dManager::Capabilities _capabilities;
bool _supportsFrameBuffer;
Common::Array<uint> _antiAliasLevels;
#endif
/**