Update more CMI opcodes. The first room now starts, although actor text crashes if I try and draw it (Fingolfin?).

Object Flags seem to be, suprise, wrong.. as the door to the outside starts open :)

svn-id: r6169
This commit is contained in:
James Brown 2002-12-26 08:06:33 +00:00
parent 608812f683
commit f0e31cc23f
2 changed files with 107 additions and 6 deletions

View file

@ -200,7 +200,7 @@ void Scumm_v8::setupOpcodes()
/* 7C */
OPCODE(o6_stopScript),
OPCODE(o6_jumpToScript), // FIXME - is this right? "O_CHAIN_SCRIPT"
OPCODE(o6_invalid),
OPCODE(o6_dummy),
OPCODE(o6_startObject),
/* 80 */
OPCODE(o6_stopObjectScript), // FIXME - is this right?
@ -221,10 +221,10 @@ void Scumm_v8::setupOpcodes()
OPCODE(o6_panCameraTo),
OPCODE(o6_actorFollowCamera),
OPCODE(o6_setCameraAt),
OPCODE(o6_invalid),
OPCODE(o8_talkActor),
/* 90 */
OPCODE(o6_invalid),
OPCODE(o6_invalid),
OPCODE(o8_talkActorSimple),
OPCODE(o6_invalid),
OPCODE(o8_printLine),
/* 94 */
@ -643,15 +643,57 @@ void Scumm_v8::o8_wait()
// TODO
byte subOp = fetchScriptByte();
switch (subOp) {
case 0x1E: // SO_WAIT_FOR_ACTOR Wait for actor (to finish current action?)
case 0x1E: { // SO_WAIT_FOR_ACTOR Wait for actor (to finish current action?)
int offs = fetchScriptWordSigned();
if (derefActorSafe(pop(), "o8_wait:SO_WAIT_FOR_ACTOR")->moving) {
_scriptPointer += offs;
o6_breakHere();
}
return;
}
case 0x1F: // SO_WAIT_FOR_MESSAGE Wait for message
if (_vars[VAR_HAVE_MSG])
break;
return;
case 0x20: // SO_WAIT_FOR_CAMERA Wait for camera (to finish current action?)
if (camera._dest != camera._cur)
break;
case 0x21: // SO_WAIT_FOR_SENTENCE
case 0x22: // SO_WAIT_FOR_ANIMATION
case 0x23: // SO_WAIT_FOR_TURN
if (_sentenceNum) {
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
return;
break;
}
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
return;
break;
case 0x22: { // SO_WAIT_FOR_ANIMATION
int actnum = pop();
Actor *a = derefActorSafe(actnum, "o8_wait:SO_WAIT_FOR_ANIMATION");
int offs = fetchScriptWordSigned();
if (a && a->isInCurrentRoom() && a->needRedraw) {
_scriptPointer += offs;
o6_breakHere();
}
return;
}
case 0x23: { // SO_WAIT_FOR_TURN
int actnum = pop();
Actor *a = derefActorSafe(actnum, "o8_wait:SO_WAIT_FOR_TURN");
int offs = fetchScriptWordSigned();
if (a && a->isInCurrentRoom() && a->moving & MF_TURN) {
_scriptPointer += offs;
o6_breakHere();
}
return;
}
default:
error("o8_wait: default case %d", subOp);
}
_scriptPointer -= 2;
o6_breakHere();
}
void Scumm_v8::o8_dim()
@ -747,6 +789,62 @@ void Scumm_v8::o8_arrayOps()
}
}
void Scumm_v8::o8_talkActor() {
int _actorToPrintStrFor = pop();
_messagePtr = _scriptPointer;
if (_messagePtr[0] == '/') {
char pointer[20];
int i, j;
_scriptPointer += resStrLen((char*)_scriptPointer)+ 1;
translateText(_messagePtr, _transText);
for (i = 0, j = 0; (_messagePtr[i] != '/' || j == 0) && j < 19; i++) {
if (_messagePtr[i] != '/')
pointer[j++] = _messagePtr[i];
}
pointer[j] = 0;
_messagePtr = _transText;
//setStringVars(0);
//actorTalk(); // FIXME - This crashes
} else {
//setStringVars(0);
//actorTalk(); // FIXME - This crashes
_scriptPointer = _messagePtr;
}
printf("o8_talkActor(%d, %s)\n", _actorToPrintStrFor, _messagePtr);
}
void Scumm_v8::o8_talkActorSimple() {
int _actorToPrintStrFor = pop();
_messagePtr = _scriptPointer;
if (_messagePtr[0] == '/') {
char pointer[20];
int i, j;
_scriptPointer += resStrLen((char*)_scriptPointer)+ 1;
translateText(_messagePtr, _transText);
for (i = 0, j = 0; (_messagePtr[i] != '/' || j == 0) && j < 19; i++) {
if (_messagePtr[i] != '/')
pointer[j++] = _messagePtr[i];
}
pointer[j] = 0;
_messagePtr = _transText;
//setStringVars(0);
//actorTalk(); // FIXME - This crashes
} else {
//setStringVars(0);
//actorTalk(); // FIXME - This crashes
_scriptPointer = _messagePtr;
}
printf("o8_talkActorSimple(%d, %s)\n", _actorToPrintStrFor, _messagePtr);
}
void Scumm_v8::o8_printLine()
{
// FIXME