ZVISION: Move code to determine amplification to its own function
As suggested by bluegr.
This commit is contained in:
parent
cc958f70ef
commit
f104cf5903
2 changed files with 96 additions and 90 deletions
|
@ -50,96 +50,7 @@ Video::VideoDecoder *ZVision::loadAnimation(const Common::String &fileName) {
|
|||
animation = new ZorkAVIDecoder();
|
||||
#if defined(USE_MPEG2) && defined(USE_A52)
|
||||
else if (tmpFileName.hasSuffix(".vob")) {
|
||||
// For some reason, we get much lower volume in the hi-res
|
||||
// videos than in the low-res ones. So we artificially boost
|
||||
// the volume here. This is an approximation, but I've tried
|
||||
// to match the old volumes reasonably well.
|
||||
//
|
||||
// Some of these will cause audio clipping. Hopefully not
|
||||
// enough to be noticeable.
|
||||
double amplification = 0.0;
|
||||
if (tmpFileName == "em00d011.vob") {
|
||||
// The finale.
|
||||
amplification = 10.0;
|
||||
} else if (tmpFileName == "em00d021.vob") {
|
||||
// Jack's escape and arrival at Flathead Mesa.
|
||||
amplification = 9.0;
|
||||
} else if (tmpFileName == "em00d032.vob") {
|
||||
// The Grand Inquisitor's speech.
|
||||
amplification = 11.0;
|
||||
} else if (tmpFileName == "em00d122.vob") {
|
||||
// Jack orders you to the radio tower.
|
||||
amplification = 17.0;
|
||||
} else if (tmpFileName == "em3ed012.vob") {
|
||||
// The Grand Inquisitor gets the Coconut of Quendor.
|
||||
amplification = 12.0;
|
||||
} else if (tmpFileName == "g000d101.vob") {
|
||||
// Griff gets captured.
|
||||
amplification = 11.0;
|
||||
} else if (tmpFileName == "g000d111.vob") {
|
||||
// Brog gets totemized. The music seems to be mixed
|
||||
// much softer in this than in the low-resolution
|
||||
// version.
|
||||
amplification = 12.0;
|
||||
} else if (tmpFileName == "g000d122.vob") {
|
||||
// Lucy gets captured.
|
||||
amplification = 14.0;
|
||||
} else if (tmpFileName == "g000d302.vob") {
|
||||
// The Grand Inquisitor visits Jack in his cell.
|
||||
amplification = 13.0;
|
||||
} else if (tmpFileName == "g000d312.vob") {
|
||||
// You get captured.
|
||||
amplification = 14.0;
|
||||
} else if (tmpFileName == "g000d411.vob") {
|
||||
// Propaganda On Parade. No need to make it as loud as
|
||||
// the low-resolution version.
|
||||
amplification = 11.0;
|
||||
} else if (tmpFileName == "pe1ed012.vob") {
|
||||
// Jack lets you in with the lantern.
|
||||
amplification = 14.0;
|
||||
} else if (tmpFileName.hasPrefix("pe1ed")) {
|
||||
// Jack answers the door. Several different ways.
|
||||
amplification = 17.0;
|
||||
} else if (tmpFileName == "pe5ed052.vob") {
|
||||
// You get killed by the guards
|
||||
amplification = 12.0;
|
||||
} else if (tmpFileName == "pe6ed012.vob") {
|
||||
// Jack gets captured by the guards
|
||||
amplification = 17.0;
|
||||
} else if (tmpFileName == "pp1ed022.vob") {
|
||||
// Jack examines the lantern
|
||||
amplification = 10.0;
|
||||
} else if (tmpFileName == "qb1ed012.vob") {
|
||||
// Lucy gets invited to the back room
|
||||
amplification = 17.0;
|
||||
} else if (tmpFileName.hasPrefix("qe1ed")) {
|
||||
// Floyd answers the door. Several different ways.
|
||||
amplification = 17.0;
|
||||
} else if (tmpFileName == "qs1ed011.vob") {
|
||||
// Jack explains the rules of the game.
|
||||
amplification = 16.0;
|
||||
} else if (tmpFileName == "qs1ed021.vob") {
|
||||
// Jack loses the game.
|
||||
amplification = 14.0;
|
||||
} else if (tmpFileName == "uc1gd012.vob") {
|
||||
// Y'Gael appears.
|
||||
amplification = 12.0;
|
||||
} else if (tmpFileName == "ue1ud012.vob") {
|
||||
// Jack gets totemized... or what?
|
||||
amplification = 12.0;
|
||||
} else if (tmpFileName == "ue2qd012.vob") {
|
||||
// Jack agrees to totemization.
|
||||
amplification = 10.0;
|
||||
} else if (tmpFileName == "g000d981.vob") {
|
||||
// The Enterprise logo. Has no low-res version. Its
|
||||
// volume is louder than the other logo animations.
|
||||
amplification = 6.2;
|
||||
} else if (tmpFileName.hasPrefix("g000d")) {
|
||||
// The Dolby Digital and Activision logos. They have no
|
||||
// low-res versions, but I've used the low-resolution
|
||||
// Activision logo (slightly different) as reference.
|
||||
amplification = 8.5;
|
||||
}
|
||||
double amplification = getVobAmplification(tmpFileName);
|
||||
animation = new Video::MPEGPSDecoder(amplification);
|
||||
}
|
||||
#endif
|
||||
|
@ -235,4 +146,97 @@ void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect,
|
|||
}
|
||||
}
|
||||
|
||||
double ZVision::getVobAmplification(Common::String fileName) const {
|
||||
// For some reason, we get much lower volume in the hi-res videos than
|
||||
// in the low-res ones. So we artificially boost the volume. This is an
|
||||
// approximation, but I've tried to match the old volumes reasonably
|
||||
// well.
|
||||
//
|
||||
// Some of these will cause audio clipping. Hopefully not enough to be
|
||||
// noticeable.
|
||||
double amplification = 0.0;
|
||||
if (fileName == "em00d011.vob") {
|
||||
// The finale.
|
||||
amplification = 10.0;
|
||||
} else if (fileName == "em00d021.vob") {
|
||||
// Jack's escape and arrival at Flathead Mesa.
|
||||
amplification = 9.0;
|
||||
} else if (fileName == "em00d032.vob") {
|
||||
// The Grand Inquisitor's speech.
|
||||
amplification = 11.0;
|
||||
} else if (fileName == "em00d122.vob") {
|
||||
// Jack orders you to the radio tower.
|
||||
amplification = 17.0;
|
||||
} else if (fileName == "em3ed012.vob") {
|
||||
// The Grand Inquisitor gets the Coconut of Quendor.
|
||||
amplification = 12.0;
|
||||
} else if (fileName == "g000d101.vob") {
|
||||
// Griff gets captured.
|
||||
amplification = 11.0;
|
||||
} else if (fileName == "g000d111.vob") {
|
||||
// Brog gets totemized. The music seems to be mixed much softer
|
||||
// in this than in the low-resolution version.
|
||||
amplification = 12.0;
|
||||
} else if (fileName == "g000d122.vob") {
|
||||
// Lucy gets captured.
|
||||
amplification = 14.0;
|
||||
} else if (fileName == "g000d302.vob") {
|
||||
// The Grand Inquisitor visits Jack in his cell.
|
||||
amplification = 13.0;
|
||||
} else if (fileName == "g000d312.vob") {
|
||||
// You get captured.
|
||||
amplification = 14.0;
|
||||
} else if (fileName == "g000d411.vob") {
|
||||
// Propaganda On Parade. No need to make it as loud as the
|
||||
// low-resolution version.
|
||||
amplification = 11.0;
|
||||
} else if (fileName == "pe1ed012.vob") {
|
||||
// Jack lets you in with the lantern.
|
||||
amplification = 14.0;
|
||||
} else if (fileName.hasPrefix("pe1ed")) {
|
||||
// Jack answers the door. Several different ways.
|
||||
amplification = 17.0;
|
||||
} else if (fileName == "pe5ed052.vob") {
|
||||
// You get killed by the guards
|
||||
amplification = 12.0;
|
||||
} else if (fileName == "pe6ed012.vob") {
|
||||
// Jack gets captured by the guards
|
||||
amplification = 17.0;
|
||||
} else if (fileName == "pp1ed022.vob") {
|
||||
// Jack examines the lantern
|
||||
amplification = 10.0;
|
||||
} else if (fileName == "qb1ed012.vob") {
|
||||
// Lucy gets invited to the back room
|
||||
amplification = 17.0;
|
||||
} else if (fileName.hasPrefix("qe1ed")) {
|
||||
// Floyd answers the door. Several different ways.
|
||||
amplification = 17.0;
|
||||
} else if (fileName == "qs1ed011.vob") {
|
||||
// Jack explains the rules of the game.
|
||||
amplification = 16.0;
|
||||
} else if (fileName == "qs1ed021.vob") {
|
||||
// Jack loses the game.
|
||||
amplification = 14.0;
|
||||
} else if (fileName == "uc1gd012.vob") {
|
||||
// Y'Gael appears.
|
||||
amplification = 12.0;
|
||||
} else if (fileName == "ue1ud012.vob") {
|
||||
// Jack gets totemized... or what?
|
||||
amplification = 12.0;
|
||||
} else if (fileName == "ue2qd012.vob") {
|
||||
// Jack agrees to totemization.
|
||||
amplification = 10.0;
|
||||
} else if (fileName == "g000d981.vob") {
|
||||
// The Enterprise logo. Has no low-res version. Its volume is
|
||||
// louder than the other logo animations.
|
||||
amplification = 6.2;
|
||||
} else if (fileName.hasPrefix("g000d")) {
|
||||
// The Dolby Digital and Activision logos. They have no low-res
|
||||
// versions, but I've used the low-resolution Activision logo
|
||||
// (slightly different) as reference.
|
||||
amplification = 8.5;
|
||||
}
|
||||
return amplification;
|
||||
}
|
||||
|
||||
} // End of namespace ZVision
|
||||
|
|
|
@ -264,6 +264,8 @@ private:
|
|||
void pushKeyToCheatBuf(uint8 key);
|
||||
bool checkCode(const char *code);
|
||||
uint8 getBufferedKey(uint8 pos);
|
||||
|
||||
double getVobAmplification(Common::String fileName) const;
|
||||
};
|
||||
|
||||
} // End of namespace ZVision
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue