synced imuse digital with scummvm imuse and related stuff

This commit is contained in:
Pawel Kolodziejski 2008-03-10 23:06:07 +00:00
parent 857527b278
commit f11e24b7b1
32 changed files with 1536 additions and 781 deletions

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2008 The ScummVM-Residual Team (www.scummvm.org)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_TIMER_DEFAULT_H
#define BACKENDS_TIMER_DEFAULT_H
#include "common/timer.h"
#include "common/mutex.h"
struct TimerSlot;
class DefaultTimerManager : public Common::TimerManager {
private:
Common::Mutex _mutex;
void *_timerHandler;
TimerSlot *_head;
public:
DefaultTimerManager();
~DefaultTimerManager();
bool installTimerProc(TimerProc proc, int32 interval, void *refCon);
void removeTimerProc(TimerProc proc);
// Timer callback, to be invoked at regular time intervals by the backend.
void handler();
};
#endif