From f15eb91d7726aa3b23786df86c3d8937c854e15b Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 26 Jul 2009 09:09:07 +0000 Subject: [PATCH] Added a delay to the in-game menu loop to prevent 100% CPU usage svn-id: r42795 --- engines/cruise/menu.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/cruise/menu.cpp b/engines/cruise/menu.cpp index 54f686f32ae..7e454e78f8c 100644 --- a/engines/cruise/menu.cpp +++ b/engines/cruise/menu.cpp @@ -179,6 +179,7 @@ int processMenu(menuStruct *pMenu) { flipScreen(); manageEvents(); + g_system->delayMillis(10); // readKeyboard(); } while (!si);