SHERLOCK: fixed text class: Common::String to char
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41575ad74e
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2 changed files with 23 additions and 23 deletions
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@ -25,7 +25,7 @@
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namespace Sherlock {
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static const Common::String fixedTextEN[] = {
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static const char *fixedTextEN[] = {
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// Window buttons
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"Exit",
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"Up",
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@ -72,7 +72,7 @@ static const Common::String fixedTextEN[] = {
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// small a-umlaut: 0x84 / octal 204
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// small o-umlaut: 0x94 / octal 224
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// small u-umlaut: 0x81 / octal 201
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static const Common::String fixedTextDE[] = {
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static const char *fixedTextDE[] = {
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// Window buttons
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"Zur\201ck",
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"Hoch",
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@ -118,7 +118,7 @@ static const Common::String fixedTextDE[] = {
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// up-side down exclamation mark - 0xAD / octal 255
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// up-side down question mark - 0xA8 / octal 250
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// n with a wave on top - 0xA4 / octal 244
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static const Common::String fixedTextES[] = {
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static const char *fixedTextES[] = {
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// Window buttons
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"Exit",
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"Subir",
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@ -163,7 +163,7 @@ static const Common::String fixedTextES[] = {
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// =========================================
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static const Common::String fixedTextEN_ActionOpen[] = {
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static const char *fixedTextEN_ActionOpen[] = {
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"This cannot be opened",
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"It is already open",
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"It is locked",
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@ -172,7 +172,7 @@ static const Common::String fixedTextEN_ActionOpen[] = {
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"."
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};
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static const Common::String fixedTextDE_ActionOpen[] = {
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static const char *fixedTextDE_ActionOpen[] = {
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"Das kann man nicht \224ffnen",
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"Ist doch schon offen!",
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"Leider verschlossen",
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@ -181,7 +181,7 @@ static const Common::String fixedTextDE_ActionOpen[] = {
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"."
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};
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static const Common::String fixedTextES_ActionOpen[] = {
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static const char *fixedTextES_ActionOpen[] = {
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"No puede ser abierto",
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"Ya esta abierto",
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"Esta cerrado",
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@ -190,25 +190,25 @@ static const Common::String fixedTextES_ActionOpen[] = {
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"."
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};
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static const Common::String fixedTextEN_ActionClose[] = {
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static const char *fixedTextEN_ActionClose[] = {
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"This cannot be closed",
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"It is already closed",
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"The safe door is in the way"
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};
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static const Common::String fixedTextDE_ActionClose[] = {
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static const char *fixedTextDE_ActionClose[] = {
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"Das kann man nicht schlie\341en",
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"Ist doch schon zu!",
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"Die safet\201r ist Weg"
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};
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static const Common::String fixedTextES_ActionClose[] = {
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static const char *fixedTextES_ActionClose[] = {
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"No puede ser cerrado",
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"Ya esta cerrado",
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"La puerta de seguridad esta entre medias"
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};
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static const Common::String fixedTextEN_ActionMove[] = {
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static const char *fixedTextEN_ActionMove[] = {
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"This cannot be moved",
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"It is bolted to the floor",
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"It is too heavy",
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@ -216,21 +216,21 @@ static const Common::String fixedTextEN_ActionMove[] = {
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};
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static const Common::String fixedTextDE_ActionMove[] = {
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static const char *fixedTextDE_ActionMove[] = {
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"L\204\341t sich nicht bewegen",
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"Festged\201belt in der Erde...",
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"Oha, VIEL zu schwer",
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"Der andere Kiste ist im Weg" // [sic]
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};
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static const Common::String fixedTextES_ActionMove[] = {
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static const char *fixedTextES_ActionMove[] = {
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"No puede moverse",
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"Esta sujeto a la pared",
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"Es demasiado pesado",
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"El otro cajon esta en mitad"
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};
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static const Common::String fixedTextEN_ActionPick[] = {
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static const char *fixedTextEN_ActionPick[] = {
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"Nothing of interest here",
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"It is bolted down",
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"It is too big to carry",
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@ -242,7 +242,7 @@ static const Common::String fixedTextEN_ActionPick[] = {
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"Government property for official use only"
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};
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static const Common::String fixedTextDE_ActionPick[] = {
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static const char *fixedTextDE_ActionPick[] = {
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"Nichts Interessantes da",
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"Zu gut befestigt",
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"Ist ja wohl ein bi\341chen zu gro\341, oder ?",
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@ -254,7 +254,7 @@ static const Common::String fixedTextDE_ActionPick[] = {
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"Staatseigentum - Nur für den Dienstgebrauch !"
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};
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static const Common::String fixedTextES_ActionPick[] = {
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static const char *fixedTextES_ActionPick[] = {
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"No hay nada interesante",
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"Esta anclado al suelo",
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"Es muy grande para llevarlo",
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@ -266,7 +266,7 @@ static const Common::String fixedTextES_ActionPick[] = {
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"Propiedad del gobierno para uso oficial"
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};
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static const Common::String fixedTextEN_ActionUse[] = {
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static const char *fixedTextEN_ActionUse[] = {
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"You can't do that",
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"It had no effect",
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"You can't reach it",
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@ -274,7 +274,7 @@ static const Common::String fixedTextEN_ActionUse[] = {
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"Doors don't smoke"
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};
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static const Common::String fixedTextDE_ActionUse[] = {
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static const char *fixedTextDE_ActionUse[] = {
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"Nein, das geht wirklich nicht",
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"Tja keinerlei Wirkung",
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"Da kommst du nicht dran",
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@ -282,7 +282,7 @@ static const Common::String fixedTextDE_ActionUse[] = {
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"Türen sind Nichtraucher!"
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};
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static const Common::String fixedTextES_ActionUse[] = {
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static const char *fixedTextES_ActionUse[] = {
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"No puedes hacerlo",
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"No tuvo ningun efecto",
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"No puedes alcanzarlo",
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@ -290,7 +290,7 @@ static const Common::String fixedTextES_ActionUse[] = {
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"Las puertas no fuman"
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};
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#define FIXEDTEXT_GETCOUNT(_name_) sizeof(_name_) / sizeof(Common::String)
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#define FIXEDTEXT_GETCOUNT(_name_) sizeof(_name_) / sizeof(byte *)
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#define FIXEDTEXT_ENTRY(_name_) _name_, FIXEDTEXT_GETCOUNT(_name_)
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static const FixedTextActionEntry fixedTextEN_Actions[] = {
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@ -345,7 +345,7 @@ FixedText::FixedText(SherlockEngine *vm) : _vm(vm) {
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}
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const Common::String FixedText::getText(FixedTextId fixedTextId) {
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return _curLanguageEntry->fixedTextArray[fixedTextId];
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return Common::String(_curLanguageEntry->fixedTextArray[fixedTextId]);
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}
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const Common::String FixedText::getActionMessage(FixedTextActionId actionId, int messageIndex) {
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@ -354,7 +354,7 @@ const Common::String FixedText::getActionMessage(FixedTextActionId actionId, int
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const FixedTextActionEntry *curActionEntry = &_curLanguageEntry->actionArray[actionId];
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assert(messageIndex < curActionEntry->fixedTextArrayCount);
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return curActionEntry->fixedTextArray[messageIndex];
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return Common::String(curActionEntry->fixedTextArray[messageIndex]);
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}
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} // End of namespace Sherlock
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@ -81,13 +81,13 @@ enum FixedTextActionId {
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};
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struct FixedTextActionEntry {
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const Common::String *fixedTextArray;
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const char **fixedTextArray;
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int fixedTextArrayCount;
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};
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struct FixedTextLanguageEntry {
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Common::Language language;
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const Common::String *fixedTextArray;
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const char **fixedTextArray;
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const FixedTextActionEntry *actionArray;
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};
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