turn d_sound.cpp into class BS2Sound
svn-id: r9280
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12 changed files with 249 additions and 218 deletions
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@ -412,7 +412,6 @@ int32 FN_reset_globals(int32 *params) //Tony29May97
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// This function just quits the game if this is the playable demo, ie. credits are NOT played in the demo any more!
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extern uint8 quitGame; // From sword2.cpp
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extern void UpdateCompSampleStreaming(void); // From d_sound.c
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int32 FN_play_credits(int32 *params)
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{
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@ -431,7 +430,7 @@ int32 FN_play_credits(int32 *params)
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StopMusic(); // Stop any streaming music
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for (int i = 0; i<16; i++)
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UpdateCompSampleStreaming(); // And wait for it to die
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g_bs2->_sound->UpdateCompSampleStreaming(); // And wait for it to die
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GetDrawStatus (&ds);
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GetSoundStatus(&ss);
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