o Convert some objectMap methods to more C++-like.

o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command

All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.

svn-id: r15416
This commit is contained in:
Eugene Sandulenko 2004-10-05 02:16:26 +00:00
parent 53d807ab16
commit f1ffeaf3ec
6 changed files with 52 additions and 64 deletions

View file

@ -32,6 +32,7 @@
#include "saga/font.h" #include "saga/font.h"
#include "saga/objectmap.h" #include "saga/objectmap.h"
#include "saga/rscfile_mod.h" #include "saga/rscfile_mod.h"
#include "saga/scene.h"
#include "saga/script.h" #include "saga/script.h"
#include "saga/sprite.h" #include "saga/sprite.h"
@ -492,13 +493,10 @@ int Interface::handlePlayfieldClick(R_SURFACE *ds, Point *imouse_pt) {
return R_SUCCESS; return R_SUCCESS;
} }
if (_vm->_objectMap->getFlags(object_num, &object_flags) != R_SUCCESS) { object_flags = _vm->_objectMap->getFlags(object_num);
_vm->_console->print("Invalid object number: %d\n", object_num);
return R_FAILURE;
}
if (object_flags & R_OBJECT_NORMAL) { if (object_flags & R_OBJECT_NORMAL) {
if (_vm->_objectMap->getEPNum(object_num, &script_num) == R_SUCCESS) { if ((script_num = _vm->_objectMap->getEPNum(object_num)) != -1) {
// Set active verb in script module // Set active verb in script module
_vm->_sdata->putWord(4, 4, I_VerbData[_activeVerb].s_verb); _vm->_sdata->putWord(4, 4, I_VerbData[_activeVerb].s_verb);
@ -535,12 +533,9 @@ int Interface::handlePlayfieldUpdate(R_SURFACE *ds, Point *imouse_pt) {
return R_SUCCESS; return R_SUCCESS;
} }
if (_vm->_objectMap->getFlags(object_num, &object_flags) != R_SUCCESS) { object_flags = _vm->_objectMap->getFlags(object_num);
_vm->_console->print("Invalid object number: %d\n", object_num);
return R_FAILURE;
}
_vm->_objectMap->getName(object_num, &object_name); object_name = _vm->_objectMap->getName(object_num);
if (object_flags & R_OBJECT_NORMAL) { if (object_flags & R_OBJECT_NORMAL) {
// Normal scene object - display as subject of verb // Normal scene object - display as subject of verb

View file

@ -39,7 +39,7 @@ namespace Saga {
static void CF_object_info(int argc, char *argv[], void *refCon); static void CF_object_info(int argc, char *argv[], void *refCon);
int ObjectMap::reg() { int ObjectMap::reg() {
CVAR_RegisterFunc(CF_object_info, "object_info", NULL, R_CVAR_NONE, 0, 0, NULL); CVAR_RegisterFunc(CF_object_info, "object_info", NULL, R_CVAR_NONE, 0, 0, this);
return R_SUCCESS; return R_SUCCESS;
} }
@ -60,7 +60,7 @@ ObjectMap::~ObjectMap() {
freeMem(); freeMem();
freeNames(); freeNames();
debug(0, "ObjectMap Module: Shutdown AOK."); debug(0, "ObjectMap Module: Shutdown OK.");
_initialized = 0; _initialized = 0;
} }
@ -97,9 +97,10 @@ int ObjectMap::load(const byte *om_res, size_t om_res_len) {
// Load all N objects // Load all N objects
for (i = 0; i < _n_objects; i++) { for (i = 0; i < _n_objects; i++) {
object_map = &_object_maps[i]; object_map = &_object_maps[i];
object_map->unknown0 = readS.readByte(); object_map->flags = readS.readByte();
object_map->n_clickareas = readS.readByte(); object_map->n_clickareas = readS.readByte();
object_map->flags = readS.readUint16LE(); object_map->defaultVerb = readS.readByte();
readS.readByte();
object_map->object_num = readS.readUint16LE(); object_map->object_num = readS.readUint16LE();
object_map->script_num = readS.readUint16LE(); object_map->script_num = readS.readUint16LE();
object_map->clickareas = (R_CLICKAREA *)malloc(object_map->n_clickareas * sizeof *(object_map->clickareas)); object_map->clickareas = (R_CLICKAREA *)malloc(object_map->n_clickareas * sizeof *(object_map->clickareas));
@ -223,66 +224,45 @@ int ObjectMap::freeNames() {
// name list resource, the funciton sets '*name' to the descriptive string // name list resource, the funciton sets '*name' to the descriptive string
// corresponding to 'object' and returns R_SUCCESS. Otherwise it returns // corresponding to 'object' and returns R_SUCCESS. Otherwise it returns
// R_FAILURE. // R_FAILURE.
int ObjectMap::getName(int object, const char **name) { const char *ObjectMap::getName(int object) {
if (!_names_loaded) { assert(_names_loaded);
return R_FAILURE; assert((object > 0) && (object <= _n_names));
}
if ((object <= 0) || (object > _n_names)) { return _names[object - 1];
return R_FAILURE;
}
*name = _names[object - 1];
return R_SUCCESS;
} }
int ObjectMap::getFlags(int object, uint16 *flags) { const uint16 ObjectMap::getFlags(int object) {
int i; int i;
if (!_names_loaded) { assert(_names_loaded);
return R_FAILURE; assert((object > 0) && (object <= _n_names));
}
if ((object <= 0) || (object > _n_names)) {
return R_FAILURE;
}
for (i = 0; i < _n_objects; i++) { for (i = 0; i < _n_objects; i++) {
if (_object_maps[i].object_num == object) { if (_object_maps[i].object_num == object) {
*flags = _object_maps[i].flags; return _object_maps[i].flags;
return R_SUCCESS;
} }
} }
return R_FAILURE; return 0;
} }
// If 'object' is a valid object number in the currently loaded object // If 'object' is a valid object number in the currently loaded object
// name list resource, the funciton sets '*ep_num' to the entrypoint number // name list resource, the funciton sets '*ep_num' to the entrypoint number
// corresponding to 'object' and returns R_SUCCESS. Otherwise, it returns // corresponding to 'object' and returns R_SUCCESS. Otherwise, it returns
// R_FAILURE. // R_FAILURE.
int ObjectMap::getEPNum(int object, int *ep_num) { const int ObjectMap::getEPNum(int object) {
int i; int i;
if (!_names_loaded) { assert(_names_loaded);
return R_FAILURE;
}
if ((object < 0) || (object > (_n_objects + 1))) { if ((object < 0) || (object > (_n_objects + 1)))
return R_FAILURE; return -1;
}
for (i = 0; i < _n_objects; i++) { for (i = 0; i < _n_objects; i++)
if (_object_maps[i].object_num == object)
return _object_maps[i].script_num;
if (_object_maps[i].object_num == object) { return -1;
*ep_num = _object_maps[i].script_num;
return R_SUCCESS;
}
}
return R_FAILURE;
} }
// Uses Gfx::drawLine to display all clickareas for each object in the // Uses Gfx::drawLine to display all clickareas for each object in the
@ -317,9 +297,9 @@ int ObjectMap::draw(R_SURFACE *ds, Point *imouse_pt, int color, int color2) {
for (i = 0; i < _n_objects; i++) { for (i = 0; i < _n_objects; i++) {
draw_color = color; draw_color = color;
if (hit_object && (object_num == _object_maps[i].object_num)) { if (hit_object && (object_num == _object_maps[i].object_num)) {
snprintf(txt_buf, sizeof txt_buf, "obj %d: ? %d, f %X", snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X",
_object_maps[i].object_num, _object_maps[i].object_num,
_object_maps[i].unknown0, _object_maps[i].defaultVerb,
_object_maps[i].flags); _object_maps[i].flags);
draw_txt = 1; draw_txt = 1;
draw_color = color2; draw_color = color2;
@ -434,7 +414,8 @@ void ObjectMap::objectInfo(int argc, char *argv[]) {
for (i = 0; i < _n_objects; i++) { for (i = 0; i < _n_objects; i++) {
_vm->_console->print("%s:", _names[i]); _vm->_console->print("%s:", _names[i]);
_vm->_console->print("%d. Unk1: %d, flags: %X, name_i: %d, scr_n: %d, ca_ct: %d", i, _object_maps[i].unknown0, _vm->_console->print("%d. verb: %d, flags: %X, name_i: %d, scr_n: %d, ca_ct: %d", i,
_object_maps[i].defaultVerb,
_object_maps[i].flags, _object_maps[i].flags,
_object_maps[i].object_num, _object_maps[i].object_num,
_object_maps[i].script_num, _object_maps[i].script_num,

View file

@ -29,6 +29,7 @@
namespace Saga { namespace Saga {
enum R_OBJECT_FLAGS { enum R_OBJECT_FLAGS {
R_OBJECT_EXIT = 0x01,
R_OBJECT_NORMAL = 0x02 R_OBJECT_NORMAL = 0x02
}; };
@ -38,8 +39,8 @@ struct R_CLICKAREA {
}; };
struct R_OBJECTMAP_ENTRY { struct R_OBJECTMAP_ENTRY {
int unknown0; byte flags;
uint16 flags; byte defaultVerb;
int object_num; int object_num;
int script_num; int script_num;
@ -59,9 +60,9 @@ public:
int freeMem(void); int freeMem(void);
int loadNames(const byte *onl_res, size_t onl_res_len); int loadNames(const byte *onl_res, size_t onl_res_len);
int freeNames(); int freeNames();
int getName(int object, const char **name); const char *getName(int object);
int getFlags(int object, uint16 *flags); const uint16 getFlags(int object);
int getEPNum(int object, int *ep_num); const int getEPNum(int object);
int draw(R_SURFACE *draw_surface, Point *imouse_pt, int color, int color2); int draw(R_SURFACE *draw_surface, Point *imouse_pt, int color, int color2);
int hitTest(Point *imouse_pt, int *object_num); int hitTest(Point *imouse_pt, int *object_num);
void objectInfo(int argc, char *argv[]); void objectInfo(int argc, char *argv[]);

View file

@ -763,6 +763,12 @@ int Scene::processSceneResources() {
debug(0, "Loading palette animation resource."); debug(0, "Loading palette animation resource.");
_vm->_palanim->loadPalAnim(_resList[i].res_data, _resList[i].res_data_len); _vm->_palanim->loadPalAnim(_resList[i].res_data, _resList[i].res_data_len);
break; break;
case SAGA_ENTRY:
warning("Scene::ProcessSceneResources(): Loading scene entries is not implemented");
break;
case SAGA_FACES:
warning("Scene::ProcessSceneResources(): Loading scene faces is not implemented");
break;
default: default:
warning("Scene::ProcessSceneResources(): Encountered unknown resource type: %d", _resList[i].res_type); warning("Scene::ProcessSceneResources(): Encountered unknown resource type: %d", _resList[i].res_type);
break; break;
@ -972,7 +978,7 @@ int Scene::defaultScene(int param, R_SCENE_INFO *scene_info) {
_vm->_events->queue(&event); _vm->_events->queue(&event);
} else } else
_vm->_music->stop(); _vm->_music->stop();
//break; //HACK to disable faery script
if (_desc.sceneScriptNum > 0) { if (_desc.sceneScriptNum > 0) {
R_SCRIPT_THREAD *_sceneScriptThread; R_SCRIPT_THREAD *_sceneScriptThread;

View file

@ -82,6 +82,7 @@ enum SAGA_RESOURCE_TYPES {
SAGA_ISO_TILESET = 8, SAGA_ISO_TILESET = 8,
SAGA_ISO_METAMAP = 9, SAGA_ISO_METAMAP = 9,
SAGA_ISO_METATILESET = 10, SAGA_ISO_METATILESET = 10,
SAGA_ENTRY = 12,
SAGA_ANIM_1 = 14, SAGA_ANIM_1 = 14,
SAGA_ANIM_2, SAGA_ANIM_2,
SAGA_ANIM_3, SAGA_ANIM_3,
@ -89,7 +90,8 @@ enum SAGA_RESOURCE_TYPES {
SAGA_ANIM_5, SAGA_ANIM_5,
SAGA_ANIM_6, SAGA_ANIM_6,
SAGA_ANIM_7, SAGA_ANIM_7,
SAGA_PAL_ANIM = 23 SAGA_PAL_ANIM = 23,
SAGA_FACES = 24
}; };
#define SAGA_RESLIST_ENTRY_LEN 4 #define SAGA_RESLIST_ENTRY_LEN 4

View file

@ -18,7 +18,7 @@ Sceneres.h
LOADREQ_TILE_MAP SAGA_ISO_METAMAP LOADREQ_TILE_MAP SAGA_ISO_METAMAP
LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET
LOADREQ_TILE_METATILES LOADREQ_TILE_METATILES
LOADREQ_ENTRY LOADREQ_ENTRY SAGA_ENTRY
LOADREQ_FRAMELIST LOADREQ_FRAMELIST
LOADREQ_ANIM_0 SAGA_ANIM_1 LOADREQ_ANIM_0 SAGA_ANIM_1
@ -32,9 +32,12 @@ Sceneres.h
LOADREQ_TILE_MULTI LOADREQ_TILE_MULTI
LOADREQ_CYCLES SAGA_PAL_ANIM LOADREQ_CYCLES SAGA_PAL_ANIM
LOADREQ_FACES LOADREQ_FACES SAGA_FACES
LOADREQ_PALETTE LOADREQ_PALETTE
HZONE_EXIT R_OBJECT_EXIT
HZONEF_AUTOWALK R_OBJECT_NORMAL
Scene.c Scene.c
======= =======
ResToImage() _vm->decodeBGImage() ResToImage() _vm->decodeBGImage()