SCUMM: Made some potentially ambiguous (to the reader, at least) checks slightly less ambiguous
svn-id: r33919
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7891e5afce
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2 changed files with 11 additions and 11 deletions
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@ -544,8 +544,8 @@ bool ScummEngine::checkXYInBoxBounds(int boxnum, int x, int y) {
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// Corner case: If the box is a simple line segment, we consider the
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// point to be contained "in" (or rather, lying on) the line if it
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// is very close to its projection to the line segment.
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if (box.ul == box.ur && box.lr == box.ll ||
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box.ul == box.ll && box.ur == box.lr) {
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if ((box.ul == box.ur && box.lr == box.ll) ||
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(box.ul == box.ll && box.ur == box.lr)) {
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Common::Point tmp;
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tmp = closestPtOnLine(box.ul, box.lr, p);
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@ -803,8 +803,8 @@ bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, Common::Point
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}
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if (box1.ul.y > box2.ur.y || box2.ul.y > box1.ur.y ||
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(box1.ur.y == box2.ul.y || box2.ur.y == box1.ul.y) &&
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box1.ul.y != box1.ur.y && box2.ul.y != box2.ur.y) {
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((box1.ur.y == box2.ul.y || box2.ur.y == box1.ul.y) &&
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box1.ul.y != box1.ur.y && box2.ul.y != box2.ur.y)) {
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if (flag & 1)
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SWAP(box1.ul.y, box1.ur.y);
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if (flag & 2)
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@ -858,8 +858,8 @@ bool Actor::findPathTowards(byte box1nr, byte box2nr, byte box3nr, Common::Point
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}
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if (box1.ul.x > box2.ur.x || box2.ul.x > box1.ur.x ||
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(box1.ur.x == box2.ul.x || box2.ur.x == box1.ul.x) &&
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box1.ul.x != box1.ur.x && box2.ul.x != box2.ur.x) {
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((box1.ur.x == box2.ul.x || box2.ur.x == box1.ul.x) &&
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box1.ul.x != box1.ur.x && box2.ul.x != box2.ur.x)) {
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if (flag & 1)
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SWAP(box1.ul.x, box1.ur.x);
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if (flag & 2)
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@ -1074,8 +1074,8 @@ bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) {
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}
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if (box.ur.y < box2.ul.y ||
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box.ul.y > box2.ur.y ||
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(box.ul.y == box2.ur.y ||
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box.ur.y == box2.ul.y) && box2.ur.y != box2.ul.y && box.ul.y != box.ur.y) {
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((box.ul.y == box2.ur.y ||
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box.ur.y == box2.ul.y) && box2.ur.y != box2.ul.y && box.ul.y != box.ur.y)) {
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} else {
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return true;
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}
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@ -1103,8 +1103,8 @@ bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) {
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}
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if (box.ur.x < box2.ul.x ||
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box.ul.x > box2.ur.x ||
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(box.ul.x == box2.ur.x ||
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box.ur.x == box2.ul.x) && box2.ur.x != box2.ul.x && box.ul.x != box.ur.x) {
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((box.ul.x == box2.ur.x ||
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box.ur.x == box2.ul.x) && box2.ur.x != box2.ul.x && box.ul.x != box.ur.x)) {
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} else {
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return true;
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