CREATE_PROJECT: --disable-opengl disables all OpenGL features

This commit is contained in:
SupSuper 2020-10-10 19:53:34 +01:00
parent 1ca009ddc6
commit f22f08059c

View file

@ -304,6 +304,19 @@ int main(int argc, char *argv[]) {
j->enable = false;
}
// HACK: Vorbis and Tremor can not be enabled simultaneously
if (getFeatureBuildState("tremor", setup.features)) {
setFeatureBuildState("vorbis", setup.features, false);
}
// HACK: These features depend on OpenGL
if (!getFeatureBuildState("opengl", setup.features)) {
setFeatureBuildState("opengl_game", setup.features, false);
setFeatureBuildState("opengl_shaders", setup.features, false);
setFeatureBuildState("opengles2", setup.features, false);
setFeatureBuildState("glew", setup.features, false);
}
// Disable engines for which we are missing dependencies
for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
if (i->enable) {
@ -318,11 +331,6 @@ int main(int argc, char *argv[]) {
}
}
// HACK: Vorbis and Tremor can not be enabled simultaneously
if (getFeatureBuildState("tremor", setup.features)) {
setFeatureBuildState("vorbis", setup.features, false);
}
// Print status
cout << "Enabled engines:\n\n";
for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) {
@ -1068,7 +1076,7 @@ const Feature s_features[] = {
{ "text-console", "USE_TEXT_CONSOLE_FOR_DEBUGGER", false, false, "Text console debugger" }, // This feature is always applied in xcode projects
{ "tts", "USE_TTS", false, true, "Text to speech support"},
{"builtin-resources", "BUILTIN_RESOURCES", false, true, "include resources (e.g. engine data, fonts) into the binary"},
{"detection-static", "USE_DETECTION_FEATURES_STATIC", false, true, "Static linking of detection objects for engines."},
{ "detection-static", "USE_DETECTION_FEATURES_STATIC", false, true, "Static linking of detection objects for engines."},
{ "cxx11", "USE_CXX11", false, true, "Compile with c++11 support"}
};