Implement FR#2707442: "GUI: Improve Mass Add dialog"

svn-id: r41263
This commit is contained in:
Eugene Sandulenko 2009-06-06 17:49:59 +00:00
parent 41505a00d0
commit f2547eb62c
7 changed files with 63 additions and 5 deletions

View file

@ -133,6 +133,11 @@ void ListWidget::setList(const StringList &list) {
scrollBarRecalc();
}
void ListWidget::append(const String &s) {
_list.push_back(s);
scrollBarRecalc();
}
void ListWidget::scrollTo(int item) {
int size = _list.size();
if (item >= size)
@ -445,6 +450,18 @@ void ListWidget::scrollToCurrent() {
_scrollBar->recalc();
}
void ListWidget::scrollToEnd() {
if (_currentPos + _entriesPerPage < (int)_list.size()) {
_currentPos = _list.size() - _entriesPerPage;
} else {
return;
}
_scrollBar->_currentPos = _currentPos;
_scrollBar->recalc();
_scrollBar->draw();
}
void ListWidget::startEditMode() {
if (_editable && !_editMode && _selectedItem >= 0) {
_editMode = true;

View file

@ -81,6 +81,7 @@ public:
virtual Widget *findWidget(int x, int y);
void setList(const StringList &list);
void append(const String &s);
const StringList &getList() const { return _list; }
int getSelected() const { return _selectedItem; }
void setSelected(int item);
@ -89,6 +90,7 @@ public:
bool isEditable() const { return _editable; }
void setEditable(bool editable) { _editable = editable; }
void scrollTo(int item);
void scrollToEnd();
virtual void handleTickle();
virtual void handleMouseDown(int x, int y, int button, int clickCount);

View file

@ -630,8 +630,14 @@ void LauncherDialog::addGame() {
"This could potentially add a huge number of games.", "Yes", "No");
if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
MassAddDialog massAddDlg(_browser->getResult());
ConfMan.set("temp_selection", _domains[_list->getSelected()], ConfigManager::kApplicationDomain);
massAddDlg.runModal();
selectGame(ConfMan.get("temp_selection", ConfigManager::kApplicationDomain));
ConfMan.removeKey("temp_selection", ConfigManager::kApplicationDomain);
// Update the ListWidget and force a redraw
updateListing();
draw();

View file

@ -32,6 +32,7 @@
#include "gui/massadd.h"
#include "gui/GuiManager.h"
#include "gui/widget.h"
#include "gui/ListWidget.h"
namespace GUI {
@ -65,6 +66,8 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
_dirProgressText(0),
_gameProgressText(0) {
Common::StringList l;
// The dir we start our scan at
_scanStack.push(startDir);
@ -80,6 +83,11 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
_dirProgressText->setAlign(Graphics::kTextAlignCenter);
_gameProgressText->setAlign(Graphics::kTextAlignCenter);
_list = new ListWidget(this, "MassAdd.GameList");
_list->setEditable(false);
_list->setNumberingMode(kListNumberingOff);
_list->setList(l);
_okButton = new ButtonWidget(this, "MassAdd.Ok", "OK", kOkCmd, Common::ASCII_RETURN);
_okButton->setEnabled(false);
@ -110,30 +118,40 @@ MassAddDialog::MassAddDialog(const Common::FSNode &startDir)
}
}
struct GameDescLess {
struct GameTargetLess {
bool operator()(const GameDescriptor &x, const GameDescriptor &y) const {
return x.preferredtarget().compareToIgnoreCase(y.preferredtarget()) < 0;
}
};
struct GameDescLess {
bool operator()(const GameDescriptor &x, const GameDescriptor &y) const {
return x.description().compareToIgnoreCase(y.description()) < 0;
}
};
void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
// FIXME: It's a really bad thing that we use two arbitrary constants
if (cmd == kOkCmd) {
// Sort the detected games. This is not strictly necessary, but nice for
// people who want to edit their config file by hand after a mass add.
sort(_games.begin(), _games.end(), GameDescLess());
sort(_games.begin(), _games.end(), GameTargetLess());
// Add all the detected games to the config
for (GameList::const_iterator iter = _games.begin(); iter != _games.end(); ++iter) {
for (GameList::iterator iter = _games.begin(); iter != _games.end(); ++iter) {
printf(" Added gameid '%s', desc '%s'\n",
(*iter)["gameid"].c_str(),
(*iter)["description"].c_str());
addGameToConf(*iter);
(*iter)["gameid"] = addGameToConf(*iter);
}
// Write everything to disk
ConfMan.flushToDisk();
// And scroll to first detected game
sort(_games.begin(), _games.end(), GameDescLess());
ConfMan.set("temp_selection", _games.front().gameid());
close();
} else if (cmd == kCancelCmd) {
// User cancelled, so we don't do anything and just leave.
@ -196,6 +214,8 @@ void MassAddDialog::handleTickle() {
}
result["path"] = path;
_games.push_back(result);
_list->append(result.description());
}
@ -231,6 +251,10 @@ void MassAddDialog::handleTickle() {
_gameProgressText->setLabel(buf);
}
if (_games.size() > 0) {
_list->scrollToEnd();
}
drawDialog();
}

View file

@ -60,6 +60,8 @@ private:
Widget *_okButton;
StaticTextWidget *_dirProgressText;
StaticTextWidget *_gameProgressText;
ListWidget *_list;
};

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@ -721,7 +721,14 @@
width = '250'
height = 'Globals.Line.Height'
/>
<space size = '32' />
<widget name = 'GameProgressText'
width = '250'
height = 'Globals.Line.Height'
/>
<widget name = 'GameList'
width = '480'
height = '250'
/>
<layout type = 'horizontal' padding = '8, 8, 8, 8'>
<widget name = 'Ok'
type = 'Button'