From f263393ef00517143876d26da2d35541307cb51c Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Fri, 8 Jan 2010 21:47:28 +0000 Subject: [PATCH] Fix sound effects in Sword1 PSX, regression from r47132. svn-id: r47176 --- engines/sword1/sound.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp index 30e12cda93b..31439d587d7 100644 --- a/engines/sword1/sound.cpp +++ b/engines/sword1/sound.cpp @@ -258,7 +258,7 @@ void Sound::playSample(QueueElement *elem) { if (SwordEngine::isPsx()) { ; uint32 size = READ_LE_UINT32(sampleData); - Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP); + Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan, false, false, false); } else { uint32 size = READ_LE_UINT32(sampleData + 0x28);