added comment that explains why return key seems to not work in save dialog; some code cleanup
svn-id: r4446
This commit is contained in:
parent
b1ac054f87
commit
f28b1937a6
1 changed files with 17 additions and 16 deletions
33
gui.cpp
33
gui.cpp
|
@ -716,26 +716,20 @@ void Gui::handleCommand(int cmd)
|
|||
int lastEdit = _editString;
|
||||
showCaret(false);
|
||||
|
||||
if (_dialog == LAUNCHER_DIALOG) {
|
||||
switch (_dialog) {
|
||||
case LAUNCHER_DIALOG:
|
||||
handleLauncherDialogCommand(cmd);
|
||||
return;
|
||||
}
|
||||
if (_dialog == SOUND_DIALOG) {
|
||||
case SOUND_DIALOG:
|
||||
handleSoundDialogCommand(cmd);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dialog == OPTIONS_DIALOG) {
|
||||
case OPTIONS_DIALOG:
|
||||
handleOptionsDialogCommand(cmd);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dialog == KEYS_DIALOG) {
|
||||
case KEYS_DIALOG:
|
||||
handleKeysDialogCommand(cmd);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_dialog == ABOUT_DIALOG) {
|
||||
case ABOUT_DIALOG:
|
||||
if (_return_to == LAUNCHER_DIALOG) {
|
||||
_widgets[0] = launcher_dialog;
|
||||
_active = true;
|
||||
|
@ -746,6 +740,8 @@ void Gui::handleCommand(int cmd)
|
|||
close();
|
||||
return;
|
||||
}
|
||||
|
||||
// If we get here, it's the SAVELOAD_DIALOG
|
||||
|
||||
switch (cmd) {
|
||||
case 1: /* up button */
|
||||
|
@ -780,7 +776,7 @@ void Gui::handleCommand(int cmd)
|
|||
_cur_page = 0;
|
||||
draw(0, 100);
|
||||
return;
|
||||
case 8:
|
||||
case 8: /* ok button (save game) */
|
||||
if (lastEdit == -1 || game_names[lastEdit][0] == 0)
|
||||
return;
|
||||
|
||||
|
@ -902,10 +898,15 @@ void Gui::addLetter(byte letter)
|
|||
if (_editString == -1)
|
||||
return;
|
||||
|
||||
if (letter == 13) {
|
||||
/*
|
||||
FIXME - this code here has no effect at all, since Scumm::convertKeysToClicks()
|
||||
swallows all return key events.
|
||||
// Return pressed?
|
||||
if (letter == '\n' || letter == '\r') {
|
||||
handleCommand(8);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
if (letter >= 32 && letter < 128 && _editLen < SAVEGAME_NAME_LEN - 1) {
|
||||
game_names[_editString][_editLen++] = letter;
|
||||
|
@ -1026,16 +1027,16 @@ void Gui::saveLoadDialog()
|
|||
{
|
||||
_widgets[0] = save_load_dialog;
|
||||
_editString = -1;
|
||||
_cur_page = 0;
|
||||
_active = true;
|
||||
_cur_page = 0;
|
||||
_dialog = SAVELOAD_DIALOG;
|
||||
}
|
||||
|
||||
void Gui::pause()
|
||||
{
|
||||
_widgets[0] = pause_dialog;
|
||||
_cur_page = 0;
|
||||
_active = true;
|
||||
_cur_page = 0;
|
||||
_dialog = PAUSE_DIALOG;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue