DREAMWEB: Fix code formatting

This commit is contained in:
Eugene Sandulenko 2011-07-20 17:21:03 +01:00
parent e25e85fbb0
commit f28e4b6de7
3 changed files with 62 additions and 62 deletions

View file

@ -133,7 +133,7 @@ struct Segment {
return WordRef(data, index); return WordRef(data, index);
} }
inline uint8* ptr(unsigned index, unsigned size) { inline uint8 *ptr(unsigned index, unsigned size) {
assert(index + size <= data.size()); assert(index + size <= data.size());
return data.begin() + index; return data.begin() + index;
} }
@ -186,7 +186,7 @@ public:
_segment->assign(b, e); _segment->assign(b, e);
} }
inline uint8* ptr(unsigned index, unsigned size) { inline uint8 *ptr(unsigned index, unsigned size) {
assert(_segment != 0); assert(_segment != 0);
return _segment->ptr(index, size); return _segment->ptr(index, size);
} }
@ -487,7 +487,7 @@ public:
inline void _movsb(uint size, bool clear_cx = false) { inline void _movsb(uint size, bool clear_cx = false) {
assert(size != 0xffff); assert(size != 0xffff);
//fixme: add overlap and segment boundary check and rewrite //fixme: add overlap and segment boundary check and rewrite
while(size--) while (size--)
_movsb(); _movsb();
if (clear_cx) if (clear_cx)
cx = 0; cx = 0;
@ -525,7 +525,7 @@ public:
assert(size != 0xffff); assert(size != 0xffff);
uint8 *dst = es.ptr(di, size * 2); uint8 *dst = es.ptr(di, size * 2);
di += 2 * size; di += 2 * size;
while(size--) { while (size--) {
*dst++ = al; *dst++ = al;
*dst++ = ah; *dst++ = ah;
} }

View file

@ -105,7 +105,7 @@ void DreamGenContext::cls() {
engine->cls(); engine->cls();
} }
void DreamGenContext::frameoutnm(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { void DreamGenContext::frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
dst += pitch * y + x; dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) { for (uint16 j = 0; j < height; ++j) {
@ -115,7 +115,7 @@ void DreamGenContext::frameoutnm(uint8* dst, const uint8* src, uint16 pitch, uin
} }
} }
void DreamGenContext::frameoutbh(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { void DreamGenContext::frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width; uint16 stride = pitch - width;
dst += y * pitch + x; dst += y * pitch + x;
@ -131,7 +131,7 @@ void DreamGenContext::frameoutbh(uint8* dst, const uint8* src, uint16 pitch, uin
} }
} }
void DreamGenContext::frameoutfx(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { void DreamGenContext::frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width; uint16 stride = pitch - width;
dst += y * pitch + x; dst += y * pitch + x;
dst -= width; dst -= width;
@ -522,7 +522,7 @@ void DreamGenContext::doshake() {
1, -3, 3, 0, 1, -3, 3, 0,
}; };
int offset = shakeTable[counter]; int offset = shakeTable[counter];
engine->setShakePos(offset >= 0? offset: -offset); engine->setShakePos(offset >= 0 ? offset : -offset);
} }
void DreamGenContext::vsync() { void DreamGenContext::vsync() {
@ -626,14 +626,14 @@ void DreamGenContext::frameoutv() {
uint16 width = cx & 0xff; uint16 width = cx & 0xff;
uint16 height = cx >> 8; uint16 height = cx >> 8;
const uint8* src = ds.ptr(si, width * height); const uint8 *src = ds.ptr(si, width * height);
uint8* dst = es.ptr(0, pitch * height); uint8 *dst = es.ptr(0, pitch * height);
frameoutv(dst, src, pitch, width, height, di, bx); frameoutv(dst, src, pitch, width, height, di, bx);
} }
*/ */
void DreamGenContext::frameoutv(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) { void DreamGenContext::frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
// NB : These resilience checks were not in the original engine, but did they result in undefined behaviour // NB : These resilience checks were not in the original engine, but did they result in undefined behaviour
// or was something broken during porting to C++? // or was something broken during porting to C++?
assert(pitch == 320); assert(pitch == 320);
@ -663,13 +663,13 @@ void DreamGenContext::frameoutv(uint8* dst, const uint8* src, uint16 pitch, uint
} }
} }
Sprite* DreamGenContext::spritetable() { Sprite *DreamGenContext::spritetable() {
push(es); push(es);
push(bx); push(bx);
es = data.word(kBuffers); es = data.word(kBuffers);
bx = kSpritetable; bx = kSpritetable;
Sprite *sprite = (Sprite*)es.ptr(bx, 16*sizeof(Sprite)); Sprite *sprite = (Sprite *)es.ptr(bx, 16 * sizeof(Sprite));
bx = pop(); bx = pop();
es = pop(); es = pop();
@ -692,11 +692,11 @@ uint16 DreamGenContext::showframeCPP(uint16 dst, uint16 src, uint16 x, uint16 y,
//notblankshow: //notblankshow:
if ((effectsFlag & 128) == 0) { if ((effectsFlag & 128) == 0) {
di += ds.byte(si+4); di += ds.byte(si + 4);
bx += ds.byte(si+5); bx += ds.byte(si + 5);
} }
//skipoffsets: //skipoffsets:
cx = ds.word(si+0); cx = ds.word(si + 0);
uint8 width = cl; uint8 width = cl;
uint8 height = ch; uint8 height = ch;
uint16 written = cx; uint16 written = cx;
@ -763,7 +763,7 @@ void DreamGenContext::printsprites() {
} }
} }
void DreamGenContext::printasprite(const Sprite* sprite) { void DreamGenContext::printasprite(const Sprite *sprite) {
push(es); push(es);
push(bx); push(bx);
ds = READ_LE_UINT16(&sprite->w6); ds = READ_LE_UINT16(&sprite->w6);
@ -795,7 +795,7 @@ void DreamGenContext::eraseoldobs() {
return; return;
Sprite *sprites = spritetable(); Sprite *sprites = spritetable();
for (size_t i=0; i<16; ++i) { for (size_t i=0; i < 16; ++i) {
Sprite &sprite = sprites[i]; Sprite &sprite = sprites[i];
if (READ_LE_UINT16(&sprite.obj_data) != 0xffff) { if (READ_LE_UINT16(&sprite.obj_data) != 0xffff) {
memset(&sprite, 0xff, sizeof(Sprite)); memset(&sprite, 0xff, sizeof(Sprite));
@ -804,10 +804,10 @@ void DreamGenContext::eraseoldobs() {
} }
void DreamGenContext::clearsprites() { void DreamGenContext::clearsprites() {
memset(spritetable(), 0xff, sizeof(Sprite)*16); memset(spritetable(), 0xff, sizeof(Sprite) * 16);
} }
Sprite* DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi) { Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi) {
Sprite *sprite = spritetable(); Sprite *sprite = spritetable();
while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
++sprite; ++sprite;
@ -830,8 +830,8 @@ void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
// Recover es:bx from sprite // Recover es:bx from sprite
es = data.word(kBuffers); es = data.word(kBuffers);
bx = kSpritetable; bx = kSpritetable;
Sprite *sprites = (Sprite*)es.ptr(bx, sizeof(Sprite)*16); Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += sizeof(Sprite)*(sprite-sprites); bx += sizeof(Sprite) * (sprite - sprites);
// //
} }
@ -840,7 +840,7 @@ void DreamGenContext::spriteupdate() {
sprites[0].hidden = data.byte(kRyanon); sprites[0].hidden = data.byte(kRyanon);
Sprite *sprite = sprites; Sprite *sprite = sprites;
for (size_t i=0; i<16; ++i) { for (size_t i=0; i < 16; ++i) {
uint16 updateCallback = READ_LE_UINT16(&sprite->updateCallback); uint16 updateCallback = READ_LE_UINT16(&sprite->updateCallback);
if (updateCallback != 0xffff) { if (updateCallback != 0xffff) {
sprite->w24 = sprite->w2; sprite->w24 = sprite->w2;
@ -867,20 +867,20 @@ void DreamGenContext::initman() {
// Recover es:bx from sprite // Recover es:bx from sprite
es = data.word(kBuffers); es = data.word(kBuffers);
bx = kSpritetable; bx = kSpritetable;
Sprite *sprites = (Sprite*)es.ptr(bx, sizeof(Sprite)*16); Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32*(sprite-sprites); bx += 32 * (sprite - sprites);
// //
} }
void DreamGenContext::mainmanCPP(Sprite* sprite) { void DreamGenContext::mainmanCPP(Sprite *sprite) {
push(es); push(es);
push(ds); push(ds);
// Recover es:bx from sprite // Recover es:bx from sprite
es = data.word(kBuffers); es = data.word(kBuffers);
bx = kSpritetable; bx = kSpritetable;
Sprite *sprites = (Sprite*)es.ptr(bx, sizeof(Sprite)*16); Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32*(sprite-sprites); bx += 32 * (sprite - sprites);
// //
if (data.byte(kResetmanxy) == 1) { if (data.byte(kResetmanxy) == 1) {
@ -937,7 +937,7 @@ void DreamGenContext::mainmanCPP(Sprite* sprite) {
} }
void DreamGenContext::walking() { void DreamGenContext::walking() {
Sprite *sprite = (Sprite*)es.ptr(bx, sizeof(Sprite)); Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
uint8 comp; uint8 comp;
if (data.byte(kLinedirection) != 0) { if (data.byte(kLinedirection) != 0) {
@ -967,7 +967,7 @@ void DreamGenContext::walking() {
es = pop(); es = pop();
} }
void DreamGenContext::aboutturn(Sprite* sprite) { void DreamGenContext::aboutturn(Sprite *sprite) {
if (data.byte(kTurndirection) == 1) if (data.byte(kTurndirection) == 1)
goto incdir; goto incdir;
else if ((int8)data.byte(kTurndirection) == -1) else if ((int8)data.byte(kTurndirection) == -1)
@ -998,20 +998,20 @@ decdir:
sprite->b29 = 0; sprite->b29 = 0;
} }
void DreamGenContext::backobject(Sprite* sprite) { void DreamGenContext::backobject(Sprite *sprite) {
push(es); push(es);
push(ds); push(ds);
// Recover es:bx from sprite // Recover es:bx from sprite
es = data.word(kBuffers); es = data.word(kBuffers);
bx = kSpritetable; bx = kSpritetable;
Sprite *sprites = (Sprite*)es.ptr(bx, sizeof(Sprite)*16); Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32*(sprite-sprites); bx += 32 * (sprite - sprites);
// //
ds = data.word(kSetdat); ds = data.word(kSetdat);
di = READ_LE_UINT16(&sprite->obj_data); di = READ_LE_UINT16(&sprite->obj_data);
ObjData* objData = (ObjData*)ds.ptr(di, 0); ObjData *objData = (ObjData *)ds.ptr(di, 0);
if (sprite->delay != 0) { if (sprite->delay != 0) {
--sprite->delay; --sprite->delay;
@ -1040,7 +1040,7 @@ void DreamGenContext::backobject(Sprite* sprite) {
es = pop(); es = pop();
} }
void DreamGenContext::constant(Sprite* sprite, ObjData* objData) { void DreamGenContext::constant(Sprite *sprite, ObjData *objData) {
++sprite->frame; ++sprite->frame;
if (objData->b18[sprite->frame] == 255) { if (objData->b18[sprite->frame] == 255) {
sprite->frame = 0; sprite->frame = 0;
@ -1050,13 +1050,13 @@ void DreamGenContext::constant(Sprite* sprite, ObjData* objData) {
sprite->b15 = b18; sprite->b15 = b18;
} }
void DreamGenContext::random(Sprite* sprite, ObjData* objData) { void DreamGenContext::random(Sprite *sprite, ObjData *objData) {
randomnum1(); randomnum1();
uint16 r = ax; uint16 r = ax;
sprite->b15 = objData->b18[r&7]; sprite->b15 = objData->b18[r&7];
} }
void DreamGenContext::doorway(Sprite* sprite, ObjData* objData) { void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) {
data.byte(kDoorcheck1) = -24; data.byte(kDoorcheck1) = -24;
data.byte(kDoorcheck2) = 10; data.byte(kDoorcheck2) = 10;
data.byte(kDoorcheck3) = -30; data.byte(kDoorcheck3) = -30;
@ -1064,7 +1064,7 @@ void DreamGenContext::doorway(Sprite* sprite, ObjData* objData) {
dodoor(sprite, objData); dodoor(sprite, objData);
} }
void DreamGenContext::widedoor(Sprite* sprite, ObjData* objData) { void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) {
data.byte(kDoorcheck1) = -24; data.byte(kDoorcheck1) = -24;
data.byte(kDoorcheck2) = 24; data.byte(kDoorcheck2) = 24;
data.byte(kDoorcheck3) = -30; data.byte(kDoorcheck3) = -30;
@ -1073,12 +1073,12 @@ void DreamGenContext::widedoor(Sprite* sprite, ObjData* objData) {
} }
void DreamGenContext::dodoor() { void DreamGenContext::dodoor() {
Sprite *sprite = (Sprite*)es.ptr(bx, sizeof(Sprite)); Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
ObjData *objData = (ObjData*)ds.ptr(di, 0); ObjData *objData = (ObjData *)ds.ptr(di, 0);
dodoor(sprite, objData); dodoor(sprite, objData);
} }
void DreamGenContext::dodoor(Sprite* sprite, ObjData* objData) { void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) {
uint8 ryanx = data.byte(kRyanx); uint8 ryanx = data.byte(kRyanx);
uint8 ryany = data.byte(kRyany); uint8 ryany = data.byte(kRyany);
int8 deltax = ryanx - sprite->x; int8 deltax = ryanx - sprite->x;
@ -1131,7 +1131,7 @@ shutdoor:
data.byte(kThroughdoor) = 0; data.byte(kThroughdoor) = 0;
} }
void DreamGenContext::steady(Sprite* sprite, ObjData* objData) { void DreamGenContext::steady(Sprite *sprite, ObjData *objData) {
uint8 b18 = objData->b18[0]; uint8 b18 = objData->b18[0];
objData->b17 = b18; objData->b17 = b18;
sprite->b15 = b18; sprite->b15 = b18;
@ -1156,12 +1156,12 @@ void DreamGenContext::turnpathoffCPP(uint8 param) {
} }
void DreamGenContext::liftsprite() { void DreamGenContext::liftsprite() {
Sprite *sprite = (Sprite*)es.ptr(bx, sizeof(Sprite)); Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
ObjData *objData = (ObjData*)ds.ptr(di, 0); ObjData *objData = (ObjData *)ds.ptr(di, 0);
liftsprite(sprite, objData); liftsprite(sprite, objData);
} }
void DreamGenContext::liftsprite(Sprite* sprite, ObjData* objData) { void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) {
uint8 liftFlag = data.byte(kLiftflag); uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed if (liftFlag == 0) { //liftclosed
turnpathoffCPP(data.byte(kLiftpath)); turnpathoffCPP(data.byte(kLiftpath));

View file

@ -21,10 +21,10 @@
*/ */
void multidump(); void multidump();
void frameoutv(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutnm(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutbh(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutfx(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void worktoscreen(); void worktoscreen();
void multiget(); void multiget();
void convertkey(); void convertkey();
@ -40,31 +40,31 @@
uint8 getnextword(uint8 *totalWidth, uint8 *charCount); uint8 getnextword(uint8 *totalWidth, uint8 *charCount);
void kernchars(); void kernchars();
uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width); uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
Sprite* spritetable(); Sprite *spritetable();
void showframe(); void showframe();
uint16 showframeCPP(uint16 dst, uint16 src, uint16 x, uint16 y, uint8 frameNumber, uint8 effectsFlag); uint16 showframeCPP(uint16 dst, uint16 src, uint16 x, uint16 y, uint8 frameNumber, uint8 effectsFlag);
void printasprite(const Sprite* sprite); void printasprite(const Sprite *sprite);
void width160(); void width160();
void multiput(); void multiput();
void eraseoldobs(); void eraseoldobs();
void clearsprites(); void clearsprites();
void makesprite(); void makesprite();
Sprite* makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi); Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi);
void spriteupdate(); void spriteupdate();
void initman(); void initman();
void mainmanCPP(Sprite* sprite); void mainmanCPP(Sprite *sprite);
void walking(); void walking();
void aboutturn(Sprite* sprite); void aboutturn(Sprite *sprite);
void backobject(Sprite* sprite); void backobject(Sprite *sprite);
void constant(Sprite* sprite, ObjData* objData); void constant(Sprite *sprite, ObjData *objData);
void steady(Sprite* sprite, ObjData* objData); void steady(Sprite *sprite, ObjData *objData);
void random(Sprite* sprite, ObjData* objData); void random(Sprite *sprite, ObjData *objData);
void dodoor(); void dodoor();
void dodoor(Sprite* sprite, ObjData* objData); void dodoor(Sprite *sprite, ObjData *objData);
void doorway(Sprite* sprite, ObjData* objData); void doorway(Sprite *sprite, ObjData *objData);
void widedoor(Sprite* sprite, ObjData* objData); void widedoor(Sprite *sprite, ObjData *objData);
void liftsprite(); void liftsprite();
void liftsprite(Sprite* sprite, ObjData* objData); void liftsprite(Sprite *sprite, ObjData *objData);
void turnpathonCPP(uint8 param); void turnpathonCPP(uint8 param);
void turnpathoffCPP(uint8 param); void turnpathoffCPP(uint8 param);
void modifychar(); void modifychar();