COMMON: Rename DebugManager methods, update comments
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6 changed files with 36 additions and 31 deletions
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@ -678,7 +678,7 @@ QualifiedGameList EngineManager::findGamesMatching(const Common::String &engineI
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const Plugin *p = EngineMan.findPlugin(engineId);
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if (p) {
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const MetaEngineDetection &engine = p->get<MetaEngineDetection>();
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DebugMan.debugFlagsRegister(engine.getDebugChannels());
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DebugMan.addAllDebugChannels(engine.getDebugChannels());
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PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
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if (pluginResult.gameId) {
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@ -708,7 +708,7 @@ QualifiedGameList EngineManager::findGameInLoadedPlugins(const Common::String &g
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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const MetaEngineDetection &engine = (*iter)->get<MetaEngineDetection>();
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DebugMan.debugFlagsRegister(engine.getDebugChannels());
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DebugMan.addAllDebugChannels(engine.getDebugChannels());
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PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
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if (pluginResult.gameId) {
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@ -736,7 +736,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
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// set the debug flags
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DebugMan.debugFlagsRegister(metaEngine.getDebugChannels());
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DebugMan.addAllDebugChannels(metaEngine.getDebugChannels());
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DetectedGames engineCandidates = metaEngine.detectGames(fslist);
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for (uint i = 0; i < engineCandidates.size(); i++) {
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@ -867,7 +867,7 @@ QualifiedGameDescriptor EngineManager::findTarget(const Common::String &target,
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// Make sure it does support the game ID
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const MetaEngineDetection &engine = foundPlugin->get<MetaEngineDetection>();
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DebugMan.debugFlagsRegister(engine.getDebugChannels());
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DebugMan.addAllDebugChannels(engine.getDebugChannels());
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PlainGameDescriptor desc = engine.findGame(domain->getVal("gameid").c_str());
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if (!desc.gameId) {
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return QualifiedGameDescriptor();
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@ -934,7 +934,7 @@ void EngineManager::upgradeTargetForEngineId(const Common::String &target) const
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// Take the first detection entry
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const MetaEngineDetection &metaEngine = plugin->get<MetaEngineDetection>();
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// set debug flags before call detectGames
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DebugMan.debugFlagsRegister(metaEngine.getDebugChannels());
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DebugMan.addAllDebugChannels(metaEngine.getDebugChannels());
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DetectedGames candidates = metaEngine.detectGames(files);
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if (candidates.empty()) {
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warning("No games supported by the engine '%s' were found in path '%s' when upgrading target '%s'",
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