ScummVM Headers were missing
svn-id: r10381
This commit is contained in:
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0f8eca26ab
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6 changed files with 3880 additions and 0 deletions
568
backends/PalmOS/Src/skin.cpp
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568
backends/PalmOS/Src/skin.cpp
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include <PalmOS.h>
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#include <PalmOSGlue.h>
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#include "start.h"
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#include "games.h"
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#include "globals.h"
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#include "skin.h"
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#include "StarterRsc.h"
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UInt16 lastIndex = dmMaxRecordIndex; // last select index in the list to prevent flash
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static void SknGetListColors(DmOpenRef skinDBP, DmResID resID, UInt8 *text, UInt8 *selected, UInt8 *background) {
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UInt16 colIndex;
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MemHandle colH;
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UInt8 *colTemp;
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// default
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*text = UIColorGetTableEntryIndex (UIMenuForeground);
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*selected = UIColorGetTableEntryIndex (UIMenuSelectedForeground);
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*background = UIColorGetTableEntryIndex (UIMenuSelectedFill);
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if (skinDBP) {
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colIndex = DmFindResource (skinDBP, sknColorsRsc, resID, NULL);
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if (colIndex != (UInt16)-1) {
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colH = DmGetResourceIndex(skinDBP, colIndex);
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if (colH) {
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colTemp = (UInt8 *)MemHandleLock(colH);
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*text = colTemp[0];
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*selected = colTemp[1];
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*background = colTemp[2];
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MemPtrUnlock(colTemp);
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DmReleaseResource(colH);
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}
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}
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}
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}
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static void SknCopyBits(DmOpenRef skinDBP, DmResID bitmapID, const RectangleType *srcRect, Coord destX, Coord destY, Boolean standard) {
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MemHandle hTemp;
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BitmapPtr bmpTemp;
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UInt16 index;
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UInt8 *bmpData;
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Coord cx, cy, cw, ch, bw, bh;
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UInt8 *dst, *src;
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if (skinDBP) {
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// find the bitmap
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index = DmFindResource (skinDBP, bitmapRsc, bitmapID, NULL);
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if (index != (UInt16)-1) {
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hTemp = DmGetResourceIndex(skinDBP,index);
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if (hTemp) {
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bmpTemp = (BitmapType *)MemHandleLock(hTemp);
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BmpGlueGetDimensions(bmpTemp, &bw, &bh, 0);
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if (!srcRect) {
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cx = 0;
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cy = 0;
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cw = bw;
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ch = bh;
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} else {
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cx = srcRect->topLeft.x;
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cy = srcRect->topLeft.y;
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cw = srcRect->extent.x;
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ch = srcRect->extent.y;
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}
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if (ch) {
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Coord picth = gVars->screenFullWidth;
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dst = (UInt8 *)BmpGetBits(WinGetBitmap(WinGetDisplayWindow()));
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dst+= destX + destY * picth;
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bmpData = (UInt8 *)BmpGetBits(bmpTemp);
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src = bmpData + cx + cy * bw;
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do {
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MemMove(dst, src, cw);
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dst += picth;
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src += bw;
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} while (--ch);
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}
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MemPtrUnlock(bmpTemp);
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DmReleaseResource(hTemp);
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}
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}
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}
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}
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void SknApplySkin() {
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DmOpenRef skinDBP;
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RectangleType r;
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FormPtr frmP = FrmGetActiveForm();
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WinScreenLock(winLockErase);
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//SknSetPalette();
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FrmDrawForm(frmP);
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if (gPrefs->card.volRefNum != sysInvalidRefNum)
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FrmShowObject(frmP, FrmGetObjectIndex (frmP, MainMSBitMap));
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else
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FrmShowObject(frmP, FrmGetObjectIndex (frmP, MainMSNoneBitMap));
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WinSetForeColor(255);
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WinSetDrawMode(winPaint);
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WinDrawLine (0, 14, 159, 14);
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WinDrawLine (0, 13, 159, 13);
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skinDBP = SknOpenSkin();
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SknGetObjectBounds(skinDBP, skinBackgroundImageTop, &r);
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SknCopyBits(skinDBP, skinBackgroundImageTop, 0, r.topLeft.x, r.topLeft.y, 0);
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SknGetObjectBounds(skinDBP, skinBackgroundImageBottom, &r);
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SknCopyBits(skinDBP, skinBackgroundImageBottom, 0, r.topLeft.x, r.topLeft.y, 0);
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for (UInt16 resID = 1100; resID <= 7000; resID += 100) {
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SknSetState(skinDBP, resID, sknStateNormal);
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SknShowObject(skinDBP, resID);
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}
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SknCloseSkin(skinDBP);
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WinScreenUnlock();
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SknUpdateList();
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gVars->skinSet = true; // for winDisplayChangedEvent redraw
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}
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void SknGetObjectBounds(DmOpenRef skinDBP, DmResID resID, RectangleType *rP) {
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UInt16 bmpIndex, strIndex;
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MemHandle hBmp, hStr;
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BitmapType *bmpTemp;
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UInt8 *strTemp;
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RctSetRectangle(rP, 0, 0, 0, 0);
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if (skinDBP) {
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bmpIndex = DmFindResource (skinDBP, bitmapRsc, resID, NULL);
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if (bmpIndex != (UInt16)-1) { // if bmp exists
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strIndex = DmFindResource (skinDBP, sknPosRsc, resID, NULL);
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if (strIndex != (UInt16)-1) { // if params exist
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hBmp = DmGetResourceIndex(skinDBP,bmpIndex);
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if (hBmp) {
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hStr = DmGetResourceIndex(skinDBP,strIndex);
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if (hStr) {
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// buttons : state|x|y|w/h slider|draw mode|x1/y1 keep|x2/y2 keep slider
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// list (160mode) : state|x|y|w|h|
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bmpTemp = (BitmapType *)MemHandleLock(hBmp);
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strTemp = (UInt8 *)MemHandleLock(hStr);
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BmpGlueGetDimensions(bmpTemp, &(rP->extent.x), &(rP->extent.y), 0);
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rP->topLeft.x = strTemp[sknInfoPosX] * 2;
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rP->topLeft.y = strTemp[sknInfoPosY] * 2;
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MemPtrUnlock(strTemp);
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DmReleaseResource(hStr);
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}
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MemPtrUnlock(bmpTemp);
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DmReleaseResource(hBmp);
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}
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}
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}
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}
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}
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DmOpenRef SknOpenSkin() {
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return DmOpenDatabase(gPrefs->skin.cardNo, gPrefs->skin.dbID, dmModeReadOnly);
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}
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void SknCloseSkin(DmOpenRef skinDBP) {
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if (skinDBP)
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DmCloseDatabase(skinDBP);
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}
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UInt8 SknSetState(DmOpenRef skinDBP, DmResID resID, UInt8 newState) {
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UInt16 index;
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MemHandle hStr;
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UInt8 *strTemp;
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UInt8 oldState = 0;
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if (skinDBP) {
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index = DmFindResource (skinDBP, sknPosRsc, resID, NULL);
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if (index != (UInt16)-1) {
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hStr = DmGetResourceIndex(skinDBP, index);
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if (hStr) {
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strTemp = (UInt8 *)MemHandleLock(hStr);
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oldState = strTemp[sknInfoState];
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if (oldState != newState) {
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DmWrite(strTemp, 0, &newState, 1);
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}
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MemPtrUnlock(strTemp);
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DmReleaseResource(hStr);
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}
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}
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}
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return oldState;
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}
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UInt8 SknGetState(DmOpenRef skinDBP, DmResID resID) {
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UInt16 index;
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MemHandle hStr;
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UInt8 *strTemp;
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UInt8 oldState = sknStateDisabled;
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if (skinDBP) {
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index = DmFindResource (skinDBP, sknPosRsc, resID, NULL);
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if (index != (UInt16)-1) {
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hStr = DmGetResourceIndex(skinDBP, index);
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if (hStr) {
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strTemp = (UInt8 *)MemHandleLock(hStr);
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oldState = strTemp[sknInfoState];
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MemPtrUnlock(strTemp);
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DmReleaseResource(hStr);
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}
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}
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}
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return oldState;
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}
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void SknShowObject(DmOpenRef skinDBP, DmResID resID) {
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RectangleType r;
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UInt8 state = SknGetState(skinDBP, resID);
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SknGetObjectBounds(skinDBP, resID, &r);
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SknCopyBits(skinDBP, resID + state, NULL, r.topLeft.x, r.topLeft.y, 0);
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}
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void SknGetListBounds(RectangleType *rAreaP, RectangleType *rArea2xP) {
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DmOpenRef skinDBP;
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UInt16 strIndex;
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MemHandle hStr;
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UInt8 *strTemp;
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UInt16 x,y,w,h;
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skinDBP = DmOpenDatabase(gPrefs->skin.cardNo, gPrefs->skin.dbID, dmModeReadOnly);
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if (skinDBP) {
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strIndex = DmFindResource (skinDBP, sknPosRsc, skinList, NULL);
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if (strIndex != 0xFFFF) { // if params exist
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hStr = DmGetResourceIndex(skinDBP,strIndex);
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if (hStr) {
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strTemp = (UInt8 *)MemHandleLock(hStr);
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x = strTemp[sknInfoPosX];
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y = strTemp[sknInfoPosY];
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w = strTemp[sknInfoListWidth];
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h = strTemp[sknInfoListSize] * sknInfoListItemSize;
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if (rAreaP)
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RctSetRectangle(rAreaP ,x, y, w, h);
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if (rArea2xP)
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RctSetRectangle(rArea2xP, x+x, y+y, w+w, h+h);
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MemHandleUnlock(hStr);
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DmReleaseResource(hStr);
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}
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}
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DmCloseDatabase(skinDBP);
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}
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}
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static void SknRedrawTools(DmOpenRef skinDBP) {
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if (GamGetSelected() == dmMaxRecordIndex) {
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if (SknGetState(skinDBP, skinButtonGameDelete) == sknStateNormal) {
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SknSetState(skinDBP, skinButtonGameDelete,sknStateDisabled);
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SknShowObject(skinDBP, skinButtonGameDelete);
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}
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if (SknGetState(skinDBP, skinButtonGameEdit) == sknStateNormal) {
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SknSetState(skinDBP, skinButtonGameEdit,sknStateDisabled);
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SknShowObject(skinDBP, skinButtonGameEdit);
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}
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} else {
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if (SknGetState(skinDBP, skinButtonGameDelete) == sknStateDisabled) {
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SknSetState(skinDBP, skinButtonGameDelete,sknStateNormal);
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SknShowObject(skinDBP, skinButtonGameDelete);
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}
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if (SknGetState(skinDBP, skinButtonGameEdit) == sknStateDisabled) {
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SknSetState(skinDBP, skinButtonGameEdit,sknStateNormal);
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SknShowObject(skinDBP, skinButtonGameEdit);
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}
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}
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}
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static void SknRedrawSlider(DmOpenRef skinDBP, UInt16 index, UInt16 maxIndex, UInt16 perPage) {
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if (maxIndex <= perPage) {
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if (SknGetState(skinDBP,skinSliderUpArrow) != sknStateDisabled) {
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SknSetState(skinDBP,skinSliderUpArrow,sknStateDisabled);
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SknShowObject(skinDBP,skinSliderUpArrow);
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}
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if (SknGetState(skinDBP,skinSliderDownArrow) != sknStateDisabled) {
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SknSetState(skinDBP,skinSliderDownArrow,sknStateDisabled);
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SknShowObject(skinDBP,skinSliderDownArrow);
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}
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} else {
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if (SknGetState(skinDBP,skinSliderUpArrow) == sknStateDisabled) {
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SknSetState(skinDBP,skinSliderUpArrow,sknStateNormal);
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SknShowObject(skinDBP,skinSliderUpArrow);
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}
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if (SknGetState(skinDBP,skinSliderDownArrow) == sknStateDisabled) {
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SknSetState(skinDBP,skinSliderDownArrow,sknStateNormal);
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SknShowObject(skinDBP,skinSliderDownArrow);
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}
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}
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}
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/*
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static void SknSetPalette() {
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UInt16 palIndex;
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ColorTableType *palTemp;
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MemHandle palH;
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DmOpenRef skinDBP = SknOpenSkin();
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if (skinDBP) {
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palIndex = DmFindResource (skinDBP, colorTableRsc, skinPalette, NULL);
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if (palIndex != 0xFFFF) {
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palH = DmGetResourceIndex(skinDBP, palIndex);
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if (palH) {
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palTemp = (ColorTableType *)MemHandleLock(palH);
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WinPalette(winPaletteSet, 0, 256, ColorTableEntries(palTemp));
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MemPtrUnlock(palTemp);
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DmReleaseResource(palH);
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}
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}
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}
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SknCloseSkin(skinDBP);
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}
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*/
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void SknUpdateList() {
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MemHandle record;
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UInt16 index, maxIndex, maxView;
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GameInfoType *game;
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RectangleType rArea, rField, rCopy, rArea2x;
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DmOpenRef skinDBP;
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UInt8 txtColor, norColor, selColor, bkgColor;
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UInt16 x,y;
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WinScreenLock(winLockCopy);
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SknGetListBounds(&rArea, &rArea2x);
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skinDBP = SknOpenSkin();
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// set default bg
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WinSetForeColor(UIColorGetTableEntryIndex (UIFormFill));
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WinDrawRectangle(&rArea,0);
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// copy top bg
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SknGetObjectBounds(skinDBP, skinBackgroundImageTop, &rField);
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RctGetIntersection(&rArea2x, &rField, &rCopy);
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x = rCopy.topLeft.x;
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y = rCopy.topLeft.y;
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rCopy.topLeft.x -= rField.topLeft.x;
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rCopy.topLeft.y -= rField.topLeft.y;
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SknCopyBits(skinDBP, skinBackgroundImageTop, &rCopy, x, y, 0);
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// copy bottom bg
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SknGetObjectBounds(skinDBP, skinBackgroundImageBottom, &rField);
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RctGetIntersection(&rArea2x, &rField, &rCopy);
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x = rCopy.topLeft.x;
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y = rCopy.topLeft.y;
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rCopy.topLeft.x -= rField.topLeft.x;
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rCopy.topLeft.y -= rField.topLeft.y;
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SknCopyBits(skinDBP, skinBackgroundImageBottom, &rCopy, x, y, 0);
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FntSetFont(stdFont);
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index = gPrefs->listPosition;
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maxIndex = DmNumRecords(gameDB);
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maxView = rArea.extent.y / sknInfoListItemSize;
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if (index > 0 && (index+maxView) > maxIndex) {
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index -= (index+maxView) - maxIndex;
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gPrefs->listPosition = index;
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}
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SknRedrawSlider(skinDBP, index, maxIndex, maxView);
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SknRedrawTools(skinDBP);
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SknGetListColors(skinDBP, skinColors, &norColor, &selColor, &bkgColor);
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SknCloseSkin(skinDBP);
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while (index < (gPrefs->listPosition + maxView) && index < maxIndex) {
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record = DmQueryRecord(gameDB, index);
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game = (GameInfoType *)MemHandleLock(record);
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// text box
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RctSetRectangle(&rField, rArea.topLeft.x, (rArea.topLeft.y + sknInfoListItemSize * (index - gPrefs->listPosition)), rArea.extent.x, sknInfoListItemSize);
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WinSetClip(&rField);
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if (game->selected) {
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WinSetDrawMode(winPaint);
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WinSetForeColor(bkgColor);
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WinDrawRectangle(&rField,0);
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txtColor = selColor;
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}
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else
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txtColor = norColor;
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// clipping
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rField.topLeft.x += 2;
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rField.extent.x -= 4;
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WinSetClip(&rField);
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// draw text mask
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WinSetTextColor(255);
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WinSetDrawMode(winMask);
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WinPaintChars(game->nameP, StrLen(game->nameP), rField.topLeft.x, rField.topLeft.y);
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// draw text
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if (txtColor) {
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WinSetTextColor(txtColor);
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WinSetDrawMode(winOverlay);
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WinPaintChars(game->nameP, StrLen(game->nameP), rField.topLeft.x, rField.topLeft.y);
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}
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MemHandleUnlock(record);
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index++;
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}
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|
||||
RctSetRectangle(&rArea,0,0,160,160);
|
||||
WinSetClip(&rArea);
|
||||
WinScreenUnlock();
|
||||
}
|
||||
|
||||
UInt16 SknCheckClick(DmOpenRef skinDBP, Coord mx, Coord my) {
|
||||
UInt16 resID;
|
||||
RectangleType r;
|
||||
|
||||
mx *= 2;
|
||||
my *= 2;
|
||||
|
||||
if (skinDBP) {
|
||||
for (resID = 1100; resID <= 7000; resID += 100) {
|
||||
if (SknGetState(skinDBP, resID) != sknStateDisabled) {
|
||||
SknGetObjectBounds(skinDBP, resID, &r);
|
||||
if (RctPtInRectangle(mx, my, &r)) {
|
||||
return resID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SknSelect(Coord x, Coord y) {
|
||||
RectangleType rArea;
|
||||
SknGetListBounds(&rArea,0);
|
||||
|
||||
if (RctPtInRectangle(x, y, &rArea)) {
|
||||
UInt16 index;
|
||||
MemHandle record;
|
||||
GameInfoType *game;
|
||||
UInt16 oldIndex;
|
||||
|
||||
index = (y - rArea.topLeft.y) / sknInfoListItemSize + gPrefs->listPosition;
|
||||
|
||||
if (index == lastIndex)
|
||||
return;
|
||||
|
||||
if (index < DmNumRecords(gameDB)) {
|
||||
GameInfoType modGame;
|
||||
|
||||
oldIndex = GamGetSelected();
|
||||
record = DmGetRecord(gameDB, index);
|
||||
game = (GameInfoType *)MemHandleLock(record);
|
||||
|
||||
MemMove(&modGame, game, sizeof(GameInfoType));
|
||||
modGame.selected = !modGame.selected;
|
||||
DmWrite(game, 0, &modGame, sizeof(GameInfoType));
|
||||
|
||||
MemHandleUnlock(record);
|
||||
DmReleaseRecord (gameDB, index, 0);
|
||||
|
||||
if (oldIndex != index && oldIndex != dmMaxRecordIndex) {
|
||||
record = DmGetRecord(gameDB, oldIndex);
|
||||
game = (GameInfoType *)MemHandleLock(record);
|
||||
|
||||
MemMove(&modGame, game, sizeof(GameInfoType));
|
||||
modGame.selected = false;
|
||||
DmWrite(game, 0, &modGame, sizeof(GameInfoType));
|
||||
|
||||
MemHandleUnlock(record);
|
||||
DmReleaseRecord (gameDB, oldIndex, 0);
|
||||
}
|
||||
|
||||
lastIndex = index;
|
||||
SknUpdateList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Boolean SknProcessArrowAction(UInt16 button) {
|
||||
Boolean handled = false;
|
||||
|
||||
switch (button) {
|
||||
case skinSliderUpArrow:
|
||||
if (gPrefs->listPosition > 0) {
|
||||
gPrefs->listPosition--;
|
||||
SknUpdateList();
|
||||
}
|
||||
handled = true;
|
||||
break;
|
||||
|
||||
case skinSliderDownArrow:
|
||||
RectangleType rArea;
|
||||
UInt16 maxView;
|
||||
|
||||
SknGetListBounds(&rArea, 0);
|
||||
maxView = rArea.extent.y / sknInfoListItemSize;
|
||||
|
||||
if (gPrefs->listPosition < DmNumRecords(gameDB)-maxView) {
|
||||
gPrefs->listPosition++;
|
||||
SknUpdateList();
|
||||
}
|
||||
handled = true;
|
||||
break;
|
||||
}
|
||||
|
||||
return handled;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue