Rest of patch #2982224: GSoC: Added unit test and unified error message display
svn-id: r48627
This commit is contained in:
parent
b928da4418
commit
f2ff555996
7 changed files with 187 additions and 16 deletions
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@ -49,6 +49,7 @@
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#include "gui/GuiManager.h"
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#include "gui/message.h"
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#include "gui/error.h"
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#include "sound/audiocd.h"
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@ -134,21 +135,12 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
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// Check for errors
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if (!engine || err != Common::kNoError) {
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// TODO: Show an error dialog or so?
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// TODO: Also take 'err' into consideration...
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//GUI::MessageDialog alert("ScummVM could not find any game in the specified directory!");
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//alert.runModal();
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const char *errMsg = 0;
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switch (err) {
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case Common::kInvalidPathError:
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errMsg = "Invalid game path";
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break;
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case Common::kNoGameDataFoundError:
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errMsg = "Unable to locate game data";
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break;
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default:
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errMsg = "Unknown error";
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}
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// TODO: An errorDialog for this and engine related errors is displayed already in the scummvm_main function
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// Is a separate dialog here still required?
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//GUI::displayErrorDialog("ScummVM could not find any game in the specified directory!");
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const char *errMsg = Common::errorToString(err);
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warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
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plugin->getName(),
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@ -391,7 +383,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
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// Did an error occur ?
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if (result != Common::kNoError) {
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// TODO: Show an informative error dialog if starting the selected game failed.
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// Shows an informative error dialog if starting the selected game failed.
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GUI::displayErrorDialog(result, "Error running game:");
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}
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// Quit unless an error occurred, or Return to launcher was requested
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@ -418,6 +411,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
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// A dialog would be nicer, but we don't have any
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// screen to draw on yet.
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warning("Could not find any engine capable of running the selected game");
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GUI::displayErrorDialog("Could not find any engine capable of running the selected game");
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}
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// We will destroy the AudioCDManager singleton here to save some memory.
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72
common/error.cpp
Normal file
72
common/error.cpp
Normal file
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@ -0,0 +1,72 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/error.h"
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#include "common/util.h"
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namespace Common {
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/**
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* Error Table: Maps error codes to their default descriptions
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*/
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struct ErrorMessage {
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Error error;
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const char *errMsg;
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};
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static const ErrorMessage _errMsgTable[] = {
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{ kInvalidPathError, "Invalid Path" },
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{ kNoGameDataFoundError, "Game Data not found" },
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{ kUnsupportedGameidError, "Game Id not supported" },
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{ kUnsupportedColorMode, "Unsupported Color Mode" },
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{ kReadPermissionDenied, "Read permission denied" },
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{ kWritePermissionDenied, "Write permission denied" },
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// The following three overlap a bit with kInvalidPathError and each other. Which to keep?
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{ kPathDoesNotExist, "Path not exists" },
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{ kPathNotDirectory, "Path not a directory" },
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{ kPathNotFile, "Path not a file" },
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{ kCreatingFileFailed, "Cannot create file" },
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{ kReadingFailed, "Reading failed" },
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{ kWritingFailed, "Writing data failed" },
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{ kUnknownError, "Unknown Error" }
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};
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const char *errorToString(Error error) {
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for (int i = 0; i < ARRAYSIZE(_errMsgTable); i++) {
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if (error == _errMsgTable[i].error) {
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return _errMsgTable[i].errMsg;
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}
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}
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return "Unknown Error";
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}
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} // End of namespace Common
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@ -66,6 +66,14 @@ enum Error {
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kUnknownError ///< Catch-all error, used if no other error code matches
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};
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/**
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* Maps an error code to equivalent string description.
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*
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* @param error error code to be converted
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* @return a pointer to string description of the error
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*/
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const char *errorToString(Error error);
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} // End of namespace Common
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#endif //COMMON_ERROR_H
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@ -5,6 +5,7 @@ MODULE_OBJS := \
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config-file.o \
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config-manager.o \
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debug.o \
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error.o \
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EventDispatcher.o \
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EventRecorder.o \
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file.o \
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45
gui/error.cpp
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45
gui/error.cpp
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@ -0,0 +1,45 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/error.h"
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#include "gui/message.h"
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#include "gui/error.h"
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namespace GUI {
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void displayErrorDialog(const char *text) {
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GUI::MessageDialog alert(text);
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alert.runModal();
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}
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void displayErrorDialog(Common::Error error, const char *extraText) {
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Common::String errorText(extraText);
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errorText += " ";
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errorText += Common::errorToString(error);
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GUI::MessageDialog alert(errorText);
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alert.runModal();
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}
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} // End of namespace GUI
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50
gui/error.h
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50
gui/error.h
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@ -0,0 +1,50 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GUI_ERROR_H
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#define GUI_ERROR_H
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#include "common/error.h"
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namespace GUI {
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/**
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* Displays an error dialog for some error code.
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*
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* @param error error code
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* @param extraText extra text to be displayed in addition to default string description(optional)
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*/
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void displayErrorDialog(Common::Error error, const char *extraText = "");
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/**
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* Displays an error dialog for a given message.
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*
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* @param text message to be displayed
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*/
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void displayErrorDialog(const char *text);
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} // End of namespace GUI
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#endif //GUI_ERROR_H
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@ -7,6 +7,7 @@ MODULE_OBJS := \
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debugger.o \
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dialog.o \
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editable.o \
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error.o \
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EditTextWidget.o \
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GuiManager.o \
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launcher.o \
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