Rest of patch #2982224: GSoC: Added unit test and unified error message display

svn-id: r48627
This commit is contained in:
Max Horn 2010-04-11 19:04:02 +00:00
parent b928da4418
commit f2ff555996
7 changed files with 187 additions and 16 deletions

View file

@ -49,6 +49,7 @@
#include "gui/GuiManager.h"
#include "gui/message.h"
#include "gui/error.h"
#include "sound/audiocd.h"
@ -134,21 +135,12 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
// Check for errors
if (!engine || err != Common::kNoError) {
// TODO: Show an error dialog or so?
// TODO: Also take 'err' into consideration...
//GUI::MessageDialog alert("ScummVM could not find any game in the specified directory!");
//alert.runModal();
const char *errMsg = 0;
switch (err) {
case Common::kInvalidPathError:
errMsg = "Invalid game path";
break;
case Common::kNoGameDataFoundError:
errMsg = "Unable to locate game data";
break;
default:
errMsg = "Unknown error";
}
// TODO: An errorDialog for this and engine related errors is displayed already in the scummvm_main function
// Is a separate dialog here still required?
//GUI::displayErrorDialog("ScummVM could not find any game in the specified directory!");
const char *errMsg = Common::errorToString(err);
warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
plugin->getName(),
@ -391,7 +383,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Did an error occur ?
if (result != Common::kNoError) {
// TODO: Show an informative error dialog if starting the selected game failed.
// Shows an informative error dialog if starting the selected game failed.
GUI::displayErrorDialog(result, "Error running game:");
}
// Quit unless an error occurred, or Return to launcher was requested
@ -418,6 +411,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// A dialog would be nicer, but we don't have any
// screen to draw on yet.
warning("Could not find any engine capable of running the selected game");
GUI::displayErrorDialog("Could not find any engine capable of running the selected game");
}
// We will destroy the AudioCDManager singleton here to save some memory.

72
common/error.cpp Normal file
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@ -0,0 +1,72 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/error.h"
#include "common/util.h"
namespace Common {
/**
* Error Table: Maps error codes to their default descriptions
*/
struct ErrorMessage {
Error error;
const char *errMsg;
};
static const ErrorMessage _errMsgTable[] = {
{ kInvalidPathError, "Invalid Path" },
{ kNoGameDataFoundError, "Game Data not found" },
{ kUnsupportedGameidError, "Game Id not supported" },
{ kUnsupportedColorMode, "Unsupported Color Mode" },
{ kReadPermissionDenied, "Read permission denied" },
{ kWritePermissionDenied, "Write permission denied" },
// The following three overlap a bit with kInvalidPathError and each other. Which to keep?
{ kPathDoesNotExist, "Path not exists" },
{ kPathNotDirectory, "Path not a directory" },
{ kPathNotFile, "Path not a file" },
{ kCreatingFileFailed, "Cannot create file" },
{ kReadingFailed, "Reading failed" },
{ kWritingFailed, "Writing data failed" },
{ kUnknownError, "Unknown Error" }
};
const char *errorToString(Error error) {
for (int i = 0; i < ARRAYSIZE(_errMsgTable); i++) {
if (error == _errMsgTable[i].error) {
return _errMsgTable[i].errMsg;
}
}
return "Unknown Error";
}
} // End of namespace Common

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@ -66,6 +66,14 @@ enum Error {
kUnknownError ///< Catch-all error, used if no other error code matches
};
/**
* Maps an error code to equivalent string description.
*
* @param error error code to be converted
* @return a pointer to string description of the error
*/
const char *errorToString(Error error);
} // End of namespace Common
#endif //COMMON_ERROR_H

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@ -5,6 +5,7 @@ MODULE_OBJS := \
config-file.o \
config-manager.o \
debug.o \
error.o \
EventDispatcher.o \
EventRecorder.o \
file.o \

45
gui/error.cpp Normal file
View file

@ -0,0 +1,45 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/error.h"
#include "gui/message.h"
#include "gui/error.h"
namespace GUI {
void displayErrorDialog(const char *text) {
GUI::MessageDialog alert(text);
alert.runModal();
}
void displayErrorDialog(Common::Error error, const char *extraText) {
Common::String errorText(extraText);
errorText += " ";
errorText += Common::errorToString(error);
GUI::MessageDialog alert(errorText);
alert.runModal();
}
} // End of namespace GUI

50
gui/error.h Normal file
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@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GUI_ERROR_H
#define GUI_ERROR_H
#include "common/error.h"
namespace GUI {
/**
* Displays an error dialog for some error code.
*
* @param error error code
* @param extraText extra text to be displayed in addition to default string description(optional)
*/
void displayErrorDialog(Common::Error error, const char *extraText = "");
/**
* Displays an error dialog for a given message.
*
* @param text message to be displayed
*/
void displayErrorDialog(const char *text);
} // End of namespace GUI
#endif //GUI_ERROR_H

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@ -7,6 +7,7 @@ MODULE_OBJS := \
debugger.o \
dialog.o \
editable.o \
error.o \
EditTextWidget.o \
GuiManager.o \
launcher.o \