fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour is correct for V4 games, that needs testing
svn-id: r8568
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2a1b3d633d
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f301d1fa47
2 changed files with 12 additions and 5 deletions
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@ -932,7 +932,10 @@ const byte *Scumm::getObjOrActorName(int obj) {
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offset = *(objptr + 14);
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else if (_features & GF_OLD_BUNDLE)
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offset = *(objptr + 16);
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else if (_version == 3)
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offset = *(objptr + 18);
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else
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// FIXME: is this really correct?
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offset = READ_LE_UINT16(objptr + 18);
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return (objptr + offset);
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