TINYGL: fixed formatting and minor cleanup

This commit is contained in:
Pawel Kolodziejski 2014-06-30 02:40:46 +02:00
parent 485face105
commit f33e1384f1
4 changed files with 12 additions and 15 deletions

View file

@ -5,7 +5,8 @@
namespace TinyGL {
// Inversion of a 4x4 matrix.
// It's not just unrolling, this is a different implementation that directly uses the formula whereas the previous one is using another method (which is generic and thus, slower)
// It's not just unrolling, this is a different implementation that directly
// uses the formula whereas the previous one is using another method (which is generic and thus, slower)
int MatrixInverse(float *m) {
double inv[16];
@ -135,8 +136,7 @@ int MatrixInverse(float *m) {
}
void Vector3::normalize() {
float n;
n = sqrt(X * X + Y * Y + Z * Z);
float n = sqrt(X * X + Y * Y + Z * Z);
if (n != 0) {
X /= n;
Y /= n;