Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
svn-id: r23458
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880838514f
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f35f4a4d1c
30 changed files with 133 additions and 79 deletions
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@ -53,8 +53,8 @@ struct SaveGameHeader {
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char name[32];
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};
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#if !defined(__GNUC__)
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#pragma START_PACK_STRUCTS
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#if defined(START_PACK_STRUCTS)
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#pragma START_PACK_STRUCTS
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#endif
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struct SaveInfoSection {
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@ -69,8 +69,8 @@ struct SaveInfoSection {
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uint16 time;
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} GCC_PACK;
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#if !defined(__GNUC__)
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#pragma END_PACK_STRUCTS
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#if defined(END_PACK_STRUCTS)
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#pragma END_PACK_STRUCTS
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#endif
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#define INFOSECTION_VERSION 2
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