SDL_gl and normal SDL backend now share a common base class
svn-id: r4813
This commit is contained in:
parent
51730bb3fe
commit
f3b4f38892
5 changed files with 1103 additions and 1960 deletions
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@ -20,19 +20,10 @@
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*
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*/
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#include "stdafx.h"
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#include "scummsys.h"
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#include "system.h"
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#include "sound/mididrv.h"
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#include "gameDetector.h"
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#include "sdl-common.h"
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#include "scaler.h"
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#include "scumm.h" // Only #included for error() and warning()
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#include "scummvm.xpm"
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#include <SDL.h>
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#include <SDL_thread.h>
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#ifdef WIN32
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int glColorTable(int, int, int, int, int, void *) { return 0; }
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int glGetColorTable(int, int, int, void *) { return 0; }
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@ -43,205 +34,32 @@ bool OGL_1_1 = false;
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#endif
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#include "fb2opengl.h"
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FB2GL fb2gl;
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class OSystem_SDL : public OSystem {
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class OSystem_SDL_GL : public OSystem_SDL_Common {
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public:
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// Set colors of the palette
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void set_palette(const byte *colors, uint start, uint num);
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// Set the size of the video bitmap.
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// Typically, 320x200
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void init_size(uint w, uint h);
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// Draw a bitmap to screen.
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// The screen will not be updated to reflect the new bitmap
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void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
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// Update the dirty areas of the screen
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void update_screen();
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// Either show or hide the mouse cursor
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bool show_mouse(bool visible);
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// Set the position of the mouse cursor
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void set_mouse_pos(int x, int y);
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// Set the bitmap that's used when drawing the cursor.
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void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
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// Shaking is used in SCUMM. Set current shake position.
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void set_shake_pos(int shake_pos);
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// Get the number of milliseconds since the program was started.
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uint32 get_msecs();
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// Delay for a specified amount of milliseconds
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void delay_msecs(uint msecs);
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// Create a thread
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void *create_thread(ThreadProc *proc, void *param);
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// Get the next event.
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// Returns true if an event was retrieved.
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bool poll_event(Event *event);
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// Set function that generates samples
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bool set_sound_proc(void *param, SoundProc *proc, byte sound);
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// Poll cdrom status
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// Returns true if cd audio is playing
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bool poll_cdrom();
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// Play cdrom audio track
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void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
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// Stop cdrom audio track
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void stop_cdrom();
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// Update cdrom audio status
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void update_cdrom();
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// Quit
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void quit();
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// Set a parameter
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uint32 property(int param, Property *value);
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// Add a callback timer
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void set_timer(int timer, int (*callback)(int));
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// Mutex handling
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void *create_mutex(void);
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void lock_mutex(void *mutex);
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void unlock_mutex(void *mutex);
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void delete_mutex(void *mutex);
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static OSystem *create(int gfx_mode, bool full_screen);
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private:
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typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
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uint8 *dstPtr, uint32 dstPitch, int width, int height);
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SDL_Surface *sdl_screen;
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SDL_Surface *sdl_tmpscreen;
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SDL_CD *cdrom;
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enum {
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DF_WANT_RECT_OPTIM = 1 << 0,
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DF_REAL_8BIT = 1 << 1,
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DF_SEPARATE_TEMPSCREEN = 1 << 2,
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DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
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};
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int _mode;
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bool _full_screen;
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bool _mouse_visible;
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bool _mouse_drawn;
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uint32 _mode_flags;
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bool force_full; //Force full redraw on next update_screen
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bool cksum_valid;
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enum {
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NUM_DIRTY_RECT = 100,
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MAX_MOUSE_W = 40,
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MAX_MOUSE_H = 40,
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MAX_SCALING = 3
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};
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int SCREEN_WIDTH, SCREEN_HEIGHT, CKSUM_NUM;
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SDL_Rect *dirty_rect_list;
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int num_dirty_rects;
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uint32 *dirty_checksums;
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int scaling;
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/* CD Audio */
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int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
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Uint32 cd_end_time, cd_stop_time, cd_next_second;
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struct MousePos {
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int16 x, y, w, h;
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};
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byte *_mouse_data;
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byte *_mouse_backup;
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MousePos _mouse_cur_state;
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MousePos _mouse_old_state;
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int16 _mouse_hotspot_x;
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int16 _mouse_hotspot_y;
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int _current_shake_pos;
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int _new_shake_pos;
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TwoXSaiProc *_sai_func;
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SDL_Color *_cur_pal;
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uint _palette_changed_first, _palette_changed_last;
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OSystem_SDL() : _current_shake_pos(0), _new_shake_pos(0) {}
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void add_dirty_rgn_auto(const byte *buf);
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void mk_checksums(const byte *buf);
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static void fill_sound(void *userdata, Uint8 * stream, int len);
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void add_dirty_rect(int x, int y, int w, int h);
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void draw_mouse();
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void undraw_mouse();
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protected:
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FB2GL fb2gl;
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void load_gfx_mode();
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void unload_gfx_mode();
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void hotswap_gfx_mode();
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void get_320x200_image(byte *buf);
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void setup_icon();
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};
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bool atexit_proc_instaled = false;
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void atexit_proc() {
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SDL_ShowCursor(SDL_ENABLE);
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SDL_Quit();
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OSystem_SDL_Common *OSystem_SDL_Common::create() {
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return new OSystem_SDL_GL();
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}
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OSystem *OSystem_SDL::create(int gfx_mode, bool full_screen) {
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OSystem_SDL *syst = new OSystem_SDL();
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syst->_mode = gfx_mode;
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syst->_full_screen = full_screen;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) ==-1) {
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error("Could not initialize SDL: %s.\n", SDL_GetError());
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}
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#ifdef WIN32 /* Use waveout on win32, not */
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SDL_AudioInit("waveout"); /* dsound - unfortunatly dsound */
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#endif /* doesn't do COOPERATIVE mode*/
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SDL_ShowCursor(SDL_DISABLE);
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/* Setup the icon */
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syst->setup_icon();
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#ifndef MACOSX // Work around a bug in OS X
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/* Clean up on exit */
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atexit_proc_instaled = true;
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atexit(atexit_proc);
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#endif
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return syst;
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}
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void OSystem_SDL::set_timer(int timer, int (*callback)(int)) {
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SDL_SetTimer(timer, (SDL_TimerCallback) callback);
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}
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OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen) {
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return OSystem_SDL::create(gfx_mode, full_screen);
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}
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void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {
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void OSystem_SDL_GL::set_palette(const byte *colors, uint start, uint num) {
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const byte *b = colors;
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uint i;
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@ -257,7 +75,7 @@ void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {
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_palette_changed_last = start + num;
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}
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void OSystem_SDL::load_gfx_mode() {
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void OSystem_SDL_GL::load_gfx_mode() {
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int gl_flags = FB2GL_320 | FB2GL_PITCH;
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force_full = true;
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scaling = 1;
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@ -290,21 +108,16 @@ void OSystem_SDL::load_gfx_mode() {
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}
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}
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#ifdef MACOSX // Work around a bug in OS X
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if (!atexit_proc_instaled) {
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atexit_proc_instaled = true;
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atexit(atexit_proc);
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}
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#endif
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SDL_SetGamma(1.25,1.25,1.25);
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sdl_tmpscreen = sdl_screen;
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}
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void OSystem_SDL::unload_gfx_mode() {
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SDL_FreeSurface(sdl_screen);
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sdl_screen = NULL;
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void OSystem_SDL_GL::unload_gfx_mode() {
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if (sdl_screen) {
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SDL_FreeSurface(sdl_screen);
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sdl_screen = NULL;
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}
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if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
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free((uint16*)sdl_tmpscreen->pixels);
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sdl_tmpscreen = NULL;
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}
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void OSystem_SDL::init_size(uint w, uint h) {
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//if (w != SCREEN_WIDTH && h != SCREEN_HEIGHT)
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// error("320x200 is the only game resolution supported");
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SCREEN_WIDTH = w;
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SCREEN_HEIGHT = h;
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CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8));
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/* allocate palette, it needs to be persistent across
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* driver changes, so i'll alloc it here */
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_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
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dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect));
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_mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING);
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dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
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load_gfx_mode();
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}
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void OSystem_SDL::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
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if (sdl_screen == NULL)
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return;
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if (pitch == SCREEN_WIDTH && x==0 && y==0 && w==SCREEN_WIDTH && h==SCREEN_HEIGHT && _mode_flags&DF_WANT_RECT_OPTIM) {
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/* Special, optimized case for full screen updates.
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* It tries to determine what areas were actually changed,
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* and just updates those, on the actual display. */
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add_dirty_rgn_auto(buf);
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} else {
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/* Clip the coordinates */
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if (x < 0) { w+=x; buf-=x; x = 0; }
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if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
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if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
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if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
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if (w <= 0 || h <= 0)
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return;
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cksum_valid = false;
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add_dirty_rect(x, y, w, h);
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}
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/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
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if (_mouse_drawn)
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undraw_mouse();
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if (SDL_LockSurface(sdl_screen) == -1)
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error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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byte *dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
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do {
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memcpy(dst, buf, w);
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dst += SCREEN_WIDTH;
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buf += pitch;
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} while (--h);
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SDL_UnlockSurface(sdl_screen);
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}
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void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) {
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if (force_full)
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return;
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if (num_dirty_rects == NUM_DIRTY_RECT)
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force_full = true;
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else {
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SDL_Rect *r = &dirty_rect_list[num_dirty_rects++];
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/* Update the dirty region by 1 pixel for graphics drivers
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* that "smear" the screen */
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if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
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x--;
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y--;
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w+=2;
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h+=2;
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}
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/* clip */
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if (x < 0) { w+=x; x=0; }
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if (y < 0) { h+=y; y=0; }
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if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
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if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
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r->x = x;
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r->y = y;
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r->w = w;
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r->h = h;
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}
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}
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#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
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#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(SCREEN_WIDTH/4)]; b ^= ((uint32*)buf)[1+(x)*(SCREEN_WIDTH/4)]
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void OSystem_SDL::mk_checksums(const byte *buf) {
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uint32 *sums = dirty_checksums;
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uint x,y;
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const uint last_x = (uint)SCREEN_WIDTH/8;
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const uint last_y = (uint)SCREEN_HEIGHT/8;
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/* the 8x8 blocks in buf are enumerated starting in the top left corner and
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* reading each line at a time from left to right */
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for(y=0; y != last_y; y++, buf+=SCREEN_WIDTH*(8-1))
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for(x=0; x != last_x; x++, buf+=8) {
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uint32 a = x;
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uint32 b = y;
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DOLINE(0); ROL(a,13); ROL(b,11);
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DOLINE(2); ROL(a,13); ROL(b,11);
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DOLINE(4); ROL(a,13); ROL(b,11);
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DOLINE(6); ROL(a,13); ROL(b,11);
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a*=0xDEADBEEF;
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b*=0xBAADF00D;
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DOLINE(1); ROL(a,13); ROL(b,11);
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DOLINE(3); ROL(a,13); ROL(b,11);
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DOLINE(5); ROL(a,13); ROL(b,11);
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DOLINE(7); ROL(a,13); ROL(b,11);
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/* output the checksum for this block */
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*sums++=a+b;
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}
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}
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#undef DOLINE
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#undef ROL
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void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) {
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assert( ((uint32)buf & 3) == 0);
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/* generate a table of the checksums */
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mk_checksums(buf);
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if (!cksum_valid) {
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force_full = true;
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cksum_valid = true;
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}
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/* go through the checksum list, compare it with the previous checksums,
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and add all dirty rectangles to a list. try to combine small rectangles
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into bigger ones in a simple way */
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if (!force_full) {
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int x,y,w;
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uint32 *ck = dirty_checksums;
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for(y=0; y!=SCREEN_HEIGHT/8; y++) {
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for(x=0; x!=SCREEN_WIDTH/8; x++,ck++) {
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if (ck[0] != ck[CKSUM_NUM]) {
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/* found a dirty 8x8 block, now go as far to the right as possible,
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and at the same time, unmark the dirty status by setting old to new. */
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w=0;
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do {
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ck[w+CKSUM_NUM] = ck[w];
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w++;
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} while (x+w != SCREEN_WIDTH/8 && ck[w] != ck[w+CKSUM_NUM]);
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add_dirty_rect(x*8, y*8, w*8, 8);
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if (force_full)
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goto get_out;
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}
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}
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}
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} else {
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get_out:;
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/* Copy old checksums to new */
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memcpy(dirty_checksums + CKSUM_NUM, dirty_checksums, CKSUM_NUM * sizeof(uint32));
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}
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}
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void OSystem_SDL::update_screen() {
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void OSystem_SDL_GL::update_screen() {
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/* First make sure the mouse is drawn, if it should be drawn. */
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draw_mouse();
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@ -510,192 +154,7 @@ void OSystem_SDL::update_screen() {
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}
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bool OSystem_SDL::show_mouse(bool visible) {
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if (_mouse_visible == visible)
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return visible;
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bool last = _mouse_visible;
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_mouse_visible = visible;
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if (visible)
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draw_mouse();
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else
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undraw_mouse();
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return last;
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}
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void OSystem_SDL::set_mouse_pos(int x, int y) {
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if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
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_mouse_cur_state.x = x;
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_mouse_cur_state.y = y;
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undraw_mouse();
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}
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}
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void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
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_mouse_cur_state.w = w;
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_mouse_cur_state.h = h;
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_mouse_hotspot_x = hotspot_x;
|
||||
_mouse_hotspot_y = hotspot_y;
|
||||
|
||||
_mouse_data = (byte*)buf;
|
||||
|
||||
undraw_mouse();
|
||||
}
|
||||
|
||||
void OSystem_SDL::set_shake_pos(int shake_pos) {
|
||||
_new_shake_pos = shake_pos;
|
||||
}
|
||||
|
||||
uint32 OSystem_SDL::get_msecs() {
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
void OSystem_SDL::delay_msecs(uint msecs) {
|
||||
SDL_Delay(msecs);
|
||||
}
|
||||
|
||||
void *OSystem_SDL::create_thread(ThreadProc *proc, void *param) {
|
||||
return SDL_CreateThread(proc, param);
|
||||
}
|
||||
|
||||
int mapKey(int key, byte mod)
|
||||
{
|
||||
if (key >= SDLK_F1 && key <= SDLK_F9) {
|
||||
return key - SDLK_F1 + 315;
|
||||
} else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
|
||||
key &= ~0x20;
|
||||
} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO)
|
||||
return 0;
|
||||
return key;
|
||||
}
|
||||
|
||||
bool OSystem_SDL::poll_event(Event *event) {
|
||||
SDL_Event ev;
|
||||
|
||||
for(;;) {
|
||||
if (!SDL_PollEvent(&ev))
|
||||
return false;
|
||||
|
||||
switch(ev.type) {
|
||||
case SDL_KEYDOWN: {
|
||||
byte b = 0;
|
||||
if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT;
|
||||
if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL;
|
||||
if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT;
|
||||
event->kbd.flags = b;
|
||||
|
||||
/* internal keypress? */
|
||||
if (b == KBD_ALT && ev.key.keysym.sym==SDLK_RETURN) {
|
||||
property(PROP_TOGGLE_FULLSCREEN, NULL);
|
||||
break;
|
||||
}
|
||||
|
||||
if ((b == KBD_CTRL && ev.key.keysym.sym=='z') || (b == KBD_ALT && ev.key.keysym.sym=='x')) {
|
||||
quit();
|
||||
break;
|
||||
}
|
||||
|
||||
if (b == (KBD_CTRL|KBD_ALT) &&
|
||||
(ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='7')) {
|
||||
Property prop;
|
||||
prop.gfx_mode = ev.key.keysym.sym - '1';
|
||||
property(PROP_SET_GFX_MODE, &prop);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
event->event_code = EVENT_KEYDOWN;
|
||||
event->kbd.keycode = ev.key.keysym.sym;
|
||||
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
|
||||
return true;
|
||||
}
|
||||
|
||||
case SDL_KEYUP:
|
||||
event->event_code = EVENT_KEYUP;
|
||||
event->kbd.keycode = ev.key.keysym.sym;
|
||||
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
|
||||
|
||||
return true;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
event->event_code = EVENT_MOUSEMOVE;
|
||||
event->mouse.x = ev.motion.x;
|
||||
event->mouse.y = ev.motion.y;
|
||||
|
||||
event->mouse.x /= scaling;
|
||||
event->mouse.y /= scaling;
|
||||
|
||||
return true;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
if (ev.button.button == SDL_BUTTON_LEFT)
|
||||
event->event_code = EVENT_LBUTTONDOWN;
|
||||
else if (ev.button.button == SDL_BUTTON_RIGHT)
|
||||
event->event_code = EVENT_RBUTTONDOWN;
|
||||
else
|
||||
break;
|
||||
event->mouse.x = ev.button.x;
|
||||
event->mouse.y = ev.button.y;
|
||||
event->mouse.x /= scaling;
|
||||
event->mouse.y /= scaling;
|
||||
|
||||
return true;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (ev.button.button == SDL_BUTTON_LEFT)
|
||||
event->event_code = EVENT_LBUTTONUP;
|
||||
else if (ev.button.button == SDL_BUTTON_RIGHT)
|
||||
event->event_code = EVENT_RBUTTONUP;
|
||||
else
|
||||
break;
|
||||
event->mouse.x = ev.button.x;
|
||||
event->mouse.y = ev.button.y;
|
||||
event->mouse.x /= scaling;
|
||||
event->mouse.y /= scaling;
|
||||
return true;
|
||||
|
||||
case SDL_QUIT:
|
||||
quit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool OSystem_SDL::set_sound_proc(void *param, SoundProc *proc, byte format) {
|
||||
SDL_AudioSpec desired;
|
||||
|
||||
/* only one format supported at the moment */
|
||||
|
||||
desired.freq = SAMPLES_PER_SEC;
|
||||
desired.format = AUDIO_S16SYS;
|
||||
desired.channels = 2;
|
||||
desired.samples = 2048;
|
||||
desired.callback = proc;
|
||||
desired.userdata = param;
|
||||
if (SDL_OpenAudio(&desired, NULL) != 0) {
|
||||
return false;
|
||||
}
|
||||
SDL_PauseAudio(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/* retrieve the 320x200 bitmap currently being displayed */
|
||||
void OSystem_SDL::get_320x200_image(byte *buf) {
|
||||
/* make sure the mouse is gone */
|
||||
undraw_mouse();
|
||||
|
||||
if (SDL_LockSurface(sdl_screen) == -1)
|
||||
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
||||
|
||||
memcpy(buf, sdl_screen->pixels, SCREEN_WIDTH*SCREEN_HEIGHT);
|
||||
|
||||
SDL_UnlockSurface(sdl_screen);
|
||||
}
|
||||
|
||||
void OSystem_SDL::hotswap_gfx_mode() {
|
||||
void OSystem_SDL_GL::hotswap_gfx_mode() {
|
||||
/* hmm, need to allocate a 320x200 bitmap
|
||||
* which will contain the "backup" of the screen during the change.
|
||||
* then draw that to the new screen right after it's setup.
|
||||
|
@ -712,357 +171,19 @@ void OSystem_SDL::hotswap_gfx_mode() {
|
|||
fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
|
||||
|
||||
/* blit image */
|
||||
OSystem_SDL::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
free(bak_mem);
|
||||
|
||||
OSystem_SDL::update_screen();
|
||||
update_screen();
|
||||
}
|
||||
|
||||
uint32 OSystem_SDL::property(int param, Property *value) {
|
||||
switch(param) {
|
||||
uint32 OSystem_SDL_GL::property(int param, Property *value) {
|
||||
|
||||
case PROP_TOGGLE_FULLSCREEN:
|
||||
if (param == PROP_TOGGLE_FULLSCREEN) {
|
||||
_full_screen ^= true;
|
||||
SDL_WM_ToggleFullScreen(fb2gl.screen);
|
||||
return 1;
|
||||
|
||||
case PROP_GET_FULLSCREEN:
|
||||
return _full_screen;
|
||||
|
||||
case PROP_SET_WINDOW_CAPTION:
|
||||
SDL_WM_SetCaption(value->caption, value->caption);
|
||||
return 1;
|
||||
|
||||
case PROP_OPEN_CD:
|
||||
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
|
||||
cdrom = NULL;
|
||||
else {
|
||||
cdrom = SDL_CDOpen(value->cd_num);
|
||||
/* Did if open? Check if cdrom is NULL */
|
||||
if (!cdrom) {
|
||||
warning("Couldn't open drive: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PROP_SET_GFX_MODE:
|
||||
if (value->gfx_mode >= 7)
|
||||
return 0;
|
||||
|
||||
_mode = value->gfx_mode;
|
||||
hotswap_gfx_mode();
|
||||
|
||||
return 1;
|
||||
|
||||
case PROP_SHOW_DEFAULT_CURSOR:
|
||||
SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE);
|
||||
break;
|
||||
|
||||
case PROP_GET_SAMPLE_RATE:
|
||||
return SAMPLES_PER_SEC;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OSystem_SDL::quit() {
|
||||
if(cdrom) {
|
||||
SDL_CDStop(cdrom);
|
||||
SDL_CDClose(cdrom);
|
||||
}
|
||||
unload_gfx_mode();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void OSystem_SDL::draw_mouse() {
|
||||
if (_mouse_drawn || !_mouse_visible)
|
||||
return;
|
||||
|
||||
int x = _mouse_cur_state.x - _mouse_hotspot_x;
|
||||
int y = _mouse_cur_state.y - _mouse_hotspot_y;
|
||||
int w = _mouse_cur_state.w;
|
||||
int h = _mouse_cur_state.h;
|
||||
byte color;
|
||||
byte *src = _mouse_data; // Image representing the mouse
|
||||
byte *bak = _mouse_backup; // Surface used to backup the area obscured by the mouse
|
||||
byte *dst; // Surface we are drawing into
|
||||
|
||||
// clip the mouse rect, and addjust the src pointer accordingly
|
||||
if (x < 0) {
|
||||
w += x;
|
||||
src -= x;
|
||||
x = 0;
|
||||
}
|
||||
if (y < 0) {
|
||||
h += y;
|
||||
src -= y * _mouse_cur_state.w;
|
||||
y = 0;
|
||||
}
|
||||
if (w > SCREEN_WIDTH - x)
|
||||
w = SCREEN_WIDTH - x;
|
||||
if (h > SCREEN_HEIGHT - y)
|
||||
h = SCREEN_HEIGHT - y;
|
||||
|
||||
// Store the bounding box so that undraw mouse can restore the area the
|
||||
// mouse currently covers to its original content.
|
||||
_mouse_old_state.x = x;
|
||||
_mouse_old_state.y = y;
|
||||
_mouse_old_state.w = w;
|
||||
_mouse_old_state.h = h;
|
||||
|
||||
// Quick check to see if anything has to be drawn at all
|
||||
if (w <= 0 || h <= 0)
|
||||
return;
|
||||
|
||||
// Draw the mouse cursor; backup the covered area in "bak"
|
||||
|
||||
if (SDL_LockSurface(sdl_screen) == -1)
|
||||
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
||||
|
||||
add_dirty_rect(x, y, w, h);
|
||||
|
||||
dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
|
||||
while (h > 0) {
|
||||
int width = w;
|
||||
while (width > 0) {
|
||||
*bak++ = *dst;
|
||||
color = *src++;
|
||||
if (color != 0xFF) // 0xFF = transparent, don't draw
|
||||
*dst = color;
|
||||
dst++;
|
||||
width--;
|
||||
}
|
||||
src += _mouse_cur_state.w - w;
|
||||
bak += MAX_MOUSE_W - w;
|
||||
dst += SCREEN_WIDTH - w;
|
||||
h--;
|
||||
}
|
||||
|
||||
SDL_UnlockSurface(sdl_screen);
|
||||
|
||||
// Finally, set the flag to indicate the mouse has been drawn
|
||||
_mouse_drawn = true;
|
||||
return OSystem_SDL_Common::property(param, value);
|
||||
}
|
||||
|
||||
void OSystem_SDL::undraw_mouse() {
|
||||
if (!_mouse_drawn)
|
||||
return;
|
||||
_mouse_drawn = false;
|
||||
|
||||
if (SDL_LockSurface(sdl_screen) == -1)
|
||||
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
||||
|
||||
byte *dst, *bak = _mouse_backup;
|
||||
const int old_mouse_x = _mouse_old_state.x;
|
||||
const int old_mouse_y = _mouse_old_state.y;
|
||||
const int old_mouse_w = _mouse_old_state.w;
|
||||
const int old_mouse_h = _mouse_old_state.h;
|
||||
int x,y;
|
||||
|
||||
// No need to do clipping here, since draw_mouse() did that already
|
||||
|
||||
dst = (byte *)sdl_screen->pixels + old_mouse_y * SCREEN_WIDTH + old_mouse_x;
|
||||
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += SCREEN_WIDTH) {
|
||||
for (x = 0; x < old_mouse_w; ++x) {
|
||||
dst[x] = bak[x];
|
||||
}
|
||||
}
|
||||
|
||||
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
|
||||
|
||||
SDL_UnlockSurface(sdl_screen);
|
||||
}
|
||||
|
||||
void OSystem_SDL::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */
|
||||
cd_stop_time = SDL_GetTicks() + 100;
|
||||
cd_num_loops = 0;
|
||||
|
||||
}
|
||||
|
||||
void OSystem_SDL::play_cdrom(int track, int num_loops, int start_frame, int end_frame) {
|
||||
if (!num_loops && !start_frame)
|
||||
return;
|
||||
|
||||
if (!cdrom)
|
||||
return;
|
||||
|
||||
if (end_frame > 0)
|
||||
end_frame+=5;
|
||||
|
||||
cd_track = track;
|
||||
cd_num_loops = num_loops;
|
||||
cd_start_frame = start_frame;
|
||||
|
||||
SDL_CDStatus(cdrom);
|
||||
SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame);
|
||||
cd_end_frame = end_frame;
|
||||
cd_stop_time = 0;
|
||||
cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS;
|
||||
}
|
||||
|
||||
bool OSystem_SDL::poll_cdrom() {
|
||||
if (!cdrom)
|
||||
return false;
|
||||
|
||||
return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(cdrom) != CD_STOPPED));
|
||||
}
|
||||
|
||||
void OSystem_SDL::update_cdrom() {
|
||||
if (!cdrom)
|
||||
return;
|
||||
|
||||
if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
|
||||
SDL_CDStop(cdrom);
|
||||
cd_num_loops = 0;
|
||||
cd_stop_time = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
|
||||
return;
|
||||
|
||||
if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) {
|
||||
// Wait another second for it to be done
|
||||
cd_end_time += 1000;
|
||||
return;
|
||||
}
|
||||
|
||||
if (cd_num_loops > 0)
|
||||
cd_num_loops--;
|
||||
|
||||
if (cd_num_loops != 0) {
|
||||
SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame);
|
||||
cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS;
|
||||
}
|
||||
}
|
||||
|
||||
void OSystem_SDL::setup_icon() {
|
||||
int w, h, ncols, nbytes, i;
|
||||
unsigned int rgba[256], icon[32 * 32];
|
||||
unsigned char mask[32][4];
|
||||
|
||||
sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
|
||||
if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
|
||||
warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
|
||||
return;
|
||||
}
|
||||
for (i = 0; i < ncols; i++) {
|
||||
unsigned char code;
|
||||
char color[32];
|
||||
unsigned int col;
|
||||
sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
|
||||
if (!strcmp(color, "None"))
|
||||
col = 0x00000000;
|
||||
else if (!strcmp(color, "black"))
|
||||
col = 0xFF000000;
|
||||
else if (color[0] == '#') {
|
||||
sscanf(color + 1, "%06x", &col);
|
||||
col |= 0xFF000000;
|
||||
} else {
|
||||
warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
|
||||
return;
|
||||
}
|
||||
|
||||
rgba[code] = col;
|
||||
}
|
||||
memset(mask, 0, sizeof(mask));
|
||||
for (h = 0; h < 32; h++) {
|
||||
char *line = scummvm_icon[1 + ncols + h];
|
||||
for (w = 0; w < 32; w++) {
|
||||
icon[w + 32 * h] = rgba[line[w]];
|
||||
if (rgba[line[w]] & 0xFF000000) {
|
||||
mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
|
||||
SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
|
||||
}
|
||||
|
||||
void *OSystem_SDL::create_mutex(void) {
|
||||
return (void *) SDL_CreateMutex();
|
||||
}
|
||||
|
||||
void OSystem_SDL::lock_mutex(void *mutex) {
|
||||
SDL_mutexP((SDL_mutex *) mutex);
|
||||
}
|
||||
|
||||
void OSystem_SDL::unlock_mutex(void *mutex) {
|
||||
SDL_mutexV((SDL_mutex *) mutex);
|
||||
}
|
||||
|
||||
void OSystem_SDL::delete_mutex(void *mutex) {
|
||||
SDL_DestroyMutex((SDL_mutex *) mutex);
|
||||
}
|
||||
|
||||
|
||||
#ifdef USE_NULL_DRIVER
|
||||
|
||||
/* NULL video driver */
|
||||
class OSystem_NULL : public OSystem {
|
||||
public:
|
||||
void set_palette(const byte *colors, uint start, uint num) {}
|
||||
void init_size(uint w, uint h);
|
||||
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {}
|
||||
void update_screen() {}
|
||||
bool show_mouse(bool visible) { return false; }
|
||||
void set_mouse_pos(int x, int y) {}
|
||||
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {}
|
||||
void set_shake_pos(int shake_pos) {}
|
||||
uint32 get_msecs();
|
||||
void delay_msecs(uint msecs);
|
||||
void *create_thread(ThreadProc *proc, void *param) { return NULL; }
|
||||
bool poll_event(Event *event) { return false; }
|
||||
bool set_sound_proc(void *param, SoundProc *proc, byte sound) {}
|
||||
void quit() { exit(1); }
|
||||
uint32 property(int param, Property *value) { return 0; }
|
||||
static OSystem *create(int gfx_mode, bool full_screen);
|
||||
private:
|
||||
|
||||
uint msec_start;
|
||||
|
||||
uint32 get_ticks();
|
||||
};
|
||||
|
||||
void OSystem_NULL::init_size(uint w, uint h, byte sound) {
|
||||
msec_start = get_ticks();
|
||||
}
|
||||
|
||||
uint32 OSystem_NULL::get_ticks() {
|
||||
uint a = 0;
|
||||
#ifdef WIN32
|
||||
a = GetTickCount();
|
||||
#endif
|
||||
#ifdef UNIX
|
||||
struct timeval tv;
|
||||
gettimeofday(&tv, NULL);
|
||||
a = tv.tv_sec * 1000 + tv.tv_usec/1000;
|
||||
#endif
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
void OSystem_NULL::delay_msecs(uint msecs) {
|
||||
#ifdef WIN32
|
||||
Sleep(msecs);
|
||||
#endif
|
||||
#ifdef UNIX
|
||||
usleep(msecs*1000);
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32 OSystem_NULL::get_msecs() {
|
||||
return get_ticks() - msec_start;
|
||||
}
|
||||
|
||||
OSystem *OSystem_NULL_create() {
|
||||
return new OSystem_NULL();
|
||||
}
|
||||
#else /* USE_NULL_DRIVER */
|
||||
|
||||
OSystem *OSystem_NULL_create() {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue