SDL: Get a user-specified screenshotpath from ConfMan at the start
There are two ways the user can specify a screenshot path: by editing the config file manually, or by passing it on the command line. In the later case it is added to the transient domain that is cleared when opening the launcher, so it only worked when also specifying a game to start on the command line. With this change a screenshot path specified on the command line will be used until quitting ScummVM. This could be confusing if the user had the ability to specify the path in the ScummVM Options, as then we would probably want to use the new specified path immediately. But since the path does not appear in the options, this change should work fine.
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2 changed files with 14 additions and 4 deletions
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@ -196,6 +196,13 @@ void OSystem_SDL::initBackend() {
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_logger->open(logFile);
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}
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// In case the user specified the screenshot path, we get it here.
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// That way if it was specified on the command line we will not lose it
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// when the launcher is started (as it clears the ConfMan transient domain).
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_userScreenshotPath = ConfMan.get("screenshotpath");
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if (!_userScreenshotPath.empty() && !_userScreenshotPath.hasSuffix("/"))
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_userScreenshotPath += "/";
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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const char *sdlDriverName = SDL_GetCurrentVideoDriver();
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// Allow the screen to turn off
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@ -716,10 +723,7 @@ Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
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//Not specified in base class
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Common::String OSystem_SDL::getScreenshotsPath() {
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Common::String path = ConfMan.get("screenshotpath");
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if (!path.empty() && !path.hasSuffix("/"))
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path += "/";
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return path;
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return _userScreenshotPath;
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}
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#ifdef USE_OPENGL
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