few fixes in GFX tests, added template for FS tests
svn-id: r49925
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569caaf14e
commit
f3dcd38c74
8 changed files with 125 additions and 37 deletions
12
engines/testbed/fs.cpp
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12
engines/testbed/fs.cpp
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@ -0,0 +1,12 @@
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#include "testbed/fs.h"
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namespace Testbed {
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FSTestSuite::FSTestSuite() {
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}
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const char *FSTestSuite::getName() const {
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return "File System";
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}
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} // End of namespace Testbed
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34
engines/testbed/fs.h
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34
engines/testbed/fs.h
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#ifndef FS_H
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#define FS_H
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#include "testbed/testsuite.h"
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namespace Testbed {
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namespace FStests {
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// Helper functions for FS tests
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// will contain function declarations for FS tests
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// add more here
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}
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class FSTestSuite : public Testsuite {
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public:
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/**
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* The constructor for the FSTestSuite
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* For every test to be executed one must:
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* 1) Create a function that would invoke the test
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* 2) Add that test to list by executing addTest()
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*
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* @see addTest()
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*/
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FSTestSuite();
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~FSTestSuite(){}
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const char *getName() const;
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};
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} // End of namespace Testbed
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#endif
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@ -22,21 +22,21 @@ GFXTestSuite::GFXTestSuite() {
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// Add tests here
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// Blitting buffer on screen
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// addTest("BlitBitmaps", &GFXtests::copyRectToScreen);
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addTest("BlitBitmaps", &GFXtests::copyRectToScreen);
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// GFX Transcations
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// addTest("FullScreenMode", &GFXtests::fullScreenMode);
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// addTest("AspectRatio", &GFXtests::aspectRatio);
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// addTest("IconifyingWindow", &GFXtests::iconifyWindow);
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addTest("FullScreenMode", &GFXtests::fullScreenMode);
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addTest("AspectRatio", &GFXtests::aspectRatio);
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addTest("IconifyingWindow", &GFXtests::iconifyWindow);
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// Mouse Layer tests (Palettes and movements)
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addTest("PalettizedCursors", &GFXtests::palettizedCursors);
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// TODO: need to fix it
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// FIXME: need to fix it
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addTest("ScaledCursors", &GFXtests::scaledCursors);
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// Effects
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// addTest("shakingEffect", &GFXtests::shakingEffect);
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// addTest("focusRectangle", &GFXtests::focusRectangle);
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addTest("shakingEffect", &GFXtests::shakingEffect);
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addTest("focusRectangle", &GFXtests::focusRectangle);
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// TODO: unable to notice any change, make it noticable
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addTest("Overlays", &GFXtests::overlayGraphics);
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@ -74,7 +74,7 @@ void GFXtests::drawCursor(bool cursorPaletteDisabled, const char *gfxModeName, i
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buffer[10 - i][i] = 0;
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}
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CursorMan.pushCursor(&buffer[0][0], 11, 11, 5, 5, 1);
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CursorMan.pushCursor(&buffer[0][0], 11, 11, 5, 5, cursorTargetScale);
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CursorMan.showMouse(true);
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if (cursorPaletteDisabled) {
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@ -82,16 +82,6 @@ void GFXtests::drawCursor(bool cursorPaletteDisabled, const char *gfxModeName, i
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}
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g_system->updateScreen();
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if (gfxModeName) {
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Common::Point pt(0, 100);
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char scaleFactor[10];
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snprintf(scaleFactor, 10, "%dx", cursorTargetScale);
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Common::String info = "GFX Mode:";
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info = info + gfxModeName + " Cursor scaled by:" + scaleFactor;
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Testsuite::clearScreen();
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Testsuite::writeOnScreen(info, pt);
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}
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}
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/**
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@ -116,10 +106,22 @@ void GFXtests::setupMouseLoop(bool disableCursorPalette, const char *gfxModeName
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Testsuite::clearScreen();
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Common::String info = disableCursorPalette ? "Using Game Palette" : "Using cursor palette";
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info += "to render the cursor, Click to finish";
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info += " to render the cursor, Click to finish";
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Testsuite::writeOnScreen(info, pt);
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info = "GFX Mode";
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info += gfxModeName;
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info += " ";
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char cScale = cursorTargetScale + '0';
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info += "Cursor scale: ";
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info += cScale;
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if (!Common::String(gfxModeName).equals("")) {
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Testsuite::writeOnScreen(info, Common::Point(0, 120));
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}
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while (!quitLoop) {
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while (eventMan->pollEvent(event)) {
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@ -133,13 +135,9 @@ void GFXtests::setupMouseLoop(bool disableCursorPalette, const char *gfxModeName
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break;
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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Testsuite::clearScreen();
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Testsuite::writeOnScreen("Mouse Clicked", pt);
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printf("Mouse Clicked\n");
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g_system->delayMillis(1000);
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quitLoop = true;
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Testsuite::clearScreen();
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Testsuite::writeOnScreen("TestFinished", pt);
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Testsuite::writeOnScreen("Mouse clicked", pt);
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g_system->delayMillis(1000);
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break;
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default:
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@ -506,6 +504,8 @@ bool GFXtests::scaledCursors() {
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setupMouseLoop(false, gfxMode->name, 3);
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unsetMouse();
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break;
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} else {
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printf("Switching to graphics mode %s failed\n", gfxMode->name);
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}
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@ -529,7 +529,7 @@ bool GFXtests::shakingEffect() {
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g_system->delayMillis(1500);
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if (Testsuite::handleInteractiveInput("Did the test worked as you were expecting?", "Yes", "No", kOptionRight)) {
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printf("LOG: Shaking Effect didn't worked");
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printf("LOG: Shaking Effect didn't worked");
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return false;
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}
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Testsuite::clearScreen();
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@ -9,10 +9,10 @@ namespace GFXtests {
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// Helper functions for GFX tests
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void drawEllipse(int x, int y, int a, int b);
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void setupMouseLoop(bool disableCursorPalette = false, const char *gfxModeName = 0, int cursorTargetScale = 1);
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void setupMouseLoop(bool disableCursorPalette = false, const char *gfxModeName = "", int cursorTargetScale = 1);
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void unsetMouse();
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void mouseMovements();
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void drawCursor(bool cursorPaletteDisabled = false, const char *gfxModeName = 0, int cursorTargetScale = 1);
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void drawCursor(bool cursorPaletteDisabled = false, const char *gfxModeName = "", int cursorTargetScale = 1);
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// will contain function declarations for GFX tests
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bool fullScreenMode();
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@ -2,6 +2,7 @@ MODULE := engines/testbed
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MODULE_OBJS := \
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detection.o \
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fs.o \
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graphics.o \
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testbed.o
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36
engines/testbed/template.h
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36
engines/testbed/template.h
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#ifndef TEMPLATE_H
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#define TEMPLATE_H
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#include "testbed/testsuite.h"
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// This file can be used as template for header files of other newer testsuites.
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namespace Testbed {
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namespace XXXtests {
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// Helper functions for XXX tests
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// will contain function declarations for XXX tests
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// add more here
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}
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class XXXTestSuite : public Testsuite {
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public:
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/**
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* The constructor for the XXXTestSuite
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* For every test to be executed one must:
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* 1) Create a function that would invoke the test
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* 2) Add that test to list by executing addTest()
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*
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* @see addTest()
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*/
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XXXTestSuite();
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~XXXTestSuite(){}
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const char *getName() const;
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};
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} // End of namespace Testbed
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#endif
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@ -4,6 +4,7 @@
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#include "engines/util.h"
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#include "testbed/testbed.h"
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#include "testbed/fs.h"
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#include "testbed/graphics.h"
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namespace Testbed {
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"If you see this, it means interactive tests would run on this system :)");
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// To be set from config file
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interactive = true;
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Testsuite::displayMessage(prompt, "proceed?");
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// XXX: disabling these as of now for fastly testing other tests
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interactive = false;
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if (interactive) {
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printf("Running tests in Interactive Mode\n");
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printf("Running Interactive tests as well\n");
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Testsuite::displayMessage(prompt, "proceed?");
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// Executing GFX Tests
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GFXTestSuite ts;
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ts.execute();
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GFXTestSuite gts;
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gts.execute();
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}
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FSTestSuite fts;
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fts.execute();
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return Common::kNoError;
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}
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@ -60,10 +60,10 @@ public:
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int getNumTestsPassed() const { return _numTestsPassed; }
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int getNumTestsFailed() const { return _numTestsExecuted - _numTestsPassed; }
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void genReport() const {
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printf("Subsystem:%s\n",getName());
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printf("Tests executed:%d\n", _numTestsExecuted);
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printf("Tests Passed:%d\n", _numTestsPassed);
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printf("Tests Failed:%d\n", getNumTestsFailed());
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printf("\nSubsystem: %s\n",getName());
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printf("Tests executed: %d\n", _numTestsExecuted);
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printf("Tests Passed: %d\n", _numTestsPassed);
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printf("Tests Failed: %d\n\n", getNumTestsFailed());
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}
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/**
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