TRECISION: Fix some Coverity issues
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parent
ed72a00f5d
commit
f3dd3de43f
6 changed files with 24 additions and 6 deletions
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@ -30,6 +30,7 @@ Scheduler::Scheduler(TrecisionEngine *vm) : _vm(vm) {
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_counter = 0;
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_idleMsg = { MC_IDLE, 0, MP_DEFAULT, 0, 0, 0, 0 };
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_msg = {MC_IDLE, 0, MP_DEFAULT, 0, 0, 0, 0};
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}
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Scheduler::~Scheduler() {
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@ -37,6 +37,16 @@
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namespace Trecision {
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void SScriptFrame::clear() {
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_class = MC_IDLE;
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_event = ME_MOUSEOPERATE;
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_u8Param = 0;
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_u16Param1 = _u16Param2 = 0;
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_u32Param = 0;
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_noWait = false;
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}
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void SScriptFrame::sendFrame(Scheduler *scheduler) {
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scheduler->doEvent(_class, _event, MP_DEFAULT, _u16Param1, _u16Param2, _u8Param, _u32Param);
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}
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@ -154,6 +154,7 @@ struct SScriptFrame {
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bool _noWait;
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void clear();
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void sendFrame(Scheduler *scheduler);
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bool isEmptyEvent() const { return _class == 0 && _event == 0; }
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};
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@ -168,7 +169,7 @@ struct SDText {
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Common::String _text;
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char _drawTextLines[MAXDTEXTLINES][MAXDTEXTCHARS];
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void set(SDText org);
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void set(SDText *org);
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void set(Common::Rect rect, Common::Rect subtitleRect, uint16 textCol, uint16 shadowCol, const Common::String &text);
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void draw(TrecisionEngine *vm, Graphics::Surface *externalSurface = nullptr);
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@ -436,7 +436,7 @@ void TextManager::drawText(StackText text) {
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void TextManager::clearText() {
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if (_oldString._text.empty() && !_curString._text.empty()) {
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_oldString.set(_curString);
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_oldString.set(&_curString);
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_curString._text.clear();
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_vm->_textStatus |= TEXT_DEL;
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@ -164,6 +164,13 @@ TrecisionEngine::TrecisionEngine(OSystem *syst, const ADGameDescription *desc) :
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_textStatus = TEXT_OFF;
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_cx = _cy = 0;
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_textArea = nullptr;
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_snake52 = {MC_IDLE, 0, MP_DEFAULT, 0, 0, 0, 0};
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for (int i = 0; i < 50; ++i)
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_scriptFrame[i].clear();
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_scheduler = nullptr;
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}
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TrecisionEngine::~TrecisionEngine() {
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@ -79,9 +79,8 @@ uint16 TrecisionEngine::getKey() {
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case Common::KEYCODE_F6:
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return 0x3B + key - Common::KEYCODE_F1;
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default:
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if (ascii) {
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if (ascii)
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return ascii;
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}
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return 0;
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}
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@ -297,8 +296,8 @@ int TrecisionEngine::getRoomObjectIndex(uint16 objectId) {
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/************************************************
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* SDText
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************************************************/
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void SDText::set(SDText org) {
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set(org._rect, org._subtitleRect, org._textCol, org._shadowCol, org._text);
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void SDText::set(SDText *org) {
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set(org->_rect, org->_subtitleRect, org->_textCol, org->_shadowCol, org->_text);
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}
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void SDText::set(Common::Rect rect, Common::Rect subtitleRect, uint16 textCol, uint16 shadowCol, const Common::String &text) {
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