some more filesystem related tweaks

svn-id: r50167
This commit is contained in:
Neeraj Kumar 2010-06-22 20:49:38 +00:00
parent 0012b23e84
commit f444d45116
3 changed files with 41 additions and 25 deletions

View file

@ -1,5 +1,7 @@
#include "common/config-manager.h"
#include "common/stream.h"
#include "common/savefile.h"
#include "common/util.h"
#include "testbed/fs.h"
@ -8,9 +10,7 @@ namespace Testbed {
* This test does the following:
* 1) acquires the game-data path
* 2) In the game-root it navigates to "directory" and opens the file "file"
* The former two are directories while the latter is a text file used for game engine detection
*
* Both the directories contain the file testbed.conf each which has a message written in it.
* The code accesses the appropriate file using the fileSystem API, creates a read stream of it and
* compares the message contained in it, with what it expects.
*
@ -29,7 +29,7 @@ bool FStests::readDataFromFile(Common::FSNode &directory, const char *file) {
Common::String msg = readStream->readLine();
delete readStream;
printf("LOG: Message Extracted from %s : %s\n", file, msg.c_str());
printf("LOG: Message Extracted from %s/%s : %s\n",directory.getName().c_str(), file, msg.c_str());
Common::String expectedMsg = "It works!";
@ -46,40 +46,47 @@ bool FStests::readDataFromFile(Common::FSNode &directory, const char *file) {
bool FStests::testReadFile() {
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
int numFailed = 0;
if (!gameRoot.isDirectory()) {
printf("LOG:game Path should be a directory");
return false;
}
Common::FSList dirList;
gameRoot.getChildren(dirList);
const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file."};
const char *dirList[] = {"test1" ,"Test2", "TEST3" , "tEST4", "test5"};
const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file"};
for (unsigned int i = 0; i < dirList.size(); i++) {
for (unsigned int i = 0; i < ARRAYSIZE(dirList); i++) {
Common::String dirName = dirList[i];
Common::String fileName = file[i];
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
Common::FSNode directory = gameRoot.getChild(dirName);
if (!readDataFromFile(directory, fileName.c_str())) {
printf("LOG : reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
dirName.toLowercase();
fileName.toLowercase();
directory = gameRoot.getChild(dirName);
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
if (!readDataFromFile(directory, fileName.c_str())) {
printf("LOG : reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
dirName.toUppercase();
fileName.toUppercase();
directory = gameRoot.getChild(dirName);
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
if (!readDataFromFile(directory, fileName.c_str())) {
printf("LOG : reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
}
return true;
printf("LOG:failed %d out of 15\n", numFailed);
return false;
}
/**
@ -122,14 +129,22 @@ bool FStests::testWriteFile() {
* This test creates a savefile for the given testbed-state and could be reloaded using the saveFile API.
* It is intended to test saving and loading from savefiles.
*/
/*
GFXtests::testSavingGame() {
Common::SaveFileManager saveFileMan = g_system->getSavefileManager();
}*/
bool FStests::testOpeningSaveFile() {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::OutSaveFile *saveFile = saveFileMan->openForSaving("saveFile.0");
saveFile->writeString("State:FS tests");
saveFile->flush();
delete saveFile;
return true;
}
FSTestSuite::FSTestSuite() {
addTest("openingFile", &FStests::testReadFile);
addTest("ReadingFile", &FStests::testReadFile);
addTest("WritingFile", &FStests::testWriteFile);
addTest("OpeningSaveFile", &FStests::testOpeningSaveFile);
}
const char *FSTestSuite::getName() const {
return "File System";