TINYGL: allow change internal texture size at compilation time. Now it's 1024x1024 pixels.
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parent
2072e51813
commit
f477946646
5 changed files with 24 additions and 20 deletions
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@ -107,7 +107,7 @@ void glopTexImage2D(GLContext *c, GLParam *p) {
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sourceFormat = Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
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break;
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default:
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error("glTexImage2D: Pixel format not handled.");
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error("tglTexImage2D: Pixel format not handled.");
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}
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Graphics::PixelFormat pf;
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@ -149,19 +149,18 @@ void glopTexImage2D(GLContext *c, GLParam *p) {
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do_free_after_rgb2rgba = true;
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}
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} else if (format != TGL_RGBA || type != TGL_UNSIGNED_BYTE) {
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error("glTexImage2D: combination of parameters not handled");
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error("tglTexImage2D: combination of parameters not handled");
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}
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pixels1 = new byte[MAX_TEXTURE_SIZE * MAX_TEXTURE_SIZE * bytes];
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pixels1 = new byte[INTERNAL_TEXTURE_SIZE * INTERNAL_TEXTURE_SIZE * bytes];
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if (pixels != NULL) {
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if (width != MAX_TEXTURE_SIZE || height != MAX_TEXTURE_SIZE) {
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if (width != INTERNAL_TEXTURE_SIZE || height != INTERNAL_TEXTURE_SIZE) {
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// we use interpolation for better looking result
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gl_resizeImage(pixels1, MAX_TEXTURE_SIZE, MAX_TEXTURE_SIZE, pixels, width, height);
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width = MAX_TEXTURE_SIZE;
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height = MAX_TEXTURE_SIZE;
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gl_resizeImage(pixels1, INTERNAL_TEXTURE_SIZE, INTERNAL_TEXTURE_SIZE, pixels, width, height);
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width = INTERNAL_TEXTURE_SIZE;
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height = INTERNAL_TEXTURE_SIZE;
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} else {
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memcpy(pixels1, pixels, MAX_TEXTURE_SIZE * MAX_TEXTURE_SIZE * bytes);
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memcpy(pixels1, pixels, INTERNAL_TEXTURE_SIZE * INTERNAL_TEXTURE_SIZE * bytes);
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}
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}
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