SCI32: Add uninitialized read workaround for LSL6hires
Fixes Trac#10361.
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@ -369,6 +369,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
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{ GID_LSL6, -1, 928, -1, "Narrator", "startText", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
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{ GID_LSL6HIRES, -1, 85, 0, "LL6Inv", "init", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // when creating a new game
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{ GID_LSL6HIRES, -1, 85, 0, "washcloth", "doVerb", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // when interacting with the wet washcloth in the inventory - Trac#9811
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{ GID_LSL6HIRES, 820, 82, 0, "", "export 0", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // when touching the electric fence - bug #10361
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{ GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", NULL, 0, 0, { WORKAROUND_FAKE, 0 } }, // at least when entering swimming pool area
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{ GID_LSL6HIRES, -1, 64964, 0, "DPath", "init", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // during the game
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{ GID_LSL7, -1, 64029, 0, "oMessager", "nextMsg", NULL, 4, 4, { WORKAROUND_FAKE, 0 } }, // when running the game with subtitles only
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