Fix more cppcheck warnings/errors; some code formatting; and fixes to our tools

svn-id: r44539
This commit is contained in:
Max Horn 2009-10-02 14:42:24 +00:00
parent 01176782ea
commit f54e82e488
8 changed files with 20 additions and 30 deletions

View file

@ -451,7 +451,7 @@ bool selectGame(char *&ret, char *&dir_ret, Common::Language &lang_ret, Common::
if (selected >= 0)
the_game = games[selected];
delete games;
delete[] games;
if (selected>=0) {
#if 0

View file

@ -1063,8 +1063,6 @@ bool process(PAKFile &out, const Game *g, const byte *data, const uint32 size) {
bool setupSearch(const int *needList, Search &search, DataIdList &dataIdList) {
for (const int *entry = needList; *entry != -1; ++entry) {
bool found = false;
ExtractEntryList providers = getProvidersForId(*entry);
if (providers.empty()) {

View file

@ -880,7 +880,7 @@ const GameNeed gameNeedTable[] = {
{ kLol, kPlatformPC, kTalkieFile1, lolCDFile1Need },
{ kLol, kPlatformPC, kTalkieFile2, lolCDFile2Need },
{ -1, -1, 0 }
{ -1, -1, -1, 0 }
};
} // end of anonymous namespace

View file

@ -65,8 +65,6 @@ private:
typedef std::map<uint32, uint32> SumMap;
SumMap _sums;
typedef std::map<uint32, uint> SumCount;
SumCount _sumCount;
};
class Search {

View file

@ -53,9 +53,10 @@ typedef signed short int16;
typedef signed int int32;
#if !defined(__cplusplus)
typedef uint8 bool;
#define false 0
#define true 1
enum bool {
false = 0,
true = 1
};
/* If your C compiler doesn't support 'inline', please add a check for it. */
#if defined(_MSC_VER)

View file

@ -778,7 +778,7 @@ void read_anim_data(byte *&data, uint16 &totalSize) {
uint16 startOffset;
int ctr, dirCtr;
int movementSize = 0;
bool *includeAnim = (bool *) malloc(animIndex);
bool *includeAnim = (bool *)malloc(animIndex);
// Loop to figure out the total number of movement records there are
for (ctr = 0; ctr < animIndex; ++ctr) {
@ -886,7 +886,7 @@ void read_anim_data(byte *&data, uint16 &totalSize) {
}
rec->animRecordId = TO_LE_16(0xffff);
delete includeAnim;
free(includeAnim);
}
void read_script_data(byte *&data, uint16 &totalSize) {

View file

@ -344,8 +344,7 @@ struct RoomRandomActionSet {
RoomRandomActionEntry *entries;
};
void read_action_sequence(byte *&data, uint16 &totalSize)
{
void read_action_sequence(byte *&data, uint16 &totalSize) {
uint16 hotspotIndex;
HotspotHeaderEntry entryHeader;
CurrentActionInput action;
@ -381,8 +380,7 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
}
// Next get the set of offsetes for the start of each sequence
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex)
{
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
if (randomActions[roomIndex].offset == 0)
continue;
@ -393,8 +391,7 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
// Loop through the entries
uint16 offset = randomActions[roomIndex].offset + 1;
for (uint8 entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr)
{
for (uint8 entryCtr = 0; entryCtr < randomActions[roomIndex].numEntries; ++entryCtr) {
randomActions[roomIndex].entries[entryCtr].repeatable = lureExe.readWord() == 1;
offset += 2;
@ -485,12 +482,9 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
// Finally process each of the random room actions
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex)
{
for (index = 0; index < randomActions[roomIndex].numEntries; ++index)
{
if (randomActions[roomIndex].entries[index].offset != 0xfffe)
{
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
for (index = 0; index < randomActions[roomIndex].numEntries; ++index) {
if (randomActions[roomIndex].entries[index].offset != 0xfffe) {
//printf("room=%d entry=%xh\n", roomIndex+1, randomActions[roomIndex].entries[index].offset);
process_entry(randomActions[roomIndex].entries[index].offset, data, totalSize);
}
@ -509,8 +503,7 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
// Output the data for the random room actions
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex)
{
for (roomIndex = 0; roomIndex < RANDOM_ROOM_NUM_ENTRIES; ++roomIndex) {
if (randomActions[roomIndex].numEntries == 0)
continue;
@ -540,10 +533,9 @@ void read_action_sequence(byte *&data, uint16 &totalSize)
*pHeader++ = TO_LE_16(0xffff);
// Free up the random room action array
for (roomIndex = 0; roomIndex < 1; ++roomIndex)
{
for (roomIndex = 0; roomIndex < 1; ++roomIndex) {
if (randomActions[roomIndex].entries != NULL)
delete randomActions[roomIndex].entries;
delete[] randomActions[roomIndex].entries;
}
delete randomActions;
delete[] randomActions;
}

View file

@ -214,7 +214,7 @@ int main(int argc, char *argv[])
int err;
int i;
time_t theTime;
const char *generationDate;
char *generationDate;
const int entrySize = 256;
int numEntries = 0, maxEntries = 1;
@ -368,6 +368,7 @@ int main(int argc, char *argv[])
}
free(entriesBuffer);
free(generationDate);
return 0;
}