MYST3: Move OpenGLTexture into separate file
This commit is contained in:
parent
522ef90830
commit
f5549e86a1
5 changed files with 139 additions and 148 deletions
|
@ -27,6 +27,7 @@
|
|||
#endif
|
||||
|
||||
#include "engines/myst3/gfx.h"
|
||||
#include "engines/myst3/gfx_opengl_texture.h"
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "common/textconsole.h"
|
||||
|
@ -38,88 +39,8 @@
|
|||
|
||||
#include "math/vector2d.h"
|
||||
|
||||
#ifdef SDL_BACKEND
|
||||
#include <SDL_opengl.h>
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
namespace Myst3 {
|
||||
|
||||
class OpenGLTexture : public Texture {
|
||||
public:
|
||||
OpenGLTexture(const Graphics::Surface *surface, bool nonPoTSupport);
|
||||
virtual ~OpenGLTexture();
|
||||
|
||||
void update(const Graphics::Surface *surface);
|
||||
|
||||
GLuint id;
|
||||
GLuint internalFormat;
|
||||
GLuint sourceFormat;
|
||||
uint32 internalWidth;
|
||||
uint32 internalHeight;
|
||||
};
|
||||
|
||||
// From Bit Twiddling Hacks
|
||||
static uint32 upperPowerOfTwo(uint32 v)
|
||||
{
|
||||
v--;
|
||||
v |= v >> 1;
|
||||
v |= v >> 2;
|
||||
v |= v >> 4;
|
||||
v |= v >> 8;
|
||||
v |= v >> 16;
|
||||
v++;
|
||||
return v;
|
||||
}
|
||||
|
||||
OpenGLTexture::OpenGLTexture(const Graphics::Surface *surface, bool nonPoTSupport) {
|
||||
width = surface->w;
|
||||
height = surface->h;
|
||||
format = surface->format;
|
||||
|
||||
// Pad the textures if non power of two support is unavailable
|
||||
if (nonPoTSupport) {
|
||||
internalHeight = height;
|
||||
internalWidth = width;
|
||||
} else {
|
||||
internalHeight = upperPowerOfTwo(height);
|
||||
internalWidth = upperPowerOfTwo(width);
|
||||
}
|
||||
|
||||
if (format.bytesPerPixel == 4) {
|
||||
internalFormat = GL_RGBA;
|
||||
sourceFormat = GL_UNSIGNED_BYTE;
|
||||
} else if (format.bytesPerPixel == 2) {
|
||||
internalFormat = GL_RGB;
|
||||
sourceFormat = GL_UNSIGNED_SHORT_5_6_5;
|
||||
} else
|
||||
error("Unknown pixel format");
|
||||
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, internalWidth, internalHeight, 0, internalFormat, sourceFormat, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// TODO: If non power of two textures are unavailable this clamping
|
||||
// has no effect on the padded sides (resulting in white lines on the edges)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
update(surface);
|
||||
}
|
||||
|
||||
OpenGLTexture::~OpenGLTexture() {
|
||||
glDeleteTextures(1, &id);
|
||||
}
|
||||
|
||||
void OpenGLTexture::update(const Graphics::Surface *surface) {
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, surface->w, surface->h, internalFormat, sourceFormat, surface->getPixels());
|
||||
}
|
||||
|
||||
Renderer::Renderer(OSystem *system) :
|
||||
_system(system),
|
||||
_font(0),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue