ANDROID: Implement grabOverlay()
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1 changed files with 4 additions and 5 deletions
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@ -253,6 +253,7 @@ void OSystem_Android::initOverlay() {
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LOGI("overlay size is %ux%u", overlay_width, overlay_height);
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_overlay_texture->allocBuffer(overlay_width, overlay_height);
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_overlay_texture->clearBuffer();
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_overlay_texture->setDrawRect(0, 0,
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_egl_surface_width, _egl_surface_height);
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}
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@ -618,17 +619,15 @@ void OSystem_Android::grabOverlay(OverlayColor *buf, int pitch) {
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GLTHREADCHECK;
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// We support overlay alpha blending, so the pixel data here
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// shouldn't actually be used. Let's fill it with zeros, I'm sure
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// it will be fine...
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const Graphics::Surface *surface = _overlay_texture->surface_const();
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assert(surface->bytesPerPixel == sizeof(buf[0]));
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const byte *src = (const byte *)surface->pixels;
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uint h = surface->h;
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do {
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memset(buf, 0, surface->w * sizeof(buf[0]));
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memcpy(buf, src, surface->w * surface->bytesPerPixel);
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src += surface->pitch;
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// This 'pitch' is pixels not bytes
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buf += pitch;
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} while (--h);
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