Fix compile.
svn-id: r9784
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a6d7d1521e
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f5cdcfa3db
1 changed files with 28 additions and 29 deletions
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@ -200,39 +200,38 @@ int main(int argc, char *argv[]) {
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launcherDialog(detector, system);
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// Verify the given game name
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if (detector.detectMain())
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goto exitNow;
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if (!detector.detectMain()) {
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// Set the window caption to the game name
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prop.caption = g_config->get("description", detector._gameFileName);
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if (prop.caption == NULL)
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prop.caption = detector.getGameName().c_str();
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system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
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// Set the window caption to the game name
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prop.caption = g_config->get("description", detector._gameFileName);
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if (prop.caption == NULL)
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prop.caption = detector.getGameName().c_str();
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system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
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// See if the game should default to 1x scaler
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if ((detector._default_gfx_mode) &&
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(detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
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prop.gfx_mode = GFX_NORMAL;
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system->property(OSystem::PROP_SET_GFX_MODE, &prop);
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}
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// See if the game should default to 1x scaler
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if ((detector._default_gfx_mode) &&
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(detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
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prop.gfx_mode = GFX_NORMAL;
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system->property(OSystem::PROP_SET_GFX_MODE, &prop);
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// Create the game engine
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Engine *engine = Engine::createFromDetector(&detector, system);
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// print a message if gameid is invalid
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if (engine == NULL)
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error("%s is an invalid target. Use the -z parameter to list targets\n",
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detector._gameFileName.c_str());
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// Run the game engine
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engine->go();
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// Stop all sound processing now (this prevents some race conditions later on)
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system->clear_sound_proc();
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// Free up memory
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delete engine;
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}
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// Create the game engine
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Engine *engine = Engine::createFromDetector(&detector, system);
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// print a message if gameid is invalid
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if (engine == NULL)
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error("%s is an invalid target. Use the -z parameter to list targets\n",
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detector._gameFileName.c_str());
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// Run the game engine
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engine->go();
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// Stop all sound processing now (this prevents some race conditions later on)
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system->clear_sound_proc();
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// Free up memory
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delete engine;
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exitNow:
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delete g_gui;
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delete g_config;
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