* Expanded docs for the Sprite class

* Added Surface and Screen docs
* Small documentation fixes

svn-id: r41779
This commit is contained in:
Denis Kasak 2009-06-22 20:13:25 +00:00
parent 8c3e1b0e8d
commit f5e39fa61d
6 changed files with 108 additions and 11 deletions

View file

@ -42,6 +42,10 @@ Screen::~Screen() {
delete[] _palette;
}
/**
* @brief Sets the first numEntries of palette to zero
* @param numEntries The number of entries to set to zero (from start)
*/
void Screen::setPaletteEmpty(unsigned int numEntries) {
for (unsigned int i = 0; i < 4 * numEntries; ++i) {
_palette[i] = 0;
@ -51,6 +55,12 @@ void Screen::setPaletteEmpty(unsigned int numEntries) {
copyToScreen();
}
/**
* @brief Sets a part of the palette
* @param data Pointer to a buffer containing new palette data
* start Index of the colour where replacement should start
* num Number of colours to replace
*/
void Screen::setPalette(byte *data, uint16 start, uint16 num) {
Common::MemoryReadStream pal(data, 3 * kNumColours);
@ -65,7 +75,7 @@ void Screen::setPalette(byte *data, uint16 start, uint16 num) {
}
// TODO: Investigate why this is needed
// Shift the palette one bit to the left to make it brighter
// Shift the palette two bits to the left to make it brighter
for (unsigned int i = 0; i < 4 * kNumColours; ++i) {
_palette[i] <<= 2;
}
@ -74,17 +84,26 @@ void Screen::setPalette(byte *data, uint16 start, uint16 num) {
copyToScreen();
}
/**
* @brief Copies the current memory screen buffer to the real screen
*/
void Screen::copyToScreen() const {
Common::List<Common::Rect> *dirtyRects = _surface->getDirtyRects();
Common::List<Common::Rect>::iterator it;
// If a full update is needed, update the whole screen
if (_surface->needsFullUpdate()) {
byte *ptr = (byte *)_surface->getBasePtr(0, 0);
_vm->_system->copyRectToScreen(ptr, kScreenWidth,
0, 0, kScreenWidth, kScreenHeight);
} else {
// Otherwise, update only the dirty rectangles
for (it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
// Pointer to the upper left corner of the rectangle
byte *ptr = (byte *)_surface->getBasePtr(it->left, it->top);
_vm->_system->copyRectToScreen(ptr, kScreenWidth,
@ -92,11 +111,16 @@ void Screen::copyToScreen() const {
}
}
// Call the "real" updateScreen and mark the surface clean
_vm->_system->updateScreen();
_surface->markClean();
}
/**
* @brief Clears the screen
*
* Clears the screen and marks the whole screen dirty.
*/
void Screen::clearScreen() const {
byte *ptr = (byte *)_surface->getBasePtr(0, 0);
@ -105,6 +129,12 @@ void Screen::clearScreen() const {
memset(ptr, 0, kScreenWidth * kScreenHeight);
}
/**
* @brief Fills the screen with the specified colour
* @param colour The colour the screen should be filled with
*
* Fills the screen with the specified colour and marks the whole screen dirty.
*/
void Screen::fillScreen(uint16 colour) const {
byte *ptr = (byte *)_surface->getBasePtr(0, 0);
@ -113,10 +143,17 @@ void Screen::fillScreen(uint16 colour) const {
memset(ptr, colour, kScreenWidth * kScreenHeight);
}
/**
* @brief Draws a rectangle on the screen
* @param r Which rectangle to draw
* colour The colour of the rectangle
*/
void Screen::drawRect(Common::Rect &r, uint8 colour) {
// Clip the rectangle to screen size
r.clip(_surface->w, _surface->h);
// If the whole rectangle is outside the screen, return
if (r.isEmpty())
return;
@ -131,10 +168,18 @@ void Screen::drawRect(Common::Rect &r, uint8 colour) {
_surface->markDirtyRect(r);
}
/**
* @brief Fetches the current palette
* @return A byte pointer to the current palette
*/
byte *Screen::getPalette() const {
return _palette;
}
/**
* @brief Fetches the current surface
* @return A pointer to the current surface
*/
Draci::Surface *Screen::getSurface() {
return _surface;
}