Rename o6_samGame to o6_bompWindow.

svn-id: r3679
This commit is contained in:
James Brown 2002-03-07 05:41:53 +00:00
parent fe991a1a06
commit f5ff443424
2 changed files with 6 additions and 5 deletions

View file

@ -151,7 +151,7 @@ void Scumm::setupOpcodes2() {
&Scumm::o6_setObjectXY,
&Scumm::o6_drawBlastObject,
/* 64 */
&Scumm::o6_samGame,
&Scumm::o6_bompWindow,
&Scumm::o6_stopObjectCode,
&Scumm::o6_stopObjectCode,
&Scumm::o6_endCutscene,
@ -673,17 +673,18 @@ void Scumm::setupOpcodes2() {
_opcodes = opcode_list;
_opcodes_lookup = opcode_lookup;
}
void Scumm::o6_samGame() {
void Scumm::o6_bompWindow() { // Set BOMP processing window
int a, b, c, d;
// Sam and Max game opcode
d = pop();
c = pop();
b = pop();
a = pop();
warning("o6_bompWindow(%d, %d, %d, %d)", a, b, c, d);
// sub_274EF(a, b, c, d);
}
int Scumm::popRoomAndObj(int *room) {
int obj;