Implemented new instrumentation save/load.

Save/load version is now VER_V11.
Adlib/MT-32 instrumentation is now saved and loaded.
BACK UP YOUR VER_V10 SAVEGAMES, JUST IN CASE!

svn-id: r6044
This commit is contained in:
Jamieson Christian 2002-12-21 20:10:47 +00:00
parent 0182836591
commit f60bda7d5c
3 changed files with 21 additions and 15 deletions

View file

@ -3127,6 +3127,17 @@ int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm)
ser->saveLoadEntries(this, mainEntries);
ser->saveLoadArrayOf(_players, ARRAYSIZE(_players), sizeof(_players[0]), playerEntries);
ser->saveLoadArrayOf(_parts, ARRAYSIZE(_parts), sizeof(_parts[0]), partEntries);
// Load/save the instrument definitions, which were revamped with V11.
if (ser->getVersion() >= VER_V11) {
int i;
Part *part = &_parts[0];
for (i = ARRAYSIZE(_parts); i; --i, ++part) {
part->_program = 255;
part->_instrument.saveOrLoad (ser);
}
}
ser->saveLoadArrayOf(_volume_fader, ARRAYSIZE(_volume_fader),
sizeof(_volume_fader[0]), volumeFaderEntries);
@ -3170,18 +3181,6 @@ void IMuseInternal::fix_players_after_load(Scumm *scumm)
scumm->getResourceAddress(rtSound, player->_id);
player->_mt32emulate = isMT32(player->_id);
player->_isGM = isGM(player->_id);
if (scumm->_use_adlib) {
// FIXME - This should make sure the right
// instruments are loaded, but it does not
// even try to move to the right position in
// the track. Using scan() gives a marginally
// better result, but not good enough.
//
// The correct fix is probably to store the
// Adlib instruments, or information on where
// to find them, in the savegame.
player->jump(player->_track_index, 0, 0);
}
}
}
}