GRAPHICS/GUI: Implement charset mapping for TTF fonts.
The charsets used by the translations now need to have a "$(name).cp" file, which contains an charset index => unicode mapping. Otherwise create_translations will fail.
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30 changed files with 1832 additions and 875 deletions
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@ -1399,12 +1399,6 @@ DrawData ThemeEngine::parseDrawDataId(const Common::String &name) const {
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const Graphics::Font *ThemeEngine::loadScalableFont(const Common::String &filename, const Common::String &charset, const int pointsize, Common::String &name) {
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#ifdef USE_FREETYPE2
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// We only support ISO-8859-1 for TTF right now.
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if (!charset.empty()
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&& !charset.equalsIgnoreCase("iso-8859-1")
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&& !charset.equalsIgnoreCase("ascii"))
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return 0;
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name = Common::String::format("%s-%s@%d", filename.c_str(), charset.c_str(), pointsize);
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// Try already loaded fonts.
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@ -1418,7 +1412,7 @@ const Graphics::Font *ThemeEngine::loadScalableFont(const Common::String &filena
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for (Common::ArchiveMemberList::const_iterator i = members.begin(), end = members.end(); i != end; ++i) {
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Common::SeekableReadStream *stream = (*i)->createReadStream();
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if (stream) {
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font = Graphics::loadTTFFont(*stream, pointsize, false);
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font = Graphics::loadTTFFont(*stream, pointsize, false, TransMan.getCharsetMapping());
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delete stream;
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if (font)
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