FULLPIPE: Implement sceneHandler14_endArcade()
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parent
b7bfa22818
commit
f643fd8fea
2 changed files with 27 additions and 2 deletions
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@ -599,6 +599,10 @@ namespace Fullpipe {
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#define MV_BAL14_SPIN 1247
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#define MV_MAN14_KICK 1237
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#define MV_MAN14_STEPFW 1240
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#define ST_GMA_SIT 1229
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#define QU_GMA_BLINK 1252
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#define QU_GMA_THROW 1255
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#define QU_SC14_ENTERLIFT 1225
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#define QU_SC14_EXITLIFT 1226
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@ -32,7 +32,7 @@
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/input.h"
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namespace Fullpipe {
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@ -168,7 +168,28 @@ void sceneHandler14_startArcade() {
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}
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void sceneHandler14_endArcade() {
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warning("STUB: sceneHandler14_endArcade()");
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g_vars->scene14_var03 = 0;
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setInputDisabled(0);
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getGameLoaderInteractionController()->enableFlag24();
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getCurrSceneSc2MotionController()->setEnabled();
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BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK);
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if (beh)
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beh->_percent = 327;
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beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW);
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if (beh)
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beh->_percent = 0;
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g_vars->scene14_var01 = 200;
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g_vars->scene14_var02 = 200;
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g_fp->_aniMan2 = g_fp->_aniMan;
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g_vars->scene14_var07 = 300;
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g_vars->scene14_var08 = 300;
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}
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void sceneHandler14_sub01() {
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