Improvements to laucher dialog

- Made quicksearch turned off in the launcher game list
- Turn ListWidget into CommandSender
- Turn quicksearch off in launcher game list
- Connect laucher list widget with search box so search is initiated by typing

svn-id: r41269
This commit is contained in:
Eugene Sandulenko 2009-06-06 17:54:28 +00:00
parent 5fc047dddf
commit f66da82f03
3 changed files with 42 additions and 28 deletions

View file

@ -33,8 +33,8 @@
namespace GUI {
ListWidget::ListWidget(GuiObject *boss, const String &name)
: EditableWidget(boss, name) {
ListWidget::ListWidget(GuiObject *boss, const String &name, uint32 cmd)
: EditableWidget(boss, name), _cmd(cmd) {
_scrollBar = NULL;
_textWidth = NULL;
@ -60,10 +60,12 @@ ListWidget::ListWidget(GuiObject *boss, const String &name)
// FIXME: This flag should come from widget definition
_editable = true;
_quickSelect = true;
}
ListWidget::ListWidget(GuiObject *boss, int x, int y, int w, int h)
: EditableWidget(boss, x, y, w, h) {
ListWidget::ListWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd)
: EditableWidget(boss, x, y, w, h), _cmd(cmd) {
_scrollBar = NULL;
_textWidth = NULL;
@ -234,8 +236,6 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
// Quick selection mode: Go to first list item starting with this key
// (or a substring accumulated from the last couple key presses).
// Only works in a useful fashion if the list entries are sorted.
// TODO: Maybe this should be off by default, and instead we add a
// method "enableQuickSelect()" or so ?
uint32 time = getMillis();
if (_quickSelectTime < time) {
_quickSelectStr = (char)state.ascii;
@ -244,26 +244,29 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
}
_quickSelectTime = time + 300; // TODO: Turn this into a proper constant (kQuickSelectDelay ?)
// FIXME: This is bad slow code (it scans the list linearly each time a
// key is pressed); it could be much faster. Only of importance if we have
// quite big lists to deal with -- so for now we can live with this lazy
// implementation :-)
int newSelectedItem = 0;
int bestMatch = 0;
bool stop;
for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i) {
const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
if (match > bestMatch || stop) {
_selectedItem = newSelectedItem;
bestMatch = match;
if (stop)
break;
if (_quickSelect) {
// FIXME: This is bad slow code (it scans the list linearly each time a
// key is pressed); it could be much faster. Only of importance if we have
// quite big lists to deal with -- so for now we can live with this lazy
// implementation :-)
int newSelectedItem = 0;
int bestMatch = 0;
bool stop;
for (StringList::const_iterator i = _list.begin(); i != _list.end(); ++i) {
const int match = matchingCharsIgnoringCase(i->c_str(), _quickSelectStr.c_str(), stop);
if (match > bestMatch || stop) {
_selectedItem = newSelectedItem;
bestMatch = match;
if (stop)
break;
}
newSelectedItem++;
}
newSelectedItem++;
}
scrollToCurrent();
scrollToCurrent();
} else {
sendCommand(_cmd, 0);
}
} else if (_editMode) {
// Class EditableWidget handles all text editing related key presses for us
handled = EditableWidget::handleKeyDown(state);