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svn-id: r11869
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@ -3110,6 +3110,8 @@ void SimonEngine::timer_proc1() {
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_lock_word |= 2;
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if (!(_lock_word & 0x10)) {
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// We currently use this section for both Simon1 and Simon2 games
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// since Simon2 section causes slow down for unknown reasons.
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//if (!(_game & GF_SIMON2)) {
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expire_vga_timers();
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expire_vga_timers();
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