WINTERMUTE: Use correct index offset when setting color

This commit is contained in:
Gunnar Birke 2020-06-18 00:19:42 +02:00 committed by Paweł Kołodziejski
parent d7556d695c
commit f6de2db40a

View file

@ -448,7 +448,7 @@ bool BaseRenderOpenGL3D::drawSpriteEx(BaseSurfaceOpenGL3D &tex, const Wintermute
vertices[2 * vertexSize + 8 + 2] = b;
vertices[2 * vertexSize + 8 + 3] = a;
vertices[3 * vertexSize + 8 + 0] = r;
vertices[3 * vertexSize + 8 + 2] = g;
vertices[3 * vertexSize + 8 + 1] = g;
vertices[3 * vertexSize + 8 + 2] = b;
vertices[3 * vertexSize + 8 + 3] = a;