Merge branch 'cge'

This adds the CGE engine for the game Soltys.

It is based on pull request https://github.com/scummvm/scummvm/pull/81 .
This commit is contained in:
Willem Jan Palenstijn 2011-09-11 21:31:13 +02:00
commit f6f8b456e7
36 changed files with 8734 additions and 0 deletions

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@ -94,6 +94,9 @@ public:
#if PLUGIN_ENABLED_STATIC(AGOS)
LINK_PLUGIN(AGOS)
#endif
#if PLUGIN_ENABLED_STATIC(CGE)
LINK_PLUGIN(CGE)
#endif
#if PLUGIN_ENABLED_STATIC(CINE)
LINK_PLUGIN(CINE)
#endif

1
configure vendored
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@ -83,6 +83,7 @@ add_engine he "HE71+ games" yes
add_engine agi "AGI" yes
add_engine agos "AGOS" yes "agos2"
add_engine agos2 "AGOS 2 games" yes
add_engine cge "CGE" no
add_engine cine "Cinematique evo 1" yes
add_engine composer "Magic Composer" no
add_engine cruise "Cinematique evo 2" yes

391
engines/cge/bitmap.cpp Normal file
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@ -0,0 +1,391 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/bitmap.h"
#include "cge/vga13h.h"
#include "cge/cge_main.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
namespace CGE {
Dac *Bitmap::_pal = NULL;
void Bitmap::init() {
_pal = NULL;
}
void Bitmap::deinit() {
}
Bitmap::Bitmap(const char *fname) : _m(NULL), _v(NULL), _map(0) {
debugC(1, kCGEDebugBitmap, "Bitmap::Bitmap(%s)", fname);
char pat[kMaxPath];
forceExt(pat, fname, ".VBM");
if (_cat->exist(pat)) {
VFile file(pat);
if ((file._error == 0) && (!loadVBM(&file)))
error("Bad VBM [%s]", fname);
} else {
error("Bad VBM [%s]", fname);
}
}
Bitmap::Bitmap(uint16 w, uint16 h, uint8 *map) : _w(w), _h(h), _m(map), _v(NULL), _map(0) {
debugC(1, kCGEDebugBitmap, "Bitmap::Bitmap(%d, %d, map)", w, h);
if (map)
code();
}
// following routine creates filled rectangle
// immediately as VGA video chunks, in near memory as fast as possible,
// especially for text line real time display
Bitmap::Bitmap(uint16 w, uint16 h, uint8 fill)
: _w((w + 3) & ~3), // only full uint32 allowed!
_h(h),
_m(NULL),
_map(0) {
debugC(1, kCGEDebugBitmap, "Bitmap::Bitmap(%d, %d, %d)", w, h, fill);
uint16 dsiz = _w >> 2; // data size (1 plane line size)
uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap
uint16 psiz = _h * lsiz; // - last gape, but + plane trailer
uint8 *v = new uint8[4 * psiz + _h * sizeof(*_b)];// the same for 4 planes
// + room for wash table
assert(v != NULL);
*(uint16 *) v = TO_LE_16(kBmpCPY | dsiz); // data chunk hader
memset(v + 2, fill, dsiz); // data bytes
*(uint16 *)(v + lsiz - 2) = TO_LE_16(kBmpSKP | ((kScrWidth / 4) - dsiz)); // gap
// Replicate lines
byte *destP;
for (destP = v + lsiz; destP < (v + psiz); destP += lsiz)
Common::copy(v, v + lsiz, destP);
*(uint16 *)(v + psiz - 2) = TO_LE_16(kBmpEOI); // plane trailer uint16
// Replicate planes
for (destP = v + psiz; destP < (v + 4 * psiz); destP += psiz)
Common::copy(v, v + psiz, destP);
HideDesc *b = (HideDesc *)(v + 4 * psiz);
b->_skip = (kScrWidth - _w) >> 2;
b->_hide = _w >> 2;
// Replicate across the entire table
for (HideDesc *hdP = b + 1; hdP < (b + _h); hdP++)
*hdP = *b;
b->_skip = 0; // fix the first entry
_v = v;
_b = b;
}
Bitmap::Bitmap(const Bitmap &bmp) : _w(bmp._w), _h(bmp._h), _m(NULL), _v(NULL), _map(0) {
debugC(1, kCGEDebugBitmap, "Bitmap::Bitmap(bmp)");
uint8 *v0 = bmp._v;
if (!v0)
return;
uint16 vsiz = (uint8 *)(bmp._b) - (uint8 *)(v0);
uint16 siz = vsiz + _h * sizeof(HideDesc);
uint8 *v1 = new uint8[siz];
assert(v1 != NULL);
memcpy(v1, v0, siz);
_b = (HideDesc *)((_v = v1) + vsiz);
}
Bitmap::~Bitmap() {
debugC(6, kCGEDebugBitmap, "Bitmap::~Bitmap()");
free(_m);
delete[] _v;
}
Bitmap &Bitmap::operator = (const Bitmap &bmp) {
debugC(1, kCGEDebugBitmap, "&Bitmap::operator =");
uint8 *v0 = bmp._v;
_w = bmp._w;
_h = bmp._h;
_m = NULL;
_map = 0;
delete[] _v;
if (v0 == NULL) {
_v = NULL;
} else {
uint16 vsiz = (uint8 *)bmp._b - (uint8 *)v0;
uint16 siz = vsiz + _h * sizeof(HideDesc);
uint8 *v1 = (uint8 *)malloc(sizeof(uint8) * siz);
assert(v1 != NULL);
memcpy(v1, v0, siz);
_b = (HideDesc *)((_v = v1) + vsiz);
}
return *this;
}
uint16 Bitmap::moveVmap(uint8 *buf) {
debugC(1, kCGEDebugBitmap, "Bitmap::moveVmap(buf)");
if (!_v)
return 0;
uint16 vsiz = (uint8 *)_b - (uint8 *)_v;
uint16 siz = vsiz + _h * sizeof(HideDesc);
memcpy(buf, _v, siz);
delete[] _v;
_b = (HideDesc *)((_v = buf) + vsiz);
return siz;
}
BitmapPtr Bitmap::code() {
debugC(1, kCGEDebugBitmap, "Bitmap::code()");
if (!_m)
return false;
uint16 cnt;
if (_v) { // old X-map exists, so remove it
delete[] _v;
_v = NULL;
}
while (true) { // at most 2 times: for (V == NULL) & for allocated block;
uint8 *im = _v + 2;
uint16 *cp = (uint16 *) _v;
int bpl;
if (_v) { // 2nd pass - fill the hide table
for (uint16 i = 0; i < _h; i++) {
_b[i]._skip = 0xFFFF;
_b[i]._hide = 0x0000;
}
}
for (bpl = 0; bpl < 4; bpl++) { // once per each bitplane
uint8 *bm = _m;
bool skip = (bm[bpl] == kPixelTransp);
uint16 j;
cnt = 0;
for (uint16 i = 0; i < _h; i++) { // once per each line
uint8 pix;
for (j = bpl; j < _w; j += 4) {
pix = bm[j];
if (_v && pix != kPixelTransp) {
if (j < _b[i]._skip)
_b[i]._skip = j;
if (j >= _b[i]._hide)
_b[i]._hide = j + 1;
}
if ((pix == kPixelTransp) != skip || cnt >= 0x3FF0) { // end of block
cnt |= (skip) ? kBmpSKP : kBmpCPY;
if (_v)
*cp = TO_LE_16(cnt); // store block description uint16
cp = (uint16 *) im;
im += 2;
skip = (pix == kPixelTransp);
cnt = 0;
}
if (!skip) {
if (_v)
*im = pix;
im++;
}
cnt++;
}
bm += _w;
if (_w < kScrWidth) {
if (skip) {
cnt += (kScrWidth - j + 3) / 4;
} else {
cnt |= kBmpCPY;
if (_v)
*cp = TO_LE_16(cnt);
cp = (uint16 *) im;
im += 2;
skip = true;
cnt = (kScrWidth - j + 3) / 4;
}
}
}
if (cnt && ! skip) {
cnt |= kBmpCPY;
if (_v)
*cp = TO_LE_16(cnt);
cp = (uint16 *) im;
im += 2;
}
if (_v)
*cp = TO_LE_16(kBmpEOI);
cp = (uint16 *) im;
im += 2;
}
if (_v)
break;
uint16 sizV = (uint16)(im - 2 - _v);
_v = new uint8[sizV + _h * sizeof(*_b)];
assert(_v != NULL);
_b = (HideDesc *)(_v + sizV);
}
cnt = 0;
for (uint16 i = 0; i < _h; i++) {
if (_b[i]._skip == 0xFFFF) { // whole line is skipped
_b[i]._skip = (cnt + kScrWidth) >> 2;
cnt = 0;
} else {
uint16 s = _b[i]._skip & ~3;
uint16 h = (_b[i]._hide + 3) & ~3;
_b[i]._skip = (cnt + s) >> 2;
_b[i]._hide = (h - s) >> 2;
cnt = kScrWidth - h;
}
}
return this;
}
bool Bitmap::solidAt(int16 x, int16 y) {
debugC(6, kCGEDebugBitmap, "Bitmap::solidAt(%d, %d)", x, y);
if ((x >= _w) || (y >= _h))
return false;
uint8 *m = _v;
uint16 r = static_cast<uint16>(x) % 4;
uint16 n0 = (kScrWidth * y + x) / 4;
uint16 n = 0;
while (r) {
uint16 w, t;
w = READ_LE_UINT16(m);
m += 2;
t = w & 0xC000;
w &= 0x3FFF;
switch (t) {
case kBmpEOI:
r--;
case kBmpSKP:
w = 0;
break;
case kBmpREP:
w = 1;
break;
}
m += w;
}
while (true) {
uint16 w, t;
w = READ_LE_UINT16(m);
m += 2;
t = w & 0xC000;
w &= 0x3FFF;
if (n > n0)
return false;
n += w;
switch (t) {
case kBmpEOI:
return false;
case kBmpSKP:
w = 0;
break;
case kBmpREP:
case kBmpCPY:
if (n - w <= n0 && n > n0)
return true;
break;
}
m += ((t == kBmpREP) ? 1 : w);
}
}
bool Bitmap::loadVBM(VFile *f) {
debugC(5, kCGEDebugBitmap, "Bitmap::loadVBM(f)");
uint16 p = 0, n = 0;
if (f->_error == 0)
f->read((uint8 *)&p, sizeof(p));
p = FROM_LE_16(p);
if (f->_error == 0)
f->read((uint8 *)&n, sizeof(n));
n = FROM_LE_16(n);
if (f->_error == 0)
f->read((uint8 *)&_w, sizeof(_w));
_w = FROM_LE_16(_w);
if (f->_error == 0)
f->read((uint8 *)&_h, sizeof(_h));
_h = FROM_LE_16(_h);
if (f->_error == 0) {
if (p) {
if (_pal) {
// Read in the palette
byte palData[kPalSize];
f->read(palData, kPalSize);
const byte *srcP = palData;
for (int idx = 0; idx < kPalCount; idx++, srcP += 3) {
_pal[idx]._r = *srcP;
_pal[idx]._g = *(srcP + 1);
_pal[idx]._b = *(srcP + 2);
}
} else
f->seek(f->mark() + kPalSize);
}
}
if ((_v = new uint8[n]) == NULL)
return false;
if (f->_error == 0)
f->read(_v, n);
_b = (HideDesc *)(_v + n - _h * sizeof(HideDesc));
return (f->_error == 0);
}
} // End of namespace CGE

96
engines/cge/bitmap.h Normal file
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@ -0,0 +1,96 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_BITMAP_H
#define CGE_BITMAP_H
#include "cge/fileio.h"
//#include "cge/general.h"
namespace CGE {
#define kBmpEOI 0x0000
#define kBmpSKP 0x4000
#define kBmpREP 0x8000
#define kBmpCPY 0xC000
#define kMaxPath 128
#include "common/pack-start.h"
struct Bgr4 {
uint16 _b : 2;
uint16 _B : 6;
uint16 _g : 2;
uint16 _G : 6;
uint16 _r : 2;
uint16 _R : 6;
uint16 _Z : 8;
};
struct HideDesc {
uint16 _skip;
uint16 _hide;
};
#include "common/pack-end.h"
class Bitmap {
bool loadVBM(VFile *f);
public:
static Dac *_pal;
uint16 _w;
uint16 _h;
uint8 *_m;
uint8 *_v;
int32 _map;
HideDesc *_b;
Bitmap(const char *fname);
Bitmap(uint16 w, uint16 h, uint8 *map);
Bitmap(uint16 w, uint16 h, uint8 fill);
Bitmap(const Bitmap &bmp);
~Bitmap();
static void init();
static void deinit();
Bitmap *code();
Bitmap &operator = (const Bitmap &bmp);
void hide(int16 x, int16 y);
void show(int16 x, int16 y);
void xShow(int16 x, int16 y);
bool solidAt(int16 x, int16 y);
uint16 moveVmap(uint8 *buf);
};
typedef Bitmap *BitmapPtr;
} // End of namespace CGE
#endif

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engines/cge/cge.cpp Normal file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/fs.h"
#include "engines/util.h"
#include "cge/cge.h"
#include "cge/vga13h.h"
#include "cge/cge_main.h"
#include "cge/talk.h"
#include "cge/text.h"
#include "cge/walk.h"
namespace CGE {
const int CGEEngine::_maxCaveArr[5] = {1, 8, 16, 23, 24};
CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
: Engine(syst), _gameDescription(gameDescription), _randomSource("cge") {
// Debug/console setup
DebugMan.addDebugChannel(kCGEDebugBitmap, "bitmap", "CGE Bitmap debug channel");
DebugMan.addDebugChannel(kCGEDebugFile, "file", "CGE IO debug channel");
DebugMan.addDebugChannel(kCGEDebugEngine, "engine", "CGE Engine debug channel");
_startupMode = 1;
_demoText = kDemo;
_oldLev = 0;
_pocPtr = 0;
}
void CGEEngine::initCaveValues() {
for (int i = 0; i < kCaveMax; i++) {
_heroXY[i].x = 0;
_heroXY[i].y = 0;
}
for (int i = 0; i < kCaveMax + 1; i++) {
_barriers[i]._horz = 0xFF;
_barriers[i]._vert = 0xFF;
}
}
void CGEEngine::init() {
debugC(1, kCGEDebugEngine, "CGEEngine::setup()");
// Initialise fields
_lastFrame = 0;
_lastTick = 0;
_hero = NULL;
_shadow = NULL;
_miniCave = NULL;
_miniShp = NULL;
_miniShpList = NULL;
_sprite = NULL;
_dat = new CFile(kDatName, XCrypt);
_cat = new BtFile(kCatName, XCrypt);
// Create debugger console
_console = new CGEConsole(this);
// Initialise classes that have static members
Bitmap::init();
Talk::init();
Cluster::init(this);
// Initialise engine objects
_text = new Text(this, "CGE");
_vga = new Vga();
_sys = new System(this);
_pocLight = new PocLight(this);
for (int i = 0; i < kPocketNX; i++)
_pocket[i] = NULL;
_horzLine = new HorizLine(this);
_infoLine = new InfoLine(this, kInfoW);
_cavLight = new CavLight(this);
_debugLine = new InfoLine(this, kScrWidth);
_snail = new Snail(this, false);
_snail_ = new Snail(this, true);
_mouse = new Mouse(this);
_keyboard = new Keyboard(this);
_eventManager = new EventManager();
_fx = new Fx(16); // must precede SOUND!!
_sound = new Sound(this);
_offUseCount = atoi(_text->getText(kOffUseCount));
_music = true;
for (int i = 0; i < kPocketNX; i++)
_pocref[i] = -1;
_volume[0] = 0;
_volume[1] = 0;
initCaveValues();
_maxCave = 0;
_dark = false;
_game = false;
_finis = false;
_now = 1;
_lev = -1;
_recentStep = -2;
for (int i = 0; i < 4; i++)
_flag[i] = false;
_mode = 0;
_soundOk = 1;
_sprTv = NULL;
_gameCase2Cpt = 0;
_offUseCount = 0;
_startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
}
void CGEEngine::deinit() {
// Call classes with static members to clear them up
Talk::deinit();
Bitmap::deinit();
Cluster::init(this);
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
delete _console;
_midiPlayer.killMidi();
// Delete engine objects
delete _vga;
delete _sys;
delete _sprite;
delete _miniCave;
delete _shadow;
delete _horzLine;
delete _infoLine;
delete _cavLight;
delete _debugLine;
delete _text;
delete _pocLight;
delete _keyboard;
delete _mouse;
delete _eventManager;
delete _fx;
delete _sound;
delete _snail;
delete _snail_;
delete _hero;
delete _dat;
delete _cat;
if (_miniShpList) {
for (int i = 0; _miniShpList[i]; ++i)
delete _miniShpList[i];
delete[] _miniShpList;
}
}
CGEEngine::~CGEEngine() {
debugC(1, kCGEDebugEngine, "CGEEngine::~CGEEngine()");
}
Common::Error CGEEngine::run() {
debugC(1, kCGEDebugEngine, "CGEEngine::run()");
if (_gameDescription->flags & ADGF_DEMO) {
warning("Demos of Soltys are not supported.\nPlease get a free version on ScummVM download page");
return Common::kUnsupportedGameidError;
}
// Initialize graphics using following:
initGraphics(320, 200, false);
// Setup necessary game objects
init();
// Run the game
cge_main();
// Remove game objects
deinit();
return Common::kNoError;
}
bool CGEEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool CGEEngine::canLoadGameStateCurrently() {
return (_startupMode == 0) && _mouse->_active;
}
bool CGEEngine::canSaveGameStateCurrently() {
return (_startupMode == 0) && _mouse->_active;
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CGE_H
#define CGE_H
#include "cge/general.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str.h"
#include "common/rect.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "graphics/surface.h"
#include "engines/advancedDetector.h"
#include "cge/console.h"
#include "cge/bitmap.h"
#include "cge/sound.h"
namespace CGE {
class Console;
class Sprite;
#define kSavegameVersion 2
#define kSavegameStrSize 11
#define kPocketX 174
#define kPocketY 176
#define kPocketDX 18
#define kPocketDY 22
#define kPocketNX 8
#define kPocketNY 1
#define kPocketSX 8
#define kPocketSY 3
#define kCaveDx 9
#define kCaveDy 10
#define kCaveNx 8
#define kCaveNy 3
#define kCaveMax kCaveNx * kCaveNy
// our engine debug channels
enum {
kCGEDebugBitmap = 1 << 0,
kCGEDebugFile = 1 << 1,
kCGEDebugEngine = 1 << 2
};
enum SnList {
kNear, kTake
};
enum CallbackType {
kNullCB = 0, kQGame, kMiniStep, kXCave, kSndSetVolume
};
struct SavegameHeader {
uint8 version;
Common::String saveName;
Graphics::Surface *thumbnail;
int saveYear, saveMonth, saveDay;
int saveHour, saveMinutes;
int totalFrames;
};
extern const char *savegameStr;
struct Bar {
uint8 _horz;
uint8 _vert;
};
class CGEEngine : public Engine {
private:
uint32 _lastFrame, _lastTick;
void tick();
void syncHeader(Common::Serializer &s);
static void writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &header);
void syncGame(Common::SeekableReadStream *readStream, Common::WriteStream *writeStream, bool tiny = false);
bool savegameExists(int slotNumber);
Common::String generateSaveName(int slot);
public:
CGEEngine(OSystem *syst, const ADGameDescription *gameDescription);
~CGEEngine();
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
static const int _maxCaveArr[5];
const ADGameDescription *_gameDescription;
int _startupMode;
int _demoText;
int _oldLev;
int _pocPtr;
bool _music;
int _pocref[kPocketNX];
uint8 _volume[2];
int _maxCave;
bool _flag[4];
bool _dark;
bool _game;
bool _finis;
int _now;
int _lev;
int _mode;
int _soundOk;
int _gameCase2Cpt;
int _offUseCount;
Sprite *_sprTv;
Sprite *_sprK1;
Sprite *_sprK2;
Sprite *_sprK3;
Common::Point _heroXY[kCaveMax];
Bar _barriers[kCaveMax];
Common::RandomSource _randomSource;
MusicPlayer _midiPlayer;
BitmapPtr *_miniShp;
BitmapPtr *_miniShpList;
int _startGameSlot;
virtual Common::Error run();
GUI::Debugger *getDebugger() {
return _console;
}
void cge_main();
void switchCave(int cav);
void startCountDown();
void quit();
void resetQSwitch();
void optionTouch(int opt, uint16 mask);
void resetGame();
bool loadGame(int slotNumber, SavegameHeader *header = NULL, bool tiny = false);
void setMapBrick(int x, int z);
void switchMapping();
void loadSprite(const char *fname, int ref, int cav, int col, int row, int pos);
void loadScript(const char *fname);
void loadUser();
void runGame();
bool showTitle(const char *name);
void movie(const char *ext);
void inf(const char *text);
void selectSound();
void dummy() {}
void NONE();
void SB();
void caveDown();
void caveUp();
void xCave();
void qGame();
void SBM();
void GUS();
void GUSM();
void MIDI();
void AUTO();
void setPortD();
void setPortM();
void setIRQ();
void setDMA();
void mainLoop();
void handleFrame();
void saveGame(int slotNumber, const Common::String &desc);
static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header);
void switchMusic();
void selectPocket(int n);
void expandSprite(Sprite *spr);
void contractSprite(Sprite *spr);
int findPocket(Sprite *spr);
void feedSnail(Sprite *spr, SnList snq);
void pocFul();
void hide1(Sprite *spr);
void loadMapping();
void saveSound();
void heroCover(int cvr);
void trouble(int seq, int text);
void offUse();
void tooFar();
void loadHeroXY();
void keyClick();
void switchColorMode();
void killSprite();
void switchDebug();
void miniStep(int stp);
void postMiniStep(int stp);
void showBak(int ref);
void initCaveValues();
void snBackPt(Sprite *spr, int stp);
void snHBarrier(const int cave, const int barX);
void snVBarrier(const int cave, const int barY);
void snCover(Sprite *spr, int xref);
void snFlag(int indx, bool v);
void snFlash(bool on);
void snGame(Sprite *spr, int num);
void snGhost(Bitmap *bmp);
void snGive(Sprite *spr, int stp);
void snHide(Sprite *spr, int val);
void snKeep(Sprite *spr, int stp);
void snKill(Sprite *spr);
void snLevel(Sprite *spr, int lev);
void snLight(bool in);
void snMouse(bool on);
void snNNext(Sprite *spr, int p);
void snPort(Sprite *spr, int port);
void snReach(Sprite *spr, int mode);
void snRelZ(Sprite *spr, int z);
void snRNNext(Sprite *spr, int p);
void snRTNext(Sprite *spr, int p);
void snSend(Sprite *spr, int val);
void snRelX(Sprite *spr, int x);
void snRelY(Sprite *spr, int y);
void snRmNear(Sprite *spr);
void snRmTake(Sprite *spr);
void snRSeq(Sprite *spr, int val);
void snSeq(Sprite *spr, int val);
void snSetRef(Sprite *spr, int nr);
void snSetX(Sprite *spr, int x);
void snSetX0(int cav, int x0);
void snSetXY(Sprite *spr, uint16 xy);
void snSetY(Sprite *spr, int y);
void snSetY0(int cav, int y0);
void snSetZ(Sprite *spr, int z);
void snSlave(Sprite *spr, int ref);
void snSound(Sprite *spr, int wav);
void snSwap(Sprite *spr, int xref);
void snTNext(Sprite *spr, int p);
void snTrans(Sprite *spr, int trans);
void snUncover(Sprite *spr, Sprite *xspr);
void snWalk(Sprite *spr, int x, int y);
void snZTrim(Sprite *spr);
protected:
int _recentStep;
private:
CGEConsole *_console;
void init();
void deinit();
};
// Example console class
class Console : public GUI::Debugger {
public:
Console(CGEEngine *vm) {}
virtual ~Console() {}
};
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_CGEMAIN_H
#define CGE_CGEMAIN_H
#include "cge/vga13h.h"
#include "cge/events.h"
#include "cge/sound.h"
namespace CGE {
#define kCaveX 4
#define kCaveY 166
#define kCaveSX 0
#define kCaveSY 0
#define kInfoX 177
#define kInfoY 164
#define kInfoW 140
#define kButtonX 151
#define kButtonY 164
#define kMiniX 86
#define kMiniY 162
#define kLineMax 512
#define kDistMax 3
#define kLgoExt ".LGO"
#define kSvgExt ".SVG"
#define kPaylistExt ".X00"
#define kWinkExt ".X01"
#define kIntroExt ".X02"
#define kEndgExt ".X03"
#define kWalkSide 10
#define kBusyRef 500
#define kSystemRate 6 // 12 Hz
#define kHeroFun0 (40 * 12)
#define kHeroFun1 ( 2 * 12)
#define kGetNamePrompt 50
#define kGetNameTitle 51
#define kTSeq 96
//Useless?
//#define kBadSnd 97
//#define kBadMidi 98
#define kNoMusic 98
#define kBadSVG 99
#define kSeqHTalk (kTSeq + 4)
#define kSeqTooFar (kTSeq + 5)
#define kSeqNoWay (kTSeq + 5)
#define kSeqPocketFull (kTSeq + 5)
#define kSeqOffUse (kTSeq + 6)
#define kQuitTitle 200
#define kQuit 201
#define kNoQuit 202
#define kDemo 300
#define kOffUseCount 600
#define kOffUse 601
#define kNoWay 671
#define kTooFar 681
#define kPocketFull 691
#define kPanHeight 40
#define kScrWidth 320
#define kScrHeight 200
#define kWorldHeight (kScrHeight - kPanHeight)
#define kStackSize 2048
#define kSavegameCheckSum (1956 + _now + _oldLev + _game + _music + _demoText)
#define kSavegame0Name ("{{INIT}}" kSvgExt)
#define kSavegame0File VFile
#define kSavegameStrSize 11
#define kGameFrameDelay (1000 / 50)
#define kGameTickDelay (1000 / 62)
class System : public Sprite {
public:
int _funDel;
System(CGEEngine *vm);
void setPal();
void funTouch();
virtual void touch(uint16 mask, int x, int y);
void tick();
private:
CGEEngine *_vm;
};
class Square : public Sprite {
public:
Square(CGEEngine *vm);
virtual void touch(uint16 mask, int x, int y);
private:
CGEEngine *_vm;
};
extern Vga *_vga;
extern System *_sys;
extern Sprite *_pocLight;
extern Keyboard *_keyboard;
extern Mouse *_mouse;
extern EventManager *_eventManager;
extern Sprite *_pocket[];
extern Sprite *_sprite;
extern Sprite *_miniCave;
extern Sprite *_shadow;
extern HorizLine *_horzLine;
extern InfoLine *_infoLine;
extern Sprite *_cavLight;
extern InfoLine *_debugLine;
extern Snail *_snail;
extern Snail *_snail_;
extern Fx *_fx;
extern Sound *_sound;
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cge/console.h"
#include "cge/cge.h"
namespace CGE {
CGEConsole::CGEConsole(CGEEngine *vm) : GUI::Debugger(), _vm(vm) {
}
CGEConsole::~CGEConsole() {
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CGE_CONSOLE_H
#define CGE_CONSOLE_H
#include "gui/debugger.h"
namespace CGE {
class CGEEngine;
class CGEConsole : public GUI::Debugger {
public:
CGEConsole(CGEEngine *vm);
virtual ~CGEConsole();
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"
#include "cge/cge.h"
static const PlainGameDescriptor CGEGames[] = {
{ "soltys", "Soltys" },
{ 0, 0 }
};
namespace CGE {
using Common::GUIO_NONE;
static const ADGameDescription gameDescriptions[] = {
{
"soltys", "",
{
{"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437572},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
},
{
"soltys", "Soltys Freeware",
{
{"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437676},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
},
// English ScummVM version
{
"soltys", "",
{
{"vol.cat", 0, "bd08969b5f1acea0f92d195f750c17d5", 50176},
{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8428832},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE
},
{
"soltys", "Soltys Demo (not supported)",
{
{"vol.cat", 0, "1e077c8ff58109a187f07ac54b0c873a", 18788},
{"vol.dat", 0, "75d385a6074c58b69f7730481f256051", 1796710},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformPC, ADGF_DEMO , GUIO_NONE
},
{
"soltys", "Soltys Demo (not supported)",
{
{"vol.cat", 0, "f17987487fab1ebddd781d8d02fedecc", 7168},
{"vol.dat", 0, "c5d9b15863cab61dc125551576dece04", 1075272},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformPC, ADGF_DEMO , GUIO_NONE
},
AD_TABLE_END_MARKER
};
static const ADFileBasedFallback fileBasedFallback[] = {
{ &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
} // End of namespace CGE
class CGEMetaEngine : public AdvancedMetaEngine {
public:
CGEMetaEngine() : AdvancedMetaEngine(CGE::gameDescriptions, sizeof(ADGameDescription), CGEGames) {
_singleid = "Soltys";
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
return detectGameFilebased(allFiles, CGE::fileBasedFallback);
}
virtual const char *getName() const {
return "CGE";
}
virtual const char *getOriginalCopyright() const {
return "Soltys (c) 1994-1996 L.K. Avalon";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual int getMaximumSaveSlot() const;
virtual SaveStateList listSaves(const char *target) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool CGEMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
void CGEMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
int CGEMetaEngine::getMaximumSaveSlot() const {
return 99;
}
SaveStateList CGEMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
int slotNum = 0;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
slotNum = atoi(filename->c_str() + filename->size() - 3);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
CGE::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
file->read(buffer, kSavegameStrSize + 1);
if (!strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1)) {
// Valid savegame
if (CGE::CGEEngine::readSavegameHeader(file, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
delete header.thumbnail;
}
} else {
// Must be an original format savegame
saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
}
delete file;
}
}
}
return saveList;
}
SaveStateDescriptor CGEMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
assert(f);
CGE::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
f->read(buffer, kSavegameStrSize + 1);
bool hasHeader = !strncmp(buffer, CGE::savegameStr, kSavegameStrSize + 1) &&
CGE::CGEEngine::readSavegameHeader(f, header);
delete f;
if (!hasHeader) {
// Original savegame perhaps?
SaveStateDescriptor desc(slot, "Unknown");
return desc;
} else {
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
// Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
// we prevent it from being deleted or overwritten by accident.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
return desc;
}
}
bool CGEMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new CGE::CGEEngine(syst, desc);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(CGE)
REGISTER_PLUGIN_DYNAMIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CGE, PLUGIN_TYPE_ENGINE, CGEMetaEngine);
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "gui/saveload.h"
#include "gui/about.h"
#include "gui/message.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "cge/events.h"
#include "cge/events.h"
#include "cge/text.h"
#include "cge/cge_main.h"
namespace CGE {
/*----------------- KEYBOARD interface -----------------*/
const uint16 Keyboard::_code[0x60] = {
0, Esc, '1', '2', '3',
'4', '5', '6', '7', '8',
'9', '0', '-', '+', BSp,
Tab, 'Q', 'W', 'E', 'R',
'T', 'Y', 'U', 'I', 'O',
'P', '[', ']', Enter, 0/*Ctrl*/,
'A', 'S', 'D', 'F', 'G',
'H', 'J', 'K', 'L', ';',
'\'', '`', 0/*LShift*/, '\\', 'Z',
'X', 'C', 'V', 'B', 'N',
'M', ',', '.', '/', 0/*RShift*/,
'*', 0/*Alt*/, ' ', 0/*Caps*/, F1,
F2, F3, F4, F5, F6,
F7, F8, F9, F10, 0/*NumLock*/,
0/*ScrollLock*/, Home, Up, PgUp, '-',
Left, Ctr, Right, '+', End,
Down, PgDn, Ins, Del, 0 * 0x54,
0 * 0x55, 0 * 0x56, F11, F12, 0 * 0x59,
0 * 0x5A, 0 * 0x5B, 0 * 0x5C, 0 * 0x5D, 0 * 0x5E,
0 * 0x5F
};
const uint16 Keyboard::_scummVmCodes[0x60] = {
0, Common::KEYCODE_ESCAPE, Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3,
Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8,
Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_PLUS, Common::KEYCODE_BACKSPACE,
Common::KEYCODE_TAB, Common::KEYCODE_q, Common::KEYCODE_w, Common::KEYCODE_e, Common::KEYCODE_r,
Common::KEYCODE_t, Common::KEYCODE_y, Common::KEYCODE_u, Common::KEYCODE_i, Common::KEYCODE_o,
Common::KEYCODE_p, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET, Common::KEYCODE_RETURN, 0/*Ctrl*/,
Common::KEYCODE_a, Common::KEYCODE_s, Common::KEYCODE_d, Common::KEYCODE_f, Common::KEYCODE_g,
Common::KEYCODE_h, Common::KEYCODE_j, Common::KEYCODE_k, Common::KEYCODE_l, Common::KEYCODE_SEMICOLON,
Common::KEYCODE_BACKSLASH, Common::KEYCODE_TILDE, Common::KEYCODE_LSHIFT, Common::KEYCODE_BACKSLASH, Common::KEYCODE_z,
Common::KEYCODE_x, Common::KEYCODE_c, Common::KEYCODE_v, Common::KEYCODE_b, Common::KEYCODE_n,
Common::KEYCODE_m, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_RSHIFT,
Common::KEYCODE_KP_MULTIPLY, 0 /*Alt*/, Common::KEYCODE_SPACE, Common::KEYCODE_CAPSLOCK, Common::KEYCODE_F1,
Common::KEYCODE_F2, Common::KEYCODE_F3, Common::KEYCODE_F4, Common::KEYCODE_F5, Common::KEYCODE_F6,
Common::KEYCODE_F7, Common::KEYCODE_F8, Common::KEYCODE_F9, Common::KEYCODE_F10, Common::KEYCODE_NUMLOCK,
Common::KEYCODE_SCROLLOCK, Common::KEYCODE_KP7, Common::KEYCODE_KP8, Common::KEYCODE_KP9, Common::KEYCODE_KP_MINUS,
Common::KEYCODE_KP4, Common::KEYCODE_KP5, Common::KEYCODE_KP6, Common::KEYCODE_KP_PLUS, Common::KEYCODE_KP1,
Common::KEYCODE_KP2, Common::KEYCODE_KP3, Common::KEYCODE_KP0, Common::KEYCODE_KP_PERIOD, 0,
0, 0, Common::KEYCODE_F11, Common::KEYCODE_F12, 0,
0, 0, 0, 0, 0,
0
};
Keyboard::Keyboard(CGEEngine *vm) : _client(NULL), _vm(vm) {
Common::set_to(&_key[0], &_key[0x60], false);
_current = 0;
}
Keyboard::~Keyboard() {
}
Sprite *Keyboard::setClient(Sprite *spr) {
SWAP(_client, spr);
return spr;
}
bool Keyboard::getKey(Common::Event &event, int &cgeCode) {
Common::KeyCode keycode = event.kbd.keycode;
if ((keycode == Common::KEYCODE_LCTRL) || (keycode == Common::KEYCODE_RCTRL)) {
cgeCode = kKeyCtrl;
return true;
}
if ((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) {
cgeCode = kKeyAlt;
return true;
}
if (keycode == Common::KEYCODE_KP_ENTER) {
cgeCode = 28;
return true;
}
if (keycode == Common::KEYCODE_F5) {
warning("keycode %d", event.kbd.ascii);
if (_vm->canSaveGameStateCurrently()) {
const EnginePlugin *plugin = NULL;
EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
dialog->setSaveMode(true);
int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
Common::String savegameDescription = dialog->getResultString();
delete dialog;
_vm->saveGameState(savegameId, savegameDescription);
}
return false;
} else if (keycode == Common::KEYCODE_F7) {
if (_vm->canLoadGameStateCurrently()) {
const EnginePlugin *plugin = NULL;
EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
dialog->setSaveMode(false);
int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
delete dialog;
_vm->loadGameState(savegameId);
}
return false;
}
// Scan through the ScummVM mapping list
for (int idx = 0; idx < 0x60; idx++) {
if (_scummVmCodes[idx] == event.kbd.ascii) {
cgeCode = idx;
return true;
}
}
return false;
}
void Keyboard::newKeyboard(Common::Event &event) {
int keycode;
if (!getKey(event, keycode))
return;
if (event.type == Common::EVENT_KEYUP) {
// Key release
_key[keycode] = false;
} else if (event.type == Common::EVENT_KEYDOWN) {
// Key press
_key[keycode] = true;
_current = Keyboard::_code[keycode];
if (_client) {
CGEEvent &evt = _eventManager->getNextEvent();
evt._x = _current; // Keycode
evt._mask = kEventKeyb; // Event mask
evt._spritePtr = _client; // Sprite pointer
}
}
}
uint16 Keyboard::lastKey() {
uint16 cur = _current;
_current = 0;
return cur;
}
/*----------------- MOUSE interface -----------------*/
Mouse::Mouse(CGEEngine *vm) : Sprite(vm, NULL), _busy(NULL), _hold(NULL), _hx(0), _vm(vm) {
_hold = NULL;
_hx = 0;
_hy = 0;
_exist = true;
_buttons = 0;
_busy = NULL;
_active = false;
_flags._kill = false;
const Seq ms[] = {
{ 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 1 }
};
Seq *seq = (Seq *)malloc(2 * sizeof(Seq));
Common::copy(ms, ms + 2, seq);
setSeq(seq);
BitmapPtr *MC = new BitmapPtr[3];
MC[0] = new Bitmap("MOUSE");
MC[1] = new Bitmap("DUMMY");
MC[2] = NULL;
setShapeList(MC);
gotoxy(kScrWidth / 2, kScrHeight / 2);
_z = 127;
step(1);
}
Mouse::~Mouse() {
off();
}
void Mouse::on() {
if (_seqPtr && _exist) {
_active = true;
step(0);
if (_busy)
_busy->step(0);
}
}
void Mouse::off() {
if (_seqPtr == 0) {
if (_exist) {
_active = false;
}
step(1);
if (_busy)
_busy->step(1);
}
}
void Mouse::newMouse(Common::Event &event) {
if (!_active)
return;
CGEEvent &evt = _eventManager->getNextEvent();
evt._x = event.mouse.x;
evt._y = event.mouse.y;
evt._spritePtr = spriteAt(evt._x, evt._y);
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
evt._mask = kMouseRoll;
break;
case Common::EVENT_LBUTTONDOWN:
evt._mask = kMouseLeftDown;
_buttons |= 1;
break;
case Common::EVENT_LBUTTONUP:
evt._mask = kMouseLeftUp;
_buttons &= ~1;
break;
case Common::EVENT_RBUTTONDOWN:
evt._mask = kMouseRightDown;
_buttons |= 2;
break;
case Common::EVENT_RBUTTONUP:
evt._mask = kMouseRightUp;
_buttons &= ~2;
break;
default:
break;
}
}
/*----------------- EventManager interface -----------------*/
EventManager::EventManager() {
_quitFlag = false;
_eventQueueHead = 0;
_eventQueueTail = 0;
memset(&_eventQueue, 0, kEventMax * sizeof(CGEEvent));
memset(&_event, 0, sizeof(Common::Event));
}
void EventManager::poll() {
while (g_system->getEventManager()->pollEvent(_event)) {
switch (_event.type) {
case Common::EVENT_QUIT:
// Signal to quit
_quitFlag = true;
return;
case Common::EVENT_KEYDOWN:
case Common::EVENT_KEYUP:
// Handle keyboard events
_keyboard->newKeyboard(_event);
handleEvents();
break;
case Common::EVENT_MOUSEMOVE:
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_RBUTTONUP:
// Handle mouse events
_mouse->newMouse(_event);
handleEvents();
break;
default:
break;
}
}
}
void EventManager::handleEvents() {
while (_eventQueueTail != _eventQueueHead) {
CGEEvent e = _eventQueue[_eventQueueTail];
if (e._mask) {
if (_mouse->_hold && e._spritePtr != _mouse->_hold)
_mouse->_hold->touch(e._mask | kEventAttn, e._x - _mouse->_hold->_x, e._y - _mouse->_hold->_y);
// update mouse cursor position
if (e._mask & kMouseRoll)
_mouse->gotoxy(e._x, e._y);
// activate current touched SPRITE
if (e._spritePtr) {
if (e._mask & kEventKeyb)
e._spritePtr->touch(e._mask, e._x, e._y);
else
e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y);
} else if (_sys)
_sys->touch(e._mask, e._x, e._y);
if (e._mask & kMouseLeftDown) {
_mouse->_hold = e._spritePtr;
if (_mouse->_hold) {
_mouse->_hold->_flags._hold = true;
if (_mouse->_hold->_flags._drag) {
_mouse->_hx = e._x - _mouse->_hold->_x;
_mouse->_hy = e._y - _mouse->_hold->_y;
}
}
}
if (e._mask & kMouseLeftUp) {
if (_mouse->_hold) {
_mouse->_hold->_flags._hold = false;
_mouse->_hold = NULL;
}
}
///Touched = e.Ptr;
// discard Text if button released
if (e._mask & (kMouseLeftUp | kMouseRightUp))
killText();
}
_eventQueueTail = (_eventQueueTail + 1) % kEventMax;
}
if (_mouse->_hold) {
if (_mouse->_hold->_flags._drag)
_mouse->_hold->gotoxy(_mouse->_x - _mouse->_hx, _mouse->_y - _mouse->_hy);
}
}
void EventManager::clearEvent(Sprite *spr) {
if (spr) {
for (uint16 e = _eventQueueTail; e != _eventQueueHead; e = (e + 1) % kEventMax)
if (_eventQueue[e]._spritePtr == spr)
_eventQueue[e]._mask = 0;
} else
_eventQueueTail = _eventQueueHead;
}
CGEEvent &EventManager::getNextEvent() {
CGEEvent &evt = _eventQueue[_eventQueueHead];
_eventQueueHead = (_eventQueueHead + 1) % kEventMax;
return evt;
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_EVENTS_H
#define CGE_EVENTS_H
#include "common/events.h"
#include "cge/game.h"
#include "cge/talk.h"
#include "cge/vga13h.h"
namespace CGE {
/*----------------- KEYBOARD interface -----------------*/
#define kKeyCtrl 29
#define kKeyAlt 56
#define kEventMax 256
enum EventMask {
kMouseRoll = 1 << 0,
kMouseLeftDown = 1 << 1,
kMouseLeftUp = 1 << 2,
kMouseRightDown = 1 << 3,
kMouseRightUp = 1 << 4,
kEventAttn = 1 << 5,
kEventKeyb = 1 << 7
};
enum Keys {
NoKey = 0, CtrlA, CtrlB, CtrlC, CtrlD, CtrlE, CtrlF, CtrlG, CtrlH,
CtrlI, CtrlJ, CtrlK, CtrlL, CtrlM, CtrlN, CtrlO, CtrlP,
CtrlQ, CtrlR, CtrlS, CtrlT, CtrlU, CtrlV, CtrlW, CtrlX,
CtrlY, CtrlZ,
BSp = 8, Tab,
Enter = 13,
Eof = 26, Esc,
AltQ = 256 + 16, AltW, AltE, AltR, AltT, AltY, AltU, AltI, AltO, AltP,
AltA = 256 + 30, AltS, AltD, AltF, AltG, AltH, AltJ, AltK, AltL,
AltZ = 256 + 44, AltX, AltC, AltV, AltB, AltN, AltM,
F11 = 256 + 87, F12,
F1 = 256 + 59, F2, F3, F4, F5, F6, F7, F8, F9, F10,
ShiftTab = 256 + 15,
ShiftF1 = 256 + 84, ShiftF2, ShiftF3, ShiftF4, ShiftF5,
ShiftF6, ShiftF7, ShiftF8, ShiftF9, ShiftF10,
CtrlF1 = 256 + 94, CtrlF2, CtrlF3, CtrlF4, CtrlF5,
CtrlF6, CtrlF7, CtrlF8, CtrlF9, CtrlF10,
AltF1 = 256 + 104, AltF2, AltF3, AltF4, AltF5,
AltF6, AltF7, AltF8, AltF9, AltF10,
Home = 256 + 71, Up, PgUp,
Left = 256 + 75, Ctr, Right,
End = 256 + 79, Down, PgDn, Ins, Del,
CtrlLeft = 256 + 115, CtrlRight, CtrlEnd, CtrlPgDn, CtrlHome,
CtrlPgUp = 256 + 132,
MouseLeft = 512 + 1, MouseRight,
TwiceLeft = 512 + 256 + 1, TwiceRight
};
class Keyboard {
private:
bool getKey(Common::Event &event, int &cgeCode);
uint16 _current;
CGEEngine *_vm;
public:
static const uint16 _code[0x60];
static const uint16 _scummVmCodes[0x60];
Sprite *_client;
bool _key[0x60];
void newKeyboard(Common::Event &event);
uint16 lastKey();
Sprite *setClient(Sprite *spr);
Keyboard(CGEEngine *vm);
~Keyboard();
};
/*----------------- MOUSE interface -----------------*/
extern Talk *_talk;
struct CGEEvent {
uint16 _mask;
uint16 _x;
uint16 _y;
Sprite *_spritePtr;
};
class Mouse : public Sprite {
public:
Sprite *_hold;
bool _active;
int _hx;
int _hy;
bool _exist;
int _buttons;
Sprite *_busy;
//Sprite *Touched;
Mouse(CGEEngine *vm);
~Mouse();
void on();
void off();
void newMouse(Common::Event &event);
private:
CGEEngine *_vm;
};
/*----------------- EventManager interface -----------------*/
class EventManager {
private:
Common::Event _event;
CGEEvent _eventQueue[kEventMax];
uint16 _eventQueueHead;
uint16 _eventQueueTail;
void handleEvents();
public:
bool _quitFlag;
EventManager();
void poll();
void clearEvent(Sprite *spr);
CGEEvent &getNextEvent();
};
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "common/system.h"
#include "common/str.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/memstream.h"
#include "cge/cge.h"
#include "cge/fileio.h"
namespace CGE {
/*-----------------------------------------------------------------------
* IOHand
*-----------------------------------------------------------------------*/
IoHand::IoHand(Crypt *crypt) : _error(0), _crypt(crypt), _seed(kCryptSeed) {
_file = new Common::File();
}
IoHand::IoHand(const char *name, Crypt *crypt)
: _error(0), _crypt(crypt), _seed(kCryptSeed) {
_file = new Common::File();
_file->open(name);
}
IoHand::~IoHand() {
_file->close();
delete _file;
}
uint16 IoHand::read(void *buf, uint16 len) {
if (!_file->isOpen())
return 0;
uint16 bytesRead = _file->read(buf, len);
if (!bytesRead)
error("Read %s - %d bytes", _file->getName(), len);
if (_crypt)
_seed = _crypt(buf, len);
return bytesRead;
}
long IoHand::mark() {
return _file->pos();
}
long IoHand::seek(long pos) {
_file->seek(pos, SEEK_SET);
return _file->pos();
}
long IoHand::size() {
return _file->size();
}
/*-----------------------------------------------------------------------
* IoBuf
*-----------------------------------------------------------------------*/
IoBuf::IoBuf(Crypt *crypt)
: IoHand(crypt),
_bufMark(0),
_ptr(0),
_lim(0) {
debugC(1, kCGEDebugFile, "IoBuf::IoBuf(crypt)");
_buff = (uint8 *)malloc(sizeof(uint8) * kBufferSize);
assert(_buff != NULL);
}
IoBuf::IoBuf(const char *name, Crypt *crypt)
: IoHand(name, crypt),
_bufMark(0),
_ptr(0),
_lim(0) {
debugC(1, kCGEDebugFile, "IoBuf::IoBuf(%s, crypt)", name);
_buff = (uint8 *)malloc(sizeof(uint8) * kBufferSize);
assert(_buff != NULL);
}
IoBuf::~IoBuf() {
debugC(6, kCGEDebugFile, "IoBuf::~IoBuf()");
free(_buff);
}
void IoBuf::readBuf() {
debugC(4, kCGEDebugFile, "IoBuf::readBuf()");
_bufMark = IoHand::mark();
_lim = IoHand::read(_buff, kBufferSize);
_ptr = 0;
}
uint16 IoBuf::read(void *buf, uint16 len) {
debugC(4, kCGEDebugFile, "IoBuf::read(buf, %d)", len);
uint16 total = 0;
while (len) {
if (_ptr >= _lim)
readBuf();
uint16 n = _lim - _ptr;
if (n) {
if (len < n)
n = len;
memcpy(buf, _buff + _ptr, n);
buf = (uint8 *)buf + n;
len -= n;
total += n;
_ptr += n;
} else
break;
}
return total;
}
uint16 IoBuf::read(uint8 *buf) {
debugC(3, kCGEDebugFile, "IoBuf::read(buf)");
uint16 total = 0;
while (total < kLineMaxSize - 2) {
if (_ptr >= _lim)
readBuf();
uint8 *p = _buff + _ptr;
uint16 n = _lim - _ptr;
if (n) {
if (total + n >= kLineMaxSize - 2)
n = kLineMaxSize - 2 - total;
uint8 *eol = (uint8 *) memchr(p, '\r', n);
if (eol)
n = (uint16)(eol - p);
uint8 *eof = (uint8 *) memchr(p, '\32', n);
if (eof) { // end-of-file
n = (uint16)(eof - p);
_ptr = (uint16)(eof - _buff);
}
if (n)
memcpy(buf, p, n);
buf += n;
total += n;
if (eof)
break;
_ptr += n;
if (eol) {
_ptr++;
*(buf++) = '\n';
total++;
if (_ptr >= _lim)
readBuf();
if (_ptr < _lim)
if (_buff[_ptr] == '\n')
++_ptr;
break;
}
} else
break;
}
*buf = '\0';
return total;
}
int IoBuf::read() {
debugC(1, kCGEDebugFile, "IoBuf::read()");
if (_ptr >= _lim) {
readBuf();
if (_lim == 0)
return -1;
}
return _buff[_ptr++];
}
/*-----------------------------------------------------------------------
* CFile
*-----------------------------------------------------------------------*/
CFile::CFile(const char *name, Crypt *crypt) : IoBuf(name, crypt) {
debugC(1, kCGEDebugFile, "CFile::CFile(%s, crypt)", name);
}
CFile::~CFile() {
}
long CFile::mark() {
debugC(5, kCGEDebugFile, "CFile::mark()");
return _bufMark + _ptr;
}
long CFile::seek(long pos) {
debugC(1, kCGEDebugFile, "CFile::seek(%ld)", pos);
if (pos >= _bufMark && pos < _bufMark + _lim) {
_ptr = (uint16)(pos - _bufMark);
return pos;
} else {
_lim = 0;
_ptr = 0;
return _bufMark = IoHand::seek(pos);
}
}
/*-----------------------------------------------------------------------
* BtPage
*-----------------------------------------------------------------------*/
void BtPage::read(Common::ReadStream &s) {
_header._count = s.readUint16LE();
_header._down = s.readUint16LE();
if (_header._down == kBtValNone) {
// Leaf list
for (int i = 0; i < kBtLeafCount; ++i) {
s.read(_leaf[i]._key, kBtKeySize);
_leaf[i]._mark = s.readUint32LE();
_leaf[i]._size = s.readUint16LE();
}
} else {
// Root index
for (int i = 0; i < kBtInnerCount; ++i) {
s.read(_inner[i]._key, kBtKeySize);
_inner[i]._down = s.readUint16LE();
}
}
}
/*-----------------------------------------------------------------------
* BtFile
*-----------------------------------------------------------------------*/
BtFile::BtFile(const char *name, Crypt *crpt)
: IoHand(name, crpt) {
debugC(1, kCGEDebugFile, "BtFile::BtFile(%s, crpt)", name);
for (int i = 0; i < kBtLevel; i++) {
_buff[i]._page = new BtPage;
_buff[i]._pgNo = kBtValNone;
_buff[i]._indx = -1;
assert(_buff[i]._page != NULL);
}
}
BtFile::~BtFile() {
debugC(1, kCGEDebugFile, "BtFile::~BtFile()");
for (int i = 0; i < kBtLevel; i++)
delete _buff[i]._page;
}
BtPage *BtFile::getPage(int lev, uint16 pgn) {
debugC(1, kCGEDebugFile, "BtFile::getPage(%d, %d)", lev, pgn);
if (_buff[lev]._pgNo != pgn) {
int32 pos = pgn * kBtSize;
_buff[lev]._pgNo = pgn;
assert(size() > pos);
// In the original, there was a check verifying if the
// purpose was to write a new file. This should only be
// to create a new file, thus it was removed.
seek((uint32) pgn * kBtSize);
// Read in the page
byte buffer[kBtSize];
int bytesRead = read(buffer, kBtSize);
// Unpack it into the page structure
Common::MemoryReadStream stream(buffer, bytesRead, DisposeAfterUse::NO);
_buff[lev]._page->read(stream);
_buff[lev]._indx = -1;
}
return _buff[lev]._page;
}
BtKeypack *BtFile::find(const char *key) {
debugC(1, kCGEDebugFile, "BtFile::find(%s)", key);
int lev = 0;
uint16 nxt = kBtValRoot;
while (!_error) {
BtPage *pg = getPage(lev, nxt);
// search
if (pg->_header._down != kBtValNone) {
int i;
for (i = 0; i < pg->_header._count; i++) {
// Does this work, or does it have to compare the entire buffer?
if (scumm_strnicmp((const char *)key, (const char*)pg->_inner[i]._key, kBtKeySize) < 0)
break;
}
nxt = (i) ? pg->_inner[i - 1]._down : pg->_header._down;
_buff[lev]._indx = i - 1;
lev++;
} else {
int i;
for (i = 0; i < pg->_header._count - 1; i++) {
if (scumm_stricmp((const char *)key, (const char *)pg->_leaf[i]._key) <= 0)
break;
}
_buff[lev]._indx = i;
return &pg->_leaf[i];
}
}
return NULL;
}
bool BtFile::exist(const char *name) {
debugC(1, kCGEDebugFile, "BtFile::exist(%s)", name);
return scumm_stricmp(find(name)->_key, name) == 0;
}
/*-----------------------------------------------------------------------
* VFile
*-----------------------------------------------------------------------*/
VFile::VFile(const char *name) : IoBuf(NULL) {
debugC(3, kCGEDebugFile, "VFile::VFile(%s)", name);
if (_dat->_error || _cat->_error)
error("Bad volume data");
BtKeypack *kp = _cat->find(name);
if (scumm_stricmp(kp->_key, name) != 0)
_error = 1;
_endMark = (_bufMark = _begMark = kp->_mark) + kp->_size;
}
VFile::~VFile() {
}
void VFile::readBuf() {
debugC(3, kCGEDebugFile, "VFile::readBuf()");
_dat->seek(_bufMark + _lim);
_bufMark = _dat->mark();
long n = _endMark - _bufMark;
if (n > kBufferSize)
n = kBufferSize;
_lim = _dat->read(_buff, (uint16) n);
_ptr = 0;
}
long VFile::mark() {
debugC(5, kCGEDebugFile, "VFile::mark()");
return (_bufMark + _ptr) - _begMark;
}
long VFile::size() {
debugC(1, kCGEDebugFile, "VFile::size()");
return _endMark - _begMark;
}
long VFile::seek(long pos) {
debugC(1, kCGEDebugFile, "VFile::seek(%ld)", pos);
_lim = 0;
return (_bufMark = _begMark + pos);
}
/*-----------------------------------------------------------------------
* EncryptedStream
*-----------------------------------------------------------------------*/
EncryptedStream::EncryptedStream(const char *name) {
debugC(3, kCGEDebugFile, "EncryptedStream::EncryptedStream(%s)", name);
_error = false;
if (_dat->_error || _cat->_error)
error("Bad volume data");
BtKeypack *kp = _cat->find(name);
if (scumm_stricmp(kp->_key, name) != 0)
_error = true;
_dat->_file->seek(kp->_mark);
byte *dataBuffer = (byte *)malloc(kp->_size);
_dat->_file->read(dataBuffer, kp->_size);
XCrypt(dataBuffer, kp->_size);
_readStream = new Common::MemoryReadStream(dataBuffer, kp->_size, DisposeAfterUse::YES);
}
uint32 EncryptedStream::read(void *dataPtr, uint32 dataSize) {
return _readStream->read(dataPtr, dataSize);
}
bool EncryptedStream::err() {
return (_error & _readStream->err());
}
bool EncryptedStream::eos() {
return _readStream->eos();
}
Common::String EncryptedStream::readLine() {
return _readStream->readLine();
}
EncryptedStream::~EncryptedStream() {
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_FILEIO_H
#define CGE_FILEIO_H
#include "cge/general.h"
#include "common/stream.h"
namespace CGE {
#define kBtSize 1024
#define kBtKeySize 13
#define kBtLevel 2
#define kBtInnerCount ((kBtSize - 4 /*sizeof(Hea) */) / (kBtKeySize + 2 /*sizeof(Inner) */))
#define kBtLeafCount ((kBtSize - 4 /*sizeof(Hea) */) / (kBtKeySize + 4 + 2 /*sizeof(BtKeypack) */))
#define kBtValNone 0xFFFF
#define kBtValRoot 0
#define kLineMaxSize 512
#define kBufferSize 2048
#define kCatName "VOL.CAT"
#define kDatName "VOL.DAT"
struct BtKeypack {
char _key[kBtKeySize];
uint32 _mark;
uint16 _size;
};
struct Inner {
uint8 _key[kBtKeySize];
uint16 _down;
};
struct Header {
uint16 _count;
uint16 _down;
};
class IoHand {
protected:
uint16 _seed;
Crypt *_crypt;
public:
Common::File *_file;
uint16 _error;
IoHand(const char *name, Crypt crypt);
IoHand(Crypt *crypt);
virtual ~IoHand();
uint16 read(void *buf, uint16 len);
long mark();
long size();
long seek(long pos);
};
class IoBuf : public IoHand {
protected:
uint8 *_buff;
uint16 _ptr;
uint16 _lim;
long _bufMark;
virtual void readBuf();
public:
IoBuf(Crypt *crpt);
IoBuf(const char *name, Crypt *crpt);
virtual ~IoBuf();
uint16 read(void *buf, uint16 len);
uint16 read(uint8 *buf);
int read();
};
class CFile : public IoBuf {
public:
CFile(const char *name, Crypt *crpt);
virtual ~CFile();
long mark();
long seek(long pos);
};
struct BtPage {
Header _header;
union {
// dummy filler to make proper size of union
uint8 _data[kBtSize - 4]; /* 4 is the size of struct Header */
// inner version of data: key + word-sized page link
Inner _inner[kBtInnerCount];
// leaf version of data: key + all user data
BtKeypack _leaf[kBtLeafCount];
};
void read(Common::ReadStream &s);
};
class BtFile : public IoHand {
struct {
BtPage *_page;
uint16 _pgNo;
int _indx;
} _buff[kBtLevel];
BtPage *getPage(int lev, uint16 pgn);
public:
BtFile(const char *name, Crypt *crpt);
virtual ~BtFile();
BtKeypack *find(const char *key);
bool exist(const char *name);
};
class VFile : public IoBuf {
private:
long _begMark;
long _endMark;
void readBuf();
public:
VFile(const char *name);
~VFile();
long mark();
long size();
long seek(long pos);
};
class EncryptedStream {
private:
Common::SeekableReadStream *_readStream;
bool _error;
public:
EncryptedStream(const char *name);
~EncryptedStream();
bool err();
bool eos();
uint32 read(void *dataPtr, uint32 dataSize);
Common::String readLine();
};
extern CFile *_dat;
extern BtFile *_cat;
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/game.h"
#include "cge/events.h"
namespace CGE {
uint8 *glass(Dac *pal, uint8 r, uint8 g, uint8 b) {
uint8 *x = (uint8 *)malloc(256);
if (x) {
uint16 i;
for (i = 0; i < 256; i++) {
x[i] = closest(pal, mkDac(((uint16)(pal[i]._r) * r) / 255,
((uint16)(pal[i]._g) * g) / 255,
((uint16)(pal[i]._b) * b) / 255));
}
}
return x;
}
const int Fly::_l = 20,
Fly::_t = 40,
Fly::_r = 110,
Fly::_b = 100;
Fly::Fly(CGEEngine *vm, Bitmap **shpl)
: Sprite(vm, shpl), _tx(0), _ty(0), _vm(vm) {
step(newRandom(2));
gotoxy(_l + newRandom(_r - _l - _w), _t + newRandom(_b - _t - _h));
}
void Fly::tick() {
step();
if (_flags._kept)
return;
if (newRandom(10) < 1) {
_tx = newRandom(3) - 1;
_ty = newRandom(3) - 1;
}
if (_x + _tx < _l || _x + _tx + _w > _r)
_tx = -_tx;
if (_y + _ty < _t || _y + _ty + _h > _b)
_ty = -_ty;
gotoxy(_x + _tx, _y + _ty);
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_GAME_H
#define CGE_GAME_H
#include "cge/vga13h.h"
namespace CGE {
uint8 *glass(Dac *pal, uint8 r, uint8 g, uint8 b);
class Fly : public Sprite {
static const int _l;
static const int _t;
static const int _r;
static const int _b;
public:
int _tx, _ty;
Fly(CGEEngine *vm, Bitmap **shpl);
void tick();
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/cge.h"
#include "cge/general.h"
#include "cge/snddrv.h"
namespace CGE {
uint16 XCrypt(void *buf, uint16 siz) {
byte *b = static_cast<byte *>(buf);
for (uint16 i = 0; i < siz; i++)
*b++ ^= kCryptSeed;
return kCryptSeed;
}
char *mergeExt(char *buf, const char *name, const char *ext) {
strcpy(buf, name);
char *dot = strrchr(buf, '.');
if (!dot)
strcat(buf, ext);
return buf;
}
char *forceExt(char *buf, const char *name, const char *ext) {
strcpy(buf, name);
char *dot = strrchr(buf, '.');
if (dot)
*dot = '\0';
strcat(buf, ext);
return buf;
}
void sndSetVolume() {
// USeless for ScummVM
}
DataCk *loadWave(VFile *file) {
byte *data = (byte *)malloc(file->size());
file->read(data, file->size());
return new DataCk(data, file->size());
}
int takeEnum(const char **tab, const char *text) {
const char **e;
if (text) {
for (e = tab; *e; e++) {
if (scumm_stricmp(text, *e) == 0) {
return e - tab;
}
}
}
return -1;
}
int newRandom(int range) {
return ((CGEEngine *)g_engine)->_randomSource.getRandomNumber(range - 1);
}
DataCk::DataCk(byte *buf, int bufSize) {
_buf = buf;
_ckSize = bufSize;
}
DataCk::~DataCk() {
free(_buf);
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_GENERAL_H
#define CGE_GENERAL_H
#include "common/system.h"
#include "common/file.h"
#include "common/random.h"
#include "common/textconsole.h"
#include "common/str.h"
namespace CGE {
#define kCryptSeed 0xA5
#define kMaxFile 128
struct Dac {
uint8 _r;
uint8 _g;
uint8 _b;
};
typedef uint16 Crypt(void *buf, uint16 siz);
uint16 XCrypt(void *buf, uint16 siz);
int takeEnum(const char **tab, const char *text);
uint16 chkSum(void *m, uint16 n);
char *mergeExt(char *buf, const char *name, const char *ext);
char *forceExt(char *buf, const char *name, const char *ext);
int newRandom(int range);
} // End of namespace CGE
#endif

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MODULE := engines/cge
MODULE_OBJS := \
bitmap.o \
cge.o \
cge_main.o \
console.o \
detection.o \
events.o \
fileio.o \
game.o \
general.o \
snail.o \
sound.o \
talk.o \
text.o \
vga13h.o \
vmenu.o \
walk.o
MODULE_DIRS += \
engines/cge
# This module can be built as a plugin
ifeq ($(ENABLE_CGE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_SNAIL_H
#define CGE_SNAIL_H
#include "cge/cge.h"
namespace CGE {
#define kSnailFrameRate 80
#define kSnailFrameDelay (1000 / kSnailFrameRate)
#define kDressed 3
enum SnCom {
kSnLabel, kSnPause, kSnWait, kSnLevel, kSnHide,
kSnSay, kSnInf, kSnTime, kSnCave, kSnKill,
kSnRSeq, kSnSeq, kSnSend, kSnSwap, kSnKeep,
kSnGive, kSnIf, kSnGame, kSnSetX0, kSnSetY0,
kSnSlave, kSnSetXY, kSnRelX, kSnRelY, kSnRelZ,
kSnSetX, kSnSetY, kSnSetZ, kSnTrans, kSnPort,
kSnNext, kSnNNext, kSnTNext, kSnRNNext, kSnRTNext,
kSnRMNear, kSnRmTake, kSnFlag, kSnSetRef, kSnBackPt,
kSnFlash, kSnLight, kSnSetHBarrier, kSnSetVBarrier, kSnWalk,
kSnReach, kSnCover, kSnUncover, kSnClear, kSnTalk,
kSnMouse, kSnSound, kSnCount, kSnExec, kSnStep,
kSnZTrim, kSnGhost
};
class Snail {
public:
struct Com {
SnCom _com;
int _ref;
int _val;
void *_ptr;
CallbackType _cbType;
} *_snList;
uint8 _head;
uint8 _tail;
bool _turbo;
bool _busy;
bool _textDelay;
uint32 _timerExpiry;
static const char *_comText[];
bool _talkEnable;
Snail(CGEEngine *vm, bool turbo);
~Snail();
void runCom();
void addCom(SnCom com, int ref, int val, void *ptr);
void addCom2(SnCom com, int ref, int val, CallbackType cbType);
void insCom(SnCom com, int ref, int val, void *ptr);
bool idle();
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_SNDDRV_H
#define CGE_SNDDRV_H
namespace CGE {
// ******************************************************
// * Constants *
// ******************************************************
// sample info
struct SmpInfo {
const uint8 *_saddr; // address
uint16 _slen; // length
uint16 _span; // left/right pan (0-15)
int _counter; // number of time the sample should be played
};
// ******************************************************
// * Data *
// ******************************************************
// midi player flag (1 means we are playing)
extern uint16 _midiPlayFlag;
// midi song end flag (1 means we have crossed end mark)
extern uint16 _midiEndFlag;
// ******************************************************
// * Driver Code *
// ******************************************************
// Set Volume
void sndSetVolume();
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/general.h"
#include "cge/sound.h"
#include "cge/text.h"
#include "cge/cge_main.h"
#include "common/config-manager.h"
#include "common/memstream.h"
#include "audio/decoders/raw.h"
#include "audio/audiostream.h"
namespace CGE {
Sound::Sound(CGEEngine *vm) : _vm(vm) {
_audioStream = NULL;
_soundRepeatCount = 1;
open();
}
Sound::~Sound() {
close();
}
void Sound::close() {
_vm->_midiPlayer.killMidi();
}
void Sound::open() {
setRepeat(1);
play((*_fx)[30000], 8);
}
void Sound::setRepeat(int16 count) {
_soundRepeatCount = count;
}
int16 Sound::getRepeat() {
return _soundRepeatCount;
}
void Sound::play(DataCk *wav, int pan) {
if (wav) {
stop();
_smpinf._saddr = &*(wav->addr());
_smpinf._slen = (uint16)wav->size();
_smpinf._span = pan;
_smpinf._counter = getRepeat();
sndDigiStart(&_smpinf);
}
}
void Sound::sndDigiStart(SmpInfo *PSmpInfo) {
// Create an audio stream wrapper for sound
Common::MemoryReadStream *stream = new Common::MemoryReadStream(PSmpInfo->_saddr,
PSmpInfo->_slen, DisposeAfterUse::NO);
_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
// Start the new sound
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle,
Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
}
void Sound::stop() {
sndDigiStop(&_smpinf);
}
void Sound::sndDigiStop(SmpInfo *PSmpInfo) {
if (_vm->_mixer->isSoundHandleActive(_soundHandle))
_vm->_mixer->stopHandle(_soundHandle);
_audioStream = NULL;
}
Fx::Fx(int size) : _current(NULL) {
_cache = new Handler[size];
for (_size = 0; _size < size; _size++) {
_cache[_size]._ref = 0;
_cache[_size]._wav = NULL;
}
}
Fx::~Fx() {
clear();
delete[] _cache;
}
void Fx::clear() {
for (Handler *p = _cache, *q = p + _size; p < q; p++) {
if (p->_ref) {
p->_ref = 0;
delete p->_wav;
p->_wav = NULL;
}
}
_current = NULL;
}
int Fx::find(int ref) {
int i = 0;
for (Handler *p = _cache, *q = p + _size; p < q; p++) {
if (p->_ref == ref)
break;
else
++i;
}
return i;
}
void Fx::preload(int ref0) {
Handler *cacheLim = _cache + _size;
char filename[12];
for (int ref = ref0; ref < ref0 + 10; ref++) {
sprintf(filename, "FX%05d.WAV", ref);
VFile file = VFile(filename);
DataCk *wav = loadWave(&file);
if (wav) {
Handler *p = &_cache[find(0)];
if (p >= cacheLim)
break;
p->_wav = wav;
p->_ref = ref;
} else {
warning("Unable to load %s", filename);
}
}
}
DataCk *Fx::load(int idx, int ref) {
char filename[12];
sprintf(filename, "FX%05d.WAV", ref);
VFile file = VFile(filename);
DataCk *wav = loadWave(&file);
if (wav) {
Handler *p = &_cache[idx];
p->_wav = wav;
p->_ref = ref;
} else {
warning("Unable to load %s", filename);
}
return wav;
}
DataCk *Fx::operator [](int ref) {
int i;
if ((i = find(ref)) < _size)
_current = _cache[i]._wav;
else {
if ((i = find(0)) >= _size) {
clear();
i = 0;
}
_current = load(i, ref);
}
return _current;
}
MusicPlayer::MusicPlayer() {
_data = NULL;
_isGM = false;
MidiPlayer::createDriver();
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
// TODO: Load cmf.ins with the instrument table. It seems that an
// interface for such an operation is supported for AdLib. Maybe for
// this card, setting instruments is necessary.
_driver->setTimerCallback(this, &timerCallback);
}
}
MusicPlayer::~MusicPlayer() {
killMidi();
}
void MusicPlayer::killMidi() {
Audio::MidiPlayer::stop();
free(_data);
_data = NULL;
}
void MusicPlayer::loadMidi(int ref) {
// Work out the filename and check the given MIDI file exists
Common::String filename = Common::String::format("%.2d.MID", ref);
if (!_cat->exist(filename.c_str()))
return;
// Stop any currently playing MIDI file
killMidi();
// Read in the data for the file
VFile mid(filename.c_str());
_dataSize = mid.size();
_data = (byte *)malloc(_dataSize);
mid.read(_data, _dataSize);
// Start playing the music
sndMidiStart();
}
void MusicPlayer::sndMidiStart() {
_isGM = true;
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(_data, _dataSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
syncVolume();
_isPlaying = true;
}
}
void MusicPlayer::send(uint32 b) {
if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
}
Audio::MidiPlayer::send(b);
}
void MusicPlayer::sendToChannel(byte channel, uint32 b) {
if (!_channelsTable[channel]) {
_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
// If a new channel is allocated during the playback, make sure
// its volume is correctly initialized.
if (_channelsTable[channel])
_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
}
if (_channelsTable[channel])
_channelsTable[channel]->send(b);
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_SOUND_H
#define CGE_SOUND_H
#include "cge/fileio.h"
#include "cge/snddrv.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/fmopl.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/memstream.h"
namespace CGE {
class CGEEngine;
class DataCk {
byte *_buf;
int _ckSize;
public:
DataCk(byte *buf, int bufSize);
~DataCk();
inline const byte *addr() {
return _buf;
}
inline int size() {
return _ckSize;
}
};
DataCk *loadWave(VFile *file);
class Sound {
public:
SmpInfo _smpinf;
Sound(CGEEngine *vm);
~Sound();
void open();
void close();
void play(DataCk *wav, int pan);
int16 getRepeat();
void setRepeat(int16 count);
void stop();
private:
int _soundRepeatCount;
CGEEngine *_vm;
Audio::SoundHandle _soundHandle;
Audio::RewindableAudioStream *_audioStream;
void sndDigiStart(SmpInfo *PSmpInfo);
void sndDigiStop(SmpInfo *PSmpInfo);
};
class Fx {
struct Handler {
int _ref;
DataCk *_wav;
} *_cache;
int _size;
DataCk *load(int idx, int ref);
int find(int ref);
public:
DataCk *_current;
Fx(int size);
~Fx();
void clear();
void preload(int ref0);
DataCk *operator[](int ref);
};
class MusicPlayer: public Audio::MidiPlayer {
private:
byte *_data;
int _dataSize;
bool _isGM;
// Start MIDI File
void sndMidiStart();
// Stop MIDI File
void sndMidiStop();
public:
MusicPlayer();
~MusicPlayer();
void loadMidi(int ref);
void killMidi();
virtual void send(uint32 b);
virtual void sendToChannel(byte channel, uint32 b);
};
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/general.h"
#include "cge/talk.h"
#include "cge/game.h"
#include "cge/events.h"
#include "cge/cge_main.h"
namespace CGE {
Font::Font(const char *name) {
_map = (uint8 *)malloc(kMapSize);
_pos = (uint16 *)malloc(kPosSize * sizeof(uint16));
_widthArr = (uint8 *)malloc(kWidSize);
assert((_map != NULL) && (_pos != NULL) && (_widthArr != NULL));
mergeExt(_path, name, kFontExt);
load();
}
Font::~Font() {
free(_map);
free(_pos);
free(_widthArr);
}
void Font::load() {
EncryptedStream f = _path;
assert(!f.err());
f.read(_widthArr, kWidSize);
assert(!f.err());
uint16 p = 0;
for (uint16 i = 0; i < kPosSize; i++) {
_pos[i] = p;
p += _widthArr[i];
}
f.read(_map, p);
}
uint16 Font::width(const char *text) {
uint16 w = 0;
if (!text)
return 0;
while (*text)
w += _widthArr[(unsigned char)*(text++)];
return w;
}
Talk::Talk(CGEEngine *vm, const char *text, TextBoxStyle mode)
: Sprite(vm, NULL), _mode(mode), _vm(vm) {
_ts = NULL;
_flags._syst = true;
update(text);
}
Talk::Talk(CGEEngine *vm)
: Sprite(vm, NULL), _mode(kTBPure), _vm(vm) {
_ts = NULL;
_flags._syst = true;
}
Font *Talk::_font;
void Talk::init() {
_font = new Font("CGE");
}
void Talk::deinit() {
delete _font;
}
void Talk::update(const char *text) {
const uint16 vmarg = (_mode) ? kTextVMargin : 0;
const uint16 hmarg = (_mode) ? kTextHMargin : 0;
uint16 mw = 0;
uint16 ln = vmarg;
uint8 *m;
if (!_ts) {
uint16 k = 2 * hmarg;
uint16 mh = 2 * vmarg + kFontHigh;
for (const char *p = text; *p; p++) {
if (*p == '|' || *p == '\n') {
mh += kFontHigh + kTextLineSpace;
if (k > mw)
mw = k;
k = 2 * hmarg;
} else
k += _font->_widthArr[(unsigned char)*p];
}
if (k > mw)
mw = k;
_ts = new BitmapPtr[2];
_ts[0] = box(mw, mh);
_ts[1] = NULL;
}
m = _ts[0]->_m + ln * mw + hmarg;
while (*text) {
if (*text == '|' || *text == '\n') {
m = _ts[0]->_m + (ln += kFontHigh + kTextLineSpace) * mw + hmarg;
} else {
int cw = _font->_widthArr[(unsigned char)*text];
uint8 *f = _font->_map + _font->_pos[(unsigned char)*text];
for (int i = 0; i < cw; i++) {
uint8 *pp = m;
uint16 n;
uint16 b = *(f++);
for (n = 0; n < kFontHigh; n++) {
if (b & 1)
*pp = kTextColFG;
b >>= 1;
pp += mw;
}
m++;
}
}
text++;
}
_ts[0]->code();
setShapeList(_ts);
}
Bitmap *Talk::box(uint16 w, uint16 h) {
if (w < 8)
w = 8;
if (h < 8)
h = 8;
uint16 n = w * h;
uint8 *b = (uint8 *)malloc(n);
assert(b != NULL);
memset(b, kTextColBG, n);
if (_mode) {
uint8 *p = b;
uint8 *q = b + n - w;
memset(p, kVgaColLightGray, w);
memset(q, kVgaColDarkGray, w);
while (p < q) {
p += w;
*(p - 1) = kVgaColDarkGray;
*p = kVgaColLightGray;
}
p = b;
const uint16 r = (_mode == kTBRound) ? kTextRoundCorner : 0;
for (int i = 0; i < r; i++) {
int j;
for (j = 0; j < r - i; j++) {
p[j] = kPixelTransp;
p[w - j - 1] = kPixelTransp;
q[j] = kPixelTransp;
q[w - j - 1] = kPixelTransp;
}
p[j] = kVgaColLightGray;
p[w - j - 1] = kVgaColDarkGray;
q[j] = kVgaColLightGray;
q[w - j - 1] = kVgaColDarkGray;
p += w;
q -= w;
}
}
return new Bitmap(w, h, b);
}
void Talk::putLine(int line, const char *text) {
// Note: (_ts[0]._w % 4) must be 0
uint16 w = _ts[0]->_w;
uint16 h = _ts[0]->_h;
uint8 *v = _ts[0]->_v;
uint16 dsiz = w >> 2; // data size (1 plane line size)
uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap
uint16 psiz = h * lsiz; // - last gap, but + plane trailer
uint16 size = 4 * psiz; // whole map size
uint16 rsiz = kFontHigh * lsiz; // length of whole text row map
// set desired line pointer
v += (kTextVMargin + (kFontHigh + kTextLineSpace) * line) * lsiz;
uint8 *p = v; // assume blanked line above text
// clear whole rectangle
assert((rsiz % lsiz) == 0);
for (int planeCtr = 0; planeCtr < 4; planeCtr++, p += psiz) {
for (byte *pDest = p; pDest < (p + (rsiz - lsiz)); pDest += lsiz)
Common::copy(p - lsiz, p, pDest);
}
// paint text line
if (!text)
return;
p = v + 2 + (kTextHMargin / 4) + (kTextHMargin % 4) * psiz;
uint8 *q = v + size;
while (*text) {
uint16 cw = _font->_widthArr[(unsigned char)*text], i;
uint8 *fp = _font->_map + _font->_pos[(unsigned char)*text];
for (i = 0; i < cw; i++) {
uint16 b = fp[i];
uint16 n;
for (n = 0; n < kFontHigh; n++) {
if (b & 1)
*p = kTextColFG;
b >>= 1;
p += lsiz;
}
p = p - rsiz + psiz;
if (p >= q)
p = p - size + 1;
}
text++;
}
}
InfoLine::InfoLine(CGEEngine *vm, uint16 w) : Talk(vm), _oldText(NULL), _vm(vm) {
if (!_ts) {
_ts = new BitmapPtr[2];
_ts[1] = NULL;
}
_ts[0] = new Bitmap(w, kFontHigh, kTextColBG);
setShapeList(_ts);
}
void InfoLine::update(const char *text) {
if (text == _oldText)
return;
uint16 w = _ts[0]->_w;
uint16 h = _ts[0]->_h;
uint8 *v = (uint8 *)_ts[0]->_v;
uint16 dsiz = w >> 2; // data size (1 plane line size)
uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap
uint16 psiz = h * lsiz; // - last gape, but + plane trailer
uint16 size = 4 * psiz; // whole map size
// clear whole rectangle
memset(v + 2, kTextColBG, dsiz); // data bytes
for (byte *pDest = v + lsiz; pDest < (v + psiz); pDest += lsiz) {
Common::copy(v, v + lsiz, pDest);
}
*(uint16 *)(v + psiz - 2) = TO_LE_16(kBmpEOI); // plane trailer uint16
for (byte *pDest = v + psiz; pDest < (v + 4 * psiz); pDest += psiz) {
Common::copy(v, v + psiz, pDest);
}
// paint text line
if (text) {
uint8 *p = v + 2, * q = p + size;
while (*text) {
uint16 cw = _font->_widthArr[(unsigned char)*text];
uint8 *fp = _font->_map + _font->_pos[(unsigned char)*text];
for (uint16 i = 0; i < cw; i++) {
uint16 b = fp[i];
for (uint16 n = 0; n < kFontHigh; n++) {
if (b & 1)
*p = kTextColFG;
b >>= 1;
p += lsiz;
}
if (p >= q)
p = p - size + 1;
}
text++;
}
}
_oldText = text;
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_TALK_H
#define CGE_TALK_H
#include "cge/general.h"
#include "cge/vga13h.h"
namespace CGE {
#define kTextColFG kVgaColDark // foreground color
#define kTextColBG kVgaColGray // background color
#define kTextHMargin (6&~1) // EVEN horizontal margins!
#define kTextVMargin 5 // vertical margins
#define kTextLineSpace 2 // line spacing
#define kTextRoundCorner 3 // rounded corners
#define kWidSize 256
#define kPosSize 256
#define kMapSize (256*8)
#define kFontHigh 8
#define kFontExt ".CFT"
#define kPathMax 128
enum TextBoxStyle { kTBPure, kTBRect, kTBRound };
class Font {
char _path[kPathMax];
void load();
public:
uint8 *_widthArr;
uint16 *_pos;
uint8 *_map;
Font(const char *name);
~Font();
uint16 width(const char *text);
void save();
};
class Talk : public Sprite {
protected:
TextBoxStyle _mode;
BitmapPtr *_ts;
Bitmap *box(uint16 w, uint16 h);
public:
Talk(CGEEngine *vm, const char *text, TextBoxStyle mode);
Talk(CGEEngine *vm);
//~TALK();
static Font *_font;
static void init();
static void deinit();
virtual void update(const char *text);
virtual void update() {}
void putLine(int line, const char *text);
private:
CGEEngine *_vm;
};
class InfoLine : public Talk {
const char *_oldText;
public:
InfoLine(CGEEngine *vm, uint16 wid);
void update(const char *text);
private:
CGEEngine *_vm;
};
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/general.h"
#include "cge/text.h"
#include "cge/talk.h"
#include "cge/game.h"
#include "cge/snail.h"
#include "cge/cge_main.h"
#include "common/str.h"
namespace CGE {
Text *_text;
Talk *_talk = NULL;
Text::Text(CGEEngine *vm, const char *fname) : _vm(vm) {
mergeExt(_fileName, fname, kSayExt);
if (!_cat->exist(_fileName))
error("No talk (%s)\n", _fileName);
int16 txtCount = count() + 1;
warning("Number of texts: %d", txtCount);
_cache = new Handler[txtCount];
for (_size = 0; _size < txtCount; _size++) {
_cache[_size]._ref = 0;
_cache[_size]._text = NULL;
}
load();
}
Text::~Text() {
clear();
delete[] _cache;
}
int16 Text::count() {
EncryptedStream tf = _fileName;
if (tf.err())
return NULL;
Common::String line;
char tmpStr[kLineMax + 1];
int n, count = 0;
for (line = tf.readLine(); !tf.eos(); line = tf.readLine()) {
n = line.size();
char *s;
strcpy(tmpStr, line.c_str());
if ((s = strtok(tmpStr, " =,;/\t\n")) == NULL)
continue;
if (!isdigit(*s))
continue;
count++;
}
return count;
}
void Text::clear() {
for (Handler *p = _cache, *q = p + _size; p < q; p++) {
if (p->_ref) {
p->_ref = 0;
delete[] p->_text;
p->_text = NULL;
}
}
}
void Text::load() {
EncryptedStream tf = _fileName;
assert(!tf.err());
Common::String line;
char tmpStr[kLineMax + 1];
int idx;
for (idx = 0, line = tf.readLine(); !tf.eos(); line = tf.readLine()) {
int n = line.size();
char *s;
strcpy(tmpStr, line.c_str());
if ((s = strtok(tmpStr, " =,;/\t\n")) == NULL)
continue;
if (!isdigit(*s))
continue;
int r = atoi(s);
s += strlen(s);
if (s < tmpStr + n)
++s;
_cache[idx]._ref = r;
_cache[idx]._text = new char[strlen(s) + 1];
strcpy(_cache[idx]._text, s);
idx++;
}
}
char *Text::getText(int ref) {
int i;
for (i = 0; (i < _size) && (_cache[i]._ref != ref); i++)
;
if (i < _size)
return _cache[i]._text;
warning("getText: Unable to find ref %d", ref);
return NULL;
}
void Text::say(const char *text, Sprite *spr) {
killText();
_talk = new Talk(_vm, text, kTBRound);
if (!_talk)
return;
bool east = spr->_flags._east;
int x = (east) ? (spr->_x + spr->_w - 2) : (spr->_x + 2);
int y = spr->_y + 2;
Sprite *spike = new Spike(_vm);
uint16 sw = spike->_w;
if (east) {
if (x + sw + kTextRoundCorner + 5 >= kScrWidth)
east = false;
} else {
if (x <= 5 + kTextRoundCorner + sw)
east = true;
}
x = (east) ? (spr->_x + spr->_w - 2) : (spr->_x + 2 - sw);
if (spr->_ref == 1)
x += ((east) ? -10 : 10); // Hero
_talk->_flags._kill = true;
_talk->_flags._bDel = true;
_talk->setName(_text->getText(kSayName));
_talk->gotoxy(x - (_talk->_w - sw) / 2 - 3 + 6 * east, y - spike->_h - _talk->_h + 1);
_talk->_z = 125;
_talk->_ref = kSayRef;
spike->gotoxy(x, _talk->_y + _talk->_h - 1);
spike->_z = 126;
spike->_flags._slav = true;
spike->_flags._kill = true;
spike->setName(_text->getText(kSayName));
spike->step(east);
spike->_ref = kSayRef;
_vga->_showQ->insert(_talk, _vga->_showQ->last());
_vga->_showQ->insert(spike, _vga->_showQ->last());
}
void CGEEngine::inf(const char *text) {
debugC(1, kCGEDebugEngine, "CGEEngine::inf(%s)", text);
killText();
_talk = new Talk(this, text, kTBRect);
if (!_talk)
return;
_talk->_flags._kill = true;
_talk->_flags._bDel = true;
_talk->setName(_text->getText(kInfName));
_talk->center();
_talk->gotoxy(_talk->_x, _talk->_y - 20);
_talk->_z = 126;
_talk->_ref = kInfRef;
_vga->_showQ->insert(_talk, _vga->_showQ->last());
}
void Text::sayTime(Sprite *spr) {
TimeDate curTime;
_vm->_system->getTimeAndDate(curTime);
char t[6];
sprintf(t, "%d:%02d", curTime.tm_hour, curTime.tm_min);
say(t, spr);
}
void killText() {
if (!_talk)
return;
_snail_->addCom(kSnKill, -1, 0, _talk);
_talk = NULL;
}
} // End of namespace CGE

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_TEXT_H
#define CGE_TEXT_H
#include "cge/talk.h"
namespace CGE {
#define kSayExt ".SAY"
#define kSysTextMax 1000
#define kTextNoMouse 95
#define kInfName 101
#define kSayName 102
#define kInfRef 301
#define kSayRef 302
class Text {
struct Handler {
int _ref;
char *_text;
} *_cache;
int _size;
char _fileName[kPathMax];
void load();
int16 count();
public:
Text(CGEEngine *vm, const char *fname);
~Text();
void clear();
char *getText(int ref);
void say(const char *text, Sprite *spr);
void sayTime(Sprite *spr);
private:
CGEEngine *_vm;
};
extern Talk *_talk;
extern Text *_text;
void killText();
} // End of namespace CGE
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_VGA13H_H
#define CGE_VGA13H_H
#include "common/serializer.h"
#include "graphics/surface.h"
#include "cge/general.h"
#include "cge/bitmap.h"
#include "cge/snail.h"
#include "cge/cge.h"
namespace CGE {
#define kFadeStep 2
#define kVgaColDark 207
#define kVgaColDarkGray 225 /*219*/
#define kVgaColGray 231
#define kVgaColLightGray 237
#define kPixelTransp 0xFE
#define kNoSeq (-1)
#define kNoPtr ((uint8)-1)
#define kSprExt ".SPR"
#define kPalCount 256
#define kPalSize (kPalCount * 3)
struct Seq {
uint8 _now;
uint8 _next;
int8 _dx;
int8 _dy;
int _dly;
};
extern Seq _seq1[];
extern Seq _seq2[];
class SprExt {
public:
int _x0;
int _y0;
int _x1;
int _y1;
BitmapPtr _b0;
BitmapPtr _b1;
BitmapPtr *_shpList;
Seq *_seq;
char *_name;
Snail::Com *_near;
Snail::Com *_take;
SprExt() :
_x0(0), _y0(0),
_x1(0), _y1(0),
_b0(NULL), _b1(NULL),
_shpList(NULL), _seq(NULL),
_name(NULL), _near(NULL), _take(NULL)
{}
};
class Sprite {
protected:
SprExt *_ext;
public:
int _ref;
signed char _cave;
struct Flags {
uint16 _hide : 1; // general visibility switch
uint16 _near : 1; // Near action lock
uint16 _drag : 1; // sprite is moveable
uint16 _hold : 1; // sprite is held with mouse
uint16 _____ : 1; // intrrupt driven animation
uint16 _slav : 1; // slave object
uint16 _syst : 1; // system object
uint16 _kill : 1; // dispose memory after remove
uint16 _xlat : 1; // 2nd way display: xlat table
uint16 _port : 1; // portable
uint16 _kept : 1; // kept in pocket
uint16 _east : 1; // talk to east (in opposite to west)
uint16 _shad : 1; // shadow
uint16 _back : 1; // 'send to background' request
uint16 _bDel : 1; // delete bitmaps in ~SPRITE
uint16 _tran : 1; // transparent (untouchable)
} _flags;
int _x;
int _y;
signed char _z;
uint16 _w;
uint16 _h;
uint16 _time;
uint8 _nearPtr;
uint8 _takePtr;
int _seqPtr;
int _shpCnt;
char _file[kMaxFile];
Sprite *_prev;
Sprite *_next;
bool works(Sprite *spr);
bool seqTest(int n);
inline bool active() {
return _ext != NULL;
}
Sprite(CGEEngine *vm, BitmapPtr *shp);
virtual ~Sprite();
BitmapPtr shp();
BitmapPtr *setShapeList(BitmapPtr *shp);
void moveShapes(uint8 *buf);
Sprite *expand();
Sprite *contract();
Sprite *backShow(bool fast = false);
void setName(char *newName);
inline char *name() {
return (_ext) ? _ext->_name : NULL;
}
void gotoxy(int x, int y);
void center();
void show();
void hide();
BitmapPtr ghost();
void show(uint16 pg);
void makeXlat(uint8 *x);
void killXlat();
void step(int nr = -1);
Seq *setSeq(Seq *seq);
Snail::Com *snList(SnList type);
virtual void touch(uint16 mask, int x, int y);
virtual void tick();
void sync(Common::Serializer &s);
private:
CGEEngine *_vm;
};
class Queue {
Sprite *_head;
Sprite *_tail;
public:
Queue(bool show);
~Queue();
bool _show;
void append(Sprite *spr);
void insert(Sprite *spr, Sprite *nxt);
void insert(Sprite *spr);
Sprite *remove(Sprite *spr);
void forAll(void (*fun)(Sprite *));
Sprite *first() {
return _head;
}
Sprite *last() {
return _tail;
}
Sprite *locate(int ref);
void clear();
};
class Vga {
bool _setPal;
Dac *_oldColors;
Dac *_newColors;
const char *_msg;
const char *_name;
void updateColors();
void setColors();
void waitVR();
public:
uint32 _frmCnt;
Queue *_showQ;
Queue *_spareQ;
int _mono;
Graphics::Surface *_page[4];
Dac *_sysPal;
Vga();
~Vga();
void getColors(Dac *tab);
void setColors(Dac *tab, int lum);
void clear(uint8 color);
void copyPage(uint16 d, uint16 s);
void sunrise(Dac *tab);
void sunset();
void show();
void update();
static void palToDac(const byte *palData, Dac *tab);
static void dacToPal(const Dac *tab, byte *palData);
};
class HorizLine: public Sprite {
public:
HorizLine(CGEEngine *vm);
};
class CavLight: public Sprite {
public:
CavLight(CGEEngine *vm);
};
class Spike: public Sprite {
public:
Spike(CGEEngine *vm);
};
class PocLight: public Sprite {
public:
PocLight(CGEEngine *vm);
};
Dac mkDac(uint8 r, uint8 g, uint8 b);
template <class CBLK>
uint8 closest(CBLK *pal, CBLK x) {
#define f(col, lum) ((((uint16)(col)) << 8) / lum)
uint16 i, dif = 0xFFFF, found = 0;
uint16 L = x._r + x._g + x._b;
if (!L)
L++;
uint16 R = f(x._r, L), G = f(x._g, L), B = f(x._b, L);
for (i = 0; i < 256; i++) {
uint16 l = pal[i]._r + pal[i]._g + pal[i]._b;
if (!l)
l++;
int r = f(pal[i]._r, l), g = f(pal[i]._g, l), b = f(pal[i]._b, l);
uint16 D = ((r > R) ? (r - R) : (R - r)) +
((g > G) ? (g - G) : (G - g)) +
((b > B) ? (b - B) : (B - b)) +
((l > L) ? (l - L) : (L - l)) * 10 ;
if (D < dif) {
found = i;
dif = D;
if (D == 0)
break; // exact!
}
}
return found;
#undef f
}
Sprite *spriteAt(int x, int y);
Sprite *locate(int ref);
} // End of namespace CGE
#endif

142
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@ -0,0 +1,142 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/vmenu.h"
#include "cge/events.h"
#include "cge/cge_main.h"
namespace CGE {
MenuBar::MenuBar(CGEEngine *vm, uint16 w) : Talk(vm), _vm(vm) {
int h = kFontHigh + 2 * kMenuBarVM;
int i = (w += 2 * kMenuBarHM) * h;
uint8 *p = (uint8 *)malloc(sizeof(uint8) * i);
memset(p + w, kPixelTransp, i - 2 * w);
memset(p, kMenuBarLT, w);
memset(p + i - w, kMenuBarRB, w);
uint8 *p1 = p;
uint8 *p2 = p + i - 1;
for (int cpt = 0; cpt < h; cpt++) {
*p1 = kMenuBarLT;
*p2 = kMenuBarRB;
p1 += w;
p2 -= w;
}
_ts = new BitmapPtr[2];
_ts[0] = new Bitmap(w, h, p);
_ts[1] = NULL;
setShapeList(_ts);
_flags._slav = true;
_flags._tran = true;
_flags._kill = true;
_flags._bDel = true;
}
Vmenu *Vmenu::_addr = NULL;
int Vmenu::_recent = -1;
Vmenu::Vmenu(CGEEngine *vm, Choice *list, int x, int y)
: Talk(vm, VMGather(list), kTBRect), _menu(list), _bar(NULL), _vm(vm) {
Choice *cp;
_addr = this;
delete[] _vmgt;
_items = 0;
for (cp = list; cp->_text; cp++)
_items++;
_flags._bDel = true;
_flags._kill = true;
if (x < 0 || y < 0)
center();
else
gotoxy(x - _w / 2, y - (kTextVMargin + kFontHigh / 2));
_vga->_showQ->insert(this, _vga->_showQ->last());
_bar = new MenuBar(_vm, _w - 2 * kTextHMargin);
_bar->gotoxy(_x + kTextHMargin - kMenuBarHM, _y + kTextVMargin - kMenuBarVM);
_vga->_showQ->insert(_bar, _vga->_showQ->last());
}
Vmenu::~Vmenu() {
_addr = NULL;
}
#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
void Vmenu::touch(uint16 mask, int x, int y) {
if (!_items)
return;
Sprite::touch(mask, x, y);
y -= kTextVMargin - 1;
int n = 0;
bool ok = false;
uint16 h = kFontHigh + kTextLineSpace;
if (y >= 0) {
n = y / h;
if (n < _items)
ok = (x >= kTextHMargin && x < _w - kTextHMargin/* && y % h < FONT_HIG*/);
else
n = _items - 1;
}
_bar->gotoxy(_x + kTextHMargin - kMenuBarHM, _y + kTextVMargin + n * h - kMenuBarVM);
if (ok && (mask & kMouseLeftUp)) {
_items = 0;
_snail_->addCom(kSnKill, -1, 0, this);
_recent = n;
assert(_menu[n].Proc);
CALL_MEMBER_FN(*_vm, _menu[n].Proc)();
}
}
char *Vmenu::VMGather(Choice *list) {
Choice *cp;
int len = 0, h = 0;
for (cp = list; cp->_text; cp++) {
len += strlen(cp->_text);
h++;
}
_vmgt = new char[len + h];
if (_vmgt) {
*_vmgt = '\0';
for (cp = list; cp->_text; cp++) {
if (*_vmgt)
strcat(_vmgt, "|");
strcat(_vmgt, cp->_text);
h++;
}
}
return _vmgt;
}
} // End of namespace CGE

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@ -0,0 +1,74 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_VMENU_H
#define CGE_VMENU_H
#include "cge/talk.h"
namespace CGE {
#define kMenuBarVM 1
#define kMenuBarHM 3
#define kMenuBarLT kVgaColLightGray
#define kMenuBarRB kVgaColDarkGray
struct Choice {
const char *_text;
void (CGEEngine::*Proc)();
};
class MenuBar : public Talk {
public:
MenuBar(CGEEngine *vm, uint16 w);
private:
CGEEngine *_vm;
};
class Vmenu : public Talk {
public:
static Vmenu *_addr;
static int _recent;
MenuBar *_bar;
Vmenu(CGEEngine *vm, Choice *list, int x, int y);
~Vmenu();
virtual void touch(uint16 mask, int x, int y);
private:
char *_vmgt;
CGEEngine *_vm;
uint16 _items;
Choice *_menu;
char *VMGather(Choice *list);
};
} // End of namespace CGE
#endif

269
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@ -0,0 +1,269 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#include "cge/walk.h"
#include "cge/cge_main.h"
namespace CGE {
Walk *_hero;
uint8 Cluster::_map[kMapZCnt][kMapXCnt];
CGEEngine *Cluster::_vm;
void Cluster::init(CGEEngine *vm) {
_vm = vm;
}
uint8 &Cluster::cell() {
return _map[_pt.y][_pt.x];
}
bool Cluster::isValid() const {
return (_pt.x >= 0) && (_pt.x < kMapXCnt) && (_pt.y >= 0) && (_pt.y < kMapZCnt);
}
Cluster XZ(int16 x, int16 y) {
if (y < kMapTop)
y = kMapTop;
if (y > kMapTop + kMapHig - kMapGridZ)
y = kMapTop + kMapHig - kMapGridZ;
return Cluster(x / kMapGridX, (y - kMapTop) / kMapGridZ);
}
Walk::Walk(CGEEngine *vm, BitmapPtr *shpl)
: Sprite(vm, shpl), _dir(kDirNone), _tracePtr(-1), _level(0), _target(-1, -1), _findLevel(-1), _vm(vm) {
}
void Walk::tick() {
if (_flags._hide)
return;
_here = XZ(_x + _w / 2, _y + _h);
if (_dir != kDirNone) {
_sys->funTouch();
for (Sprite *spr = _vga->_showQ->first(); spr; spr = spr->_next) {
if (distance(spr) < 2) {
if (!spr->_flags._near) {
_vm->feedSnail(spr, kNear);
spr->_flags._near = true;
}
} else {
spr->_flags._near = false;
}
}
}
if (_flags._hold || _tracePtr < 0) {
park();
} else {
if (_here._pt == _trace[_tracePtr]._pt) {
if (--_tracePtr < 0)
park();
} else {
Common::Point tmpPoint = _trace[_tracePtr]._pt - _here._pt;
int16 dx = tmpPoint.x;
int16 dz = tmpPoint.y;
Dir d = (dx) ? ((dx > 0) ? kDirEast : kDirWest) : ((dz > 0) ? kDirSouth : kDirNorth);
turn(d);
}
}
step();
if ((_dir == kDirWest && _x <= 0) ||
(_dir == kDirEast && _x + _w >= kScrWidth) ||
(_dir == kDirSouth && _y + _w >= kWorldHeight - 2)) {
park();
} else {
// take current Z position
_z = _here._pt.y;
_snail_->addCom(kSnZTrim, -1, 0, this); // update Hero's pos in show queue
}
}
int Walk::distance(Sprite *spr) {
int dx = spr->_x - (_x + _w - kWalkSide);
if (dx < 0)
dx = (_x + kWalkSide) - (spr->_x + spr->_w);
if (dx < 0)
dx = 0;
dx /= kMapGridX;
int dz = spr->_z - _z;
if (dz < 0)
dz = - dz;
dx = dx * dx + dz * dz;
for (dz = 1; dz * dz < dx; dz++)
;
return dz - 1;
}
void Walk::turn(Dir d) {
Dir dir = (_dir == kDirNone) ? kDirSouth : _dir;
if (d != _dir) {
step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d));
_dir = d;
}
}
void Walk::park() {
if (_time == 0)
_time++;
if (_dir != kDirNone) {
step(9 + 4 * _dir + _dir);
_dir = kDirNone;
_tracePtr = -1;
}
}
void Walk::findWay(Cluster c) {
if (c._pt == _here._pt)
return;
for (_findLevel = 1; _findLevel <= kMaxFindLevel; _findLevel++) {
_target = _here._pt;
int16 x = c._pt.x;
int16 z = c._pt.y;
if (find1Way(Cluster(x, z)))
break;
}
_tracePtr = (_findLevel > kMaxFindLevel) ? -1 : (_findLevel - 1);
if (_tracePtr < 0)
noWay();
_time = 1;
}
void Walk::findWay(Sprite *spr) {
if (!spr || spr == this)
return;
int x = spr->_x;
int z = spr->_z;
if (spr->_flags._east)
x += spr->_w + _w / 2 - kWalkSide;
else
x -= _w / 2 - kWalkSide;
findWay(Cluster((x / kMapGridX),
((z < kMapZCnt - kDistMax) ? (z + 1)
: (z - 1))));
}
bool Walk::lower(Sprite *spr) {
return (spr->_y > _y + (_h * 3) / 5);
}
void Walk::reach(Sprite *spr, int mode) {
if (spr) {
_hero->findWay(spr);
if (mode < 0) {
mode = spr->_flags._east;
if (lower(spr))
mode += 2;
}
}
// note: insert SNAIL commands in reverse order
_snail->insCom(kSnPause, -1, 64, NULL);
_snail->insCom(kSnSeq, -1, kTSeq + mode, this);
if (spr) {
_snail->insCom(kSnWait, -1, -1, _hero);
//SNINSERT(SNWALK, -1, -1, spr);
}
// sequence is not finished,
// now it is just at sprite appear (disappear) point
}
void Walk::noWay() {
_vm->trouble(kSeqNoWay, kNoWay);
}
bool Cluster::chkBar() const {
assert(_vm->_now <= kCaveMax);
return (_pt.x == _vm->_barriers[_vm->_now]._horz) || (_pt.y == _vm->_barriers[_vm->_now]._vert);
}
bool Walk::find1Way(Cluster c) {
const Cluster tab[4] = { Cluster(-1, 0), Cluster(1, 0), Cluster(0, -1), Cluster(0, 1)};
const int tabLen = 4;
if (c._pt == _target)
// Found destination
return true;
if (_level >= _findLevel)
// Nesting limit
return false;
// Look for barriers
if (c.chkBar())
return false;
if (c.cell())
// Location is occupied
return false;
// Loop through each direction
Cluster start = c;
for (int i = 0; i < tabLen; i++) {
// Reset to starting position
c = start;
do {
c._pt += tab[i]._pt;
if (!c.isValid())
// Break to check next direction
break;
// Recursively check for further paths
++_level;
++start.cell();
bool foundPath = find1Way(c);
--start.cell();
--_level;
if (foundPath) {
// Set route point
_trace[_level] = start;
return true;
}
} while (!c.chkBar() && !c.cell());
}
return false;
}
} // End of namespace CGE

95
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@ -0,0 +1,95 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef CGE_WALK_H
#define CGE_WALK_H
#include "common/rect.h"
#include "cge/vga13h.h"
#include "cge/events.h"
namespace CGE {
#define kMapXCnt 40
#define kMapZCnt 20
#define kMapArrSize (kMapZCnt * kMapXCnt)
#define kMapTop 80
#define kMapHig 80
#define kMapGridX (kScrWidth / kMapXCnt)
#define kMapGridZ (kMapHig / kMapZCnt)
#define kMaxFindLevel 3
enum Dir { kDirNone = -1, kDirNorth, kDirEast, kDirSouth, kDirWest };
class Cluster {
public:
static uint8 _map[kMapZCnt][kMapXCnt];
static CGEEngine *_vm;
Common::Point _pt;
static void init(CGEEngine *vm);
public:
uint8 &cell();
Cluster(int16 a, int16 b) { _pt = Common::Point(a, b); }
Cluster() { _pt = Common::Point(-1, -1); }
bool chkBar() const;
bool isValid() const;
};
class Walk : public Sprite {
private:
CGEEngine *_vm;
public:
Cluster _here;
int _tracePtr;
int _level;
int _findLevel;
Common::Point _target;
Cluster _trace[kMaxFindLevel];
Dir _dir;
Walk(CGEEngine *vm, BitmapPtr *shpl);
void tick();
void findWay(Cluster c);
void findWay(Sprite *spr);
int distance(Sprite *spr);
void turn(Dir d);
void park();
bool lower(Sprite *spr);
void reach(Sprite *spr, int mode = -1);
void noWay();
bool find1Way(Cluster c);
};
Cluster XZ(int16 x, int16 y);
extern Walk *_hero;
} // End of namespace CGE
#endif

View file

@ -26,6 +26,11 @@ DEFINES += -DENABLE_AGOS2
endif
endif
ifdef ENABLE_CGE
DEFINES += -DENABLE_CGE=$(ENABLE_CGE)
MODULES += engines/cge
endif
ifdef ENABLE_CINE
DEFINES += -DENABLE_CINE=$(ENABLE_CINE)
MODULES += engines/cine