SCI32: Add workarounds for RAMA
This commit is contained in:
parent
2212b82794
commit
f711edc876
1 changed files with 2 additions and 2 deletions
|
@ -388,8 +388,8 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
|
|||
{ GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave
|
||||
{ GID_QFG4, 780, 64964, 0, "DPath", "init", NULL, 1, { WORKAROUND_FAKE, 0 } }, // CD version, walking down to the monastery basement
|
||||
{ GID_QFG4, 800, 64950, 0, "View", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar
|
||||
{ GID_RAMA, -1, 64950, -1, "InterfaceFeature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the main game interface
|
||||
{ GID_RAMA, -1, 64950, -1, "View", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on main menu buttons
|
||||
{ GID_RAMA, -1, 64950, -1, NULL, "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the main game interface, or the main menu buttons, or mousing over things in the main game window
|
||||
{ GID_RAMA, -1, 64923, -1, "Inset", "init", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When receiving a message on the pocket computer at the start of the game
|
||||
{ GID_SHIVERS, -1, 952, 0, "SoundManager", "stop", NULL, 2, { WORKAROUND_FAKE, 0 } }, // Just after Sierra logo
|
||||
{ GID_SHIVERS, -1, 64950, 0, "Feature", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the locked door at the beginning
|
||||
{ GID_SHIVERS, -1, 64950, 0, "View", "handleEvent", NULL, 0, { WORKAROUND_FAKE, 0 } }, // When clicking on the gargoyle eye at the beginning
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue